01-09-2012 11:37
Cita:A few bits of info;
-The battle system is time based, real time
-You map different attacks to the face buttons, there are no menus (like KH but less button mashy)
-You can move freely around in battle, timing is important
-'Overclock' ability lets you slow down time in battle to gain an advantage (wasn't Overclock originally shown with the first FFXIII trailer??)
-Lightning has loads of customization, and her skill selection is reflected by the gear which you have her wear
-The world is all new
-The game is open world, and quest based, not linear
-Different actions burn time in different ways in the world, such as discovering a certain treasure, or making certain decisions
-After 13 days you may be forced into the final battle regardless
http://uk.ign.com/articles/2012/09/01/li...-announced
Square Enix has announced Lightning Returns: Final Fantasy XIII. Set to arrive in 2013, Lightning Returns will incorporate ÔÇ£a brand-new story, world, characters and an enhanced gameplay system,ÔÇØ according to Square Enix. The game will feature Lightning as a solo playable character and allow her to freely roam a new world.
Other details regarding Lightning Returns are limited. We do know that the main story takes place hundreds of years after Final Fantasy XIII-2, set in a world called Novus Partus -- which is composed of four islands connected by monorail. The development team told IGN that three of the guiding pillars for the art direction in Lightning Returns are "gothic, mechanical and fantasy."
The most startling change to Lightning Returns comes in the form of the doomsday countdown. According to Square-Enix, the world will end after 13 days, and a massive clock will count down constantly in the corner of the screen to indicate this looming deadline. Any action players take, even taking the monorail from place to place, will spend time and hasten the end of days.
With Lightning as the only playable character, players will have unparalleled control over customizing her looks and combat style. The battle system itself, a greatly modified version of the previous two, will feature real-time elements including direct control of Lightning's movement and her attacks, as well as time-based moves that drain the doomsday counter. Lightning Returns will also include a real-time block system, designed to make battles much more active and time-based. Even dying mid-battle will activate a prompt to give players the choice to rewind their mistakes at the expense of the timer.
Lightning Returns was announced at todayÔÇÖs Final Fantasy 25th Anniversary Event, which Square Enix has been teasing since last month. In early July, Final Fantasy XIII and XIII-2 director Motomu Toriyama hinted at the project, which entered production at the beginning of August, followed shortly by a teaser site.
Square Enix confirmed that Lightning Returns will be the final chapter of LightningÔÇÖs saga, which began in Final Fantasy XIII back in 2010. [Niro's Note: I can't help but noticed they said final Lightning game, not final FFXIII game, so if you're looking for more you might still be in luck!] LightningÔÇÖs sister Serah was the focus of Final Fantasy XIII-2, which hit stores earlier this year and received downloadable content that continued LightningÔÇÖs story.
LIGHTNING RETURNSÔäó: FINAL FANTASY┬« XIII Motomu Toriyama Annnouncement Presentation
LIGHTNING RETURNSÔäó: FINAL FANTASY┬« XIII Isamu Kamikokuryou Announcement Presentation
LIGHTNING RETURNSÔäó: FINAL FANTASY┬« XIII Yuji Abe Announcement Presentation
artworks oficiales
[img=1000x356]http://i.imgur.com/7GFiG.jpg[/img]
[img=1000x870]http://i.imgur.com/oIyJQ.jpg[/img]
[img=1000x771]http://i.imgur.com/2wEob.jpg[/img]
Ambicionen.
Básicamente:
-Llega en 2013
-Lightning único personaje jugable.
-Cientos de años después de XIII-2 en un nuevo mundo llamado Novus Partus.
-Novus Partus se compone de 4 islas conectadas con un monoraíl.
-Cuenta atrás apocaliptica: 13 dias.
-Cualquier acción que haga el jugador, incluso usando el monoraíl, consumirá tiempo.
-Personalización del aspecto de Light y su estilo de ataque.
-El sistema de batalla tendrá elementos en tiempo real incluyendo control directo del movimiento de Lightning y sus ataques. Y también acciones que drenan la cuenta atrás.
-También incluirá un sistema llamado: real-time block system.
-Incluso si mueres en medio de una batalla, se les dará a los jugadores la opción de rebobinar sus errores a expensas del temporizador.
-Square ha quitado los menus de XIII y XIII-2 y ahora es todo en tiempo real.
-Los jugadores asignarán las habilidades o magias a cada botón del mando y ejecutarlas instantaneamente.
-Las habilidades se recargan con algo parecido al ATB clásico de la saga.
-Con esto tenemos batallas más rápidas que en anteriores FF.
-La cámara permanece fija.
-Mundo abierto con misiones no lineales.
-Habilidad llamada "Overclock". Paralizas el tiempo, mientras tu atacas libremente a los enemigos. Consume tiempo.
-Si el tiempo se acaba, aparecerás en el combate final.
-Si consigues acabar con éxito diferentes misiones, tu tiempo aumentará.
-Puedes cambiar las armas, la equipación, las magias y las habilidades mientras luchas.
-Producer Yoshinori Kitase
-Director Motomu Toriyama
-Game Design Director: Yuji Abe
-Art Director: Isamu Kamikokuryo