Evolution: "Solo DriveClub 2 será más impresionante que DriveClub"
#1
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Parece que los chicos de Evolution están bastante confiados con el aspecto final de DriveClub cuando llegue a nuestros hogares, indicando que será el juego de conducción más bruto técnica y visualmente, añadiendo que solo un supuesto DriveClub 2 podría superarlo.

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It starts, explains Perkins, with getting specifics from the car manufacturers. ÔÇ£They supply us with pretty much the data they use to build the cars physically. We write that out to one to two-millimetre definitions. Then we build an image around it, slowly building it up and keeping the fidelity nice and crisp.ÔÇØ Most racing game studios will take real-life data and use it to build virtual cars, but Driveclub goes to beyond-fastidious lengths in the name of authenticity. That means drawing the vertices of every polygon of every car ÔÇô inside and out ÔÇô by hand. GT6 might be big on tessellation, which draws a more complicated mesh of polygons between basic shapes, but for Evolution that doesnÔÇÖt offer the required level of control. Show-offs.

If shaping the cars is all about being slaves to detail, creating each location gives the team a chance to stretch itself creatively. Rather than real-world tracks, Driveclub offers fantasy ones that twist and turn around recognisable real-world locations. The team even travelled to a particular location just to photograph an indigenous plant and then put it in the game.

Judging by the unfathomable draw distances, itÔÇÖs also a chance to use that MotorStorm expertise to make you feel part of a larger world ÔÇô and no, weÔÇÖre not talking hashtags and friend requests.Although since youÔÇÖll be playing Driveclub with a great big Share button between your thumbs, each locationÔÇÖs a potential ambassador for the game as it hits YouTube: ÔÇ£Certainly my pet hate is having a lush vehicle and PS2-quality graphics behind it,ÔÇØ says Perkins. ÔÇ£I want people to be looking over after people press the Share button, walk past YouTube and say, ÔÇÿThatÔÇÖs real life.ÔÇÖÔÇØ

ÔÇ£PS4 packs a huge amount of graphical grunt. YouÔÇÖll not see vistas like this on this generation again ÔÇô actually, maybe in Driveclub 2ÔÇ│
Driveclub is able to indulge such detail for two reasons: one, itÔÇÖs the first racer on PS4 and a blueprint for the genre as it moves into the next generation, and two, itÔÇÖs the game Evolution has wanted to make for almost a decade ÔÇô as far back as anyone we speak to can remember. If youÔÇÖre going to wait that long, be sure youÔÇÖre going to do it right, says Rodgers. ÔÇ£Sometimes these ideas are ahead of their time, and it wasnÔÇÖt until the stars aligned with the ecosystem of games moving on and the launch of hardware that was powerful enough to support it, that we found ourselves in a position to create Driveclub.ÔÇØ PS4, he tells us, ÔÇ£packs a huge amount of graphical grunt. YouÔÇÖll not see vistas like this on this generation again ÔÇô actually, maybe in Driveclub 2.ÔÇØ

Like Guerrilla Games, EvolutionÔÇÖs been involved in developing the DualShock 4, too. Rustchynsky says that the new curved shoulder buttons with increased travel were a big priority for the Cheshire studio, along with taller, stiffer analog sticks. Then he throws quite the curveball: ÔÇ£One other thing weÔÇÖve been looking at is the Sixaxis gyro control. Obviously there was Sixaxis on PS3, but this is significantly more accurate. WeÔÇÖve been looking at this as a 1:1 steering methodÔǪ it genuinely does make the driving more involved.ÔÇØ Well, they all laughed at Christopher Columbus when he remapped ÔÇÿaccelerateÔÇÖ from X to R2 at PS3ÔÇÖs advent.

