[Hilo Oficial] Xbox One
(19-09-2013 22:00)yopmoi link Es sólo un anuncio que transmite el paralelismo entre la velocidad de la vida real y forza. Whatelse?
(19-09-2013 21:59)Belegur link Publicidad.
Gracias a los 2.
Crimson Dragon debutará el próximo 22 de noviembre junto a Xbox One, en exclusiva, y tendrá un precio de 19,99 dólares. Si bien no ha sido confirmado el precio europeo, sospechamos que rondará la conversión a los 19,99 euros. Además, si lo compramos antes del 31 de diciembre, nos llevaremos gratis un dragón exclusivo.
[Imagen: j8rSOVO.gif][Imagen: IPwjiVb.gif]
Joder, pues muy buen precio. Ojalá lo saquen también para 360.
Life's too short to play bad games!
20 eurazos? Buen precio??? La madre que los pario Facepalm ...si finalmente sale para 360, esperare a que este gratis en el bazar de Zambia...
(19-09-2013 22:45)Belegur link 20 eurazos? Buen precio??? La madre que los pario Facepalm ...si finalmente sale para 360, esperare a que este gratis en el bazar de Zambia...

He estado mirando lo que hablamos ayer de que en el bazar japo estaba y lo que he visto es que pusieron la demo en el bazar japo "por error" y luego la quitaron. No se si llegó a salir el juego por lo que intuyo que no, y se pusieron a portearlo para ONE. Piensa también que para 360 era only kinect y para ONE es kinect o mando.
[Imagen: j8rSOVO.gif][Imagen: IPwjiVb.gif]
Ah! ¿es que es exclusivamente digital?. Lo que he visto pinta bastante bien, y por eso decía que me parece nada caro, pero si no sale en físico la cosa cambia.
Life's too short to play bad games!
(19-09-2013 22:58)Stumb0y link Ah! ¿es que es exclusivamente digital?. Lo que he visto pinta bastante bien, y por eso decía que me parece nada caro, pero si no sale en físico la cosa cambia.

No es seguro pero tiene pinta de que será solo digital, o quizás digital en europa y fisico en usa o algo por el estilo.
[Imagen: j8rSOVO.gif][Imagen: IPwjiVb.gif]






(Ultima edición: 20-09-2013 18:22 por yopmoi.)
[Imagen: j8rSOVO.gif][Imagen: IPwjiVb.gif]
No puedo ver el video que estoy en el currele, pero el primer tío no es Hershel??┬á XD
Pero para qué se supone que hacen eso de poner esas imágenes y filmarlas?

Qué es lo que sacan de eso?
Xbox One no podrá colocarse en posición vertical: http://uk.gamespot.com/tgs/microsoft-on-...k-6414731/
Impresiones de D4 en el TGS

'D4' on Xbox One is a surreal adventure that finally makes the case for Kinect gaming
http://www.theverge.com/2013/9/20/475148...ow-preview


[Imagen: d4.jpg]

[Imagen: d43.jpg]

MicrosoftÔÇÖs decision to bundle its new Kinect sensor with every Xbox One may be a major factor in the console's $499 sticker price, but it does give developers the freedom to experiment safe in the knowledge that the peripheralÔÇÖs adoption wonÔÇÖt be a problem. And experimentation is exactly what you get with D4, an Xbox One exclusive thatÔÇÖs been demonstrated in action for the first time at Tokyo Game Show 2013.

D4, which stands for "Dark Dreams DonÔÇÖt Die," is a murder mystery that shares a little DNA with the previous game from director Hidetaka "Swery" Suehiro. Deadly Premonition was a cult hit on Xbox 360 and PlayStation 3 despite ÔÇö or perhaps because of ÔÇö its shaky graphics, amateurish voice acting, and Twin Peaks-esque atmosphere. D4, SweryÔÇÖs current project, is another TV show-inspired adventure with questionable production values, but the similarities largely end there.

From the demonstration given to me by Swery at TGS, D4 is best understood as an adventure game that exploits the increased fidelity of the new Kinect sensor for a unique control scheme. Players move their arm to point at objects on screen in a way that Xbox 360 Kinect users will be familiar with, but since the new Kinect can detect finer hand movements, it's possible to "grab" things of interest by closing a fist. Cursor movement in general seems much more responsive than anything I've seen on the original Kinect.

Action scenes are handled as quick-time events signaled by arrows on the screen, but they often have a more tangible connection to the character's movements than typically seen in other games. The closest comparison is Heavy Rain, which used a traditional controller to similar effect, but D4's physical element could make it much more involving despite both games' limited interaction. It's the difference between opening doors with your hand and making a similar movement on an analog stick.

Where D4 further differs from Heavy Rain is in its presentation and tone, which appears to be as far removed from a melancholy French drama as possible. You wouldn't necessarily pick D4 out as a next-generation console title from looking at it, and Swery's team evidently hasn't seen the need to invest in better voice actors, but the game's style is undeniably striking ÔÇö the bold colors, flat shading, and thick outlines call to mind Richard LinklaterÔÇÖs rotoscoped thriller A Scanner Darkly. And, while the plot starts out reasonably rooted to the ground ÔÇö your character is attempting to solve his wifeÔÇÖs murder with the letter "D" as his only clue ÔÇö it quickly descends into comic book farce every bit as surreal as Deadly Premonition. One memorable scene in the demonstration saw the player fend off baseball attacks from a drug dealer using a fashion designerÔÇÖs mannequin as a bat. Of course, this was all triggered by physically adopting the pose of a batter on the plate, which the Kinect recognized instantly.

Entertaining as these Kinect-powered action scenes appear, they wonÔÇÖt be for everyone. But those who found the previous generation of MicrosoftÔÇÖs sensor technology disappointing may take to the Xbox OneÔÇÖs implementation a little easier. Even D4's high-octane action scenes are possible to control sitting down, thanks to the new Kinect's improved skeletal recognition, and Swery says the game will also be playable with a regular controller. You probably won't want to do that, though ÔÇö as someone who owns a Kinect and has found little use for it, I thought D4 looked like a blast. It might not be the deepest next-gen experience out there, but that likely won't matter to many if the controls work and the plot is as endearingly bizarre as Deadly Premonition.

D4 will be released in episodic form, with each chunk containing about two hours of story content; Swery says his team at Access Games doesn't yet know how many will be produced, or when the first will come out. Still, D4 is a welcome breath of fresh air in the Xbox One's lineup, and ÔÇö maybe more importantly ÔÇö could be the first reason for hardcore gamers to take an interest in the new Kinect, which has seen precious little in the way of announced software support. Will they decide it justifies the $100 premium that Microsoft's console carries over the PlayStation 4? That's harder to predict.


Salto de foro:


Usuarios navegando en este tema: 1 invitado(s)