KOJIMA presents: Daño Cerebral, las nuevas Nanomáquinas
#1
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Kojima dice que tenemos que reclutar soldados que sepan muchos idiomas, ya que así trabajarán de traductores para Snake, que debido a daños cerebrales, ya no conoce más idiomas que el que sabe de por sí. Por ejemplo, el ruso ya no lo conoce.

Si no los reclutas, no podrás entender a otros soldados, ni tampoco podrás interrogarlos.

Cita:Hideo Kojima, Metal Gear Solid creator and director, has revealed some very interesting news regarding a certain feature integrated in the eagerly awaited open-world stealth title Metal Gear Solid V: The Phantom Pain.

During a recent episode of Kojima Station, the Japanese developer explained that people must recruit multilingual soldiers into Mother Base in order for them to work as translators for Big BossÔÇÖ Diamond Dogs organisation.

ÔÇ£Not only will you not understand soldiers speaking a foreign language if you donÔÇÖt have an interpreter at Mother Base who speaks their language, you wonÔÇÖt be able to interrogate them either,ÔÇØ JunkerHQNet translated on Twitter.

A Twitter user, Nick Cramer, responded to JunkerHQNet by tweeting that at least the player wouldnÔÇÖt need to recruit a Russian translator due to Big BossÔÇÖ ability to speak the language fluently, but it seems thatÔÇÖs no longer the case in The Phantom Pain.

ÔÇ£Kojima also said that while Snake used to be multilingual, the accident has affected that part of his brain,ÔÇØ reads JunkerHQNetÔÇÖs reply to Cramer.

Kojima Station is where the Metal Gear Solid creator has revealed most of the information on The Phantom PainÔÇÖs gameplay, including the restrictions placed on free roaming when a main mission commences, how the wildlife works in the titleÔÇÖs open-world setting and, of course, Easter eggs once again returning.

Earlier this week, Hideo Kojima was presented with an inaugural Bradford UNESCO City of Film Award for Cinematography in Videogames during the Bradford Animation Festival, and he said he was ÔÇ£delightedÔÇØ to receive the honour.


http://www.gamerheadlines.com/2014/11/ko...ntom-pain/
#2
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Kojima, el Shyamalan de los videojuegos

#3
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No me queda claro quien tiene daño cerebral, Snake o Kojima...
A Túrin Turambar turún' ambartanen
#4
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roto2 roto2 roto2 Pero, ¿qué cojones me estás container Kojima?
#5
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qmeparto
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[Imagen: 638.png]
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#7
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Ese tipo de argucias argumentales se usan en todo tipo de ambitos, no lo veo mal
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#8
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Cada día estoy más orgulloso de haber dado a MGS solo media hora de mi vida.
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#9
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Mi aventura se acabó en MGS3 y no tengo en mente volver a tocar esta saga. Las fumadas argumentales de Kojima me han acabado tocando mucho las narices.


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