19-06-2013 11:02
Lo retrasamos para añadir más cosas: http://www.3djuegos.com/noticia/131850/0...ndo-wii-u/
Lo retrasamos porque queríamos que los que tuviesen PS3/360 también lo disfrutasen: http://www.gamedots.mx/rayman-legends-se...-u-ubisoft
Todo mentira, al final fue por las ventas.
http://www.vg247.com/2013/06/19/rayman-l...ojections/
Lo retrasamos porque queríamos que los que tuviesen PS3/360 también lo disfrutasen: http://www.gamedots.mx/rayman-legends-se...-u-ubisoft
Todo mentira, al final fue por las ventas.
Cita:Speaking with GamesBeat, Ubisoft CEO Yves Guillemot explained the delay. ÔÇ£What happened was that we saw the Wii U was not going to sell enough of those games,ÔÇØ he confirmed.
ÔÇ£The game is going to be fantastic, and we didnÔÇÖt want those creators to wind up in a position where even after making a fantastic game, they didnÔÇÖt sell well enough. We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles.
ÔÇ£I think it was the right decision for gamers and for the team. My role is to make sure that the team is happy with the quality of the work they do and the reach they can have. The quality is there now, because they had more time. TheyÔÇÖve expanded the possibilities of the game. ItÔÇÖs much bigger content-wise. We have new bosses in key levels and so on. The experience is much more complete.
ÔÇ£I think it will be one of the best games weÔÇÖve ever done. Sometimes we have to go against the urge to get to market too fast. We have to make sure we give enough time and resources to our creators to they can reach the potential in their games. This time, they were very close to excellence, but not quite there.ÔÇØ
The discussion echoes statements from Ubisoft that said it wants Nintendo to sell more Wii U consoles before it commits to any more console-exclusive releases.
http://www.vg247.com/2013/06/19/rayman-l...ojections/