One of the trickiest things to nail in physics terms, Rustchynsky continues, is getting the car to drive comfortably in a straight line one minute, then giving you enough max lock to get round a hairpin the next. ÔÇ£WeÔÇÖve engineered a number of systems that intelligently predict what a player wants to do at a point in time. It sounds like itÔÇÖs not something that would work, but itÔÇÖs so intuitive; so slick. I can be driving down a straight at 200mph, but then IÔÇÖve got a harsh 90º turn right at the end. When I put that steering lock in, I can turn in and feel like IÔÇÖm in full control of the car.ÔÇØ

These details, like the correct bolts in every footwell, and the correct indigenous plant life in every location, matter in Driveclub. They matter because Evolution isnÔÇÖt just building a driving game ÔÇô itÔÇÖs defining the characteristics of the entire genre for a console generation. ÔÇ£What we really want is for people to say, ÔÇÿTheyÔÇÖve done that way better than usÔÇÖ and then adopt [our techniques],ÔÇØ Perkins tells us. ÔÇ£But we wonÔÇÖt tell them exactly how itÔÇÖs done. TheyÔÇÖll have to work out the hard bits for themselves.ÔÇØ

DonÔÇÖt let the cynics fool you ÔÇô this isnÔÇÖt a knee-jerk, ÔÇÿare we still relevant?ÔÇÖ lunge at next-gen. ItÔÇÖs nine years of passion, strained eyes, proprietary software, obsessive tinkering, and recruiting the best. A whirlwind is brewing on PS4ÔÇÖs horizon ÔÇô and itÔÇÖs going to become much bigger than a MotorStorm.

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http://www.officialplaystationmagazine.co.uk/2013/07/09/driveclubs-a-social-network-for-racers-on-ps4-evolution-studios-explain-all/2/

RESUMIENDO Y TRADUCIENDO COSAS IMPORTANTES:

- Fidelidad milimétrica y autenticidad en la representación gráfica de los coches y circuitos.
- Circuitos ficticios pero basados en localizaciones reales.
- Pretenden llegar a un nivel en el que textualmente "al compartir un vídeo en youtube la gente diga ¡esto es real!".
- Las vistas y el nivel de detalle y profundidad en los escenarios serán algo nunca visto.
- Comentan características sobre un control preciso y exigente de los coches.
- Esperan ser un modelo de buen hacer para los desarrolladores de la competencia.
- Será un título mucho más grande que MotorStorm.
(Ultima edición: 09-07-2013 22:39 por Dragonmilenario.)
#2
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De momento pintaba bastante discreto mas alla de algun detallito...
A Túrin Turambar turún' ambartanen
#3
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(09-07-2013 22:52)kakafuti link escribió:De momento pintaba bastante discreto mas alla de algun detallito...

Cierto, aunque la build que llevaron al e3 era de un estado de desarrollo al 35%. En Evolution siempre se ha visto un upgrade muy llamativo entre sus presentaciones y el juego final.

Yo espero algo bastante bruto, a ver que tal sale.
#4
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A mi me dejo frio, aunque vi potencial.
Pero que van a decir? Que la competencia se va a ver mejor?
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#5
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Espero que cuando el juego esté en la calle la gente le de bola por otras cosas y no por los gráficos precisamente. Evolution no lo merece.

Solo por lo visto en el E3 se intuye que el nuevo Forza va a ir un paso y la mitad de otro por encima.
Quiero todo el tocino y los huevos que tengas.
#6
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Pues la competencia le está dando por todos lados, y no sólo exclusivos, hay multis que lo violean salvajemente y a 60fps.
#7
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Pues por lo visto en el E3, yo tengo que decir que esperaba algo más...Para mi gusto sobran palabras y falta más material que demuestre lo que comentan.

No digo que no lo vayan a hacer pero a mi, por lo visto hasta ahora, me ha gustado muchisimo más lo visto en Forza 5 que lo mostrado por Evolution (hablo de gameplays reales, no de videos promo...)

Ojalá y sea cierto lo que dicen, por que mi intención inicial de compra está más del lado de PS4 que de One

Esperemos que la Gamescom vaya despejando dudas

salu2
"La rueda", "El Fuego", "La Penicilina" y "Ocultar firmas", grandes inventos de la humanidad!
#8
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Palabras muy arriesgadas, pues de inicio es un terreno donde ya hay dos juegos muy asentados como GT y Forza, y otros como Project Cars en el horizonte, además que lo mostrado no sorprende a nadie.


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