Dos miembros clave del equipo de Bioshock Infinite dejan Irrational
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Cita:gamasutra[/url]"]Key members of the development team on Bioshock Infinite have left Irrational Games, raising questions about the state of the highly anticipated title, sources tell Gamasutra.

Tim Gerritsen, director of product development, and art director Nate Wells have both announced their departure. Wells was a 13 year veteran of the studio, whose distinctive style was heralded in the original Bioshock.


Wells confirmed his departure via his Twitter feed, changing his bio to "New Job  Details to follow" earlier today. (He has since changed it again after members of the NeoGAF forums began speculating about the circumstances of his career shift.)

His LinkedIn page briefly listed Naughty Dog among his employers in 2012, leading to speculation he had joined the Uncharted developer. He has since removed that ÔÇô and updated the page to reflect his departure from Irrational.

Gerritsen lists his employment at Irrational as having ended this month on his LinkedIn page. While at the company, he oversaw directly managed the content creators for Bioshock Infinite and listed his duties as "interfacing with our corporate home base and publishing partners, strategic level partners and vendors, conducting contract negotiation, strategic level planning, hiring and recruitment, and supervising our day to day development."

Before his tenure at Irrational, Gerritsen was chairman and business director at Human Head Studios.

Gamasutra was unsuccessful in efforts to reach Gerritsen and Wells. An inquiry to Irrational president Ken Levine was not returned.

First announced in 2010, Bioshock Infinite is one of Take-Two's most important games this fiscal year. Previously set for an Oct. 16 launch, Irrational announced a delay in the weeks before E3 with studio head Ken Levine announcing the game would ship instead on Feb. 26, 2013.

"I wonÔÇÖt kid you: Bioshock Infinite is a very big game, and weÔÇÖre doing things that no one has ever done in a first-person shooter," Levine wrote. "We had a similar experience with the original Bioshock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies werenÔÇÖt the Big Daddies youÔÇÖve since come to know and love. Because Andrew RyanÔÇÖs golf club didnÔÇÖt have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco. The same principle now applies to Bioshock Infinite."

The game was not shown at E3 and will not be on display at Germany's GamesCom show.

"The next time you see our game, it will be essentially the product we intend to put in the box," Levine said.

The delay and Irrational's decision to sequester itself led to concerns among fans that development on the game had run into troubles. Those concerns have not abated in the subsequent months.

While there have been no indications by the company of any shift in the game's release date, the departures of key team members raises questions. And some industry analysts are skeptical whether Bioshock Infinite will arrive on time.

"We suspect both GTA V and Bioshock Infinite could realistically slip into a fiscal ÔÇÿ14 release period," says Mike Hickey of Janco Partners.

Tim Gerritsen, director de desarrollo del producto, y el director de arte Nate Wells han abandonado Irrational. Wells llevaba trece años en el estudio.

El retraso del juego, el no enseñarlo ni en el E3 ni en la GamesCon y ahora el abandono de estas dos personas deja en el aire unas cuantas preguntas sobre el juego.
#2
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Si, la verdad es que se les ha alargado bastante la salida al mercado de este juego... y con la pinta que tiene  Sad
#3
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"I wonÔÇÖt kid you: Bioshock Infinite is a very big game, and weÔÇÖre doing things that no one has ever done in a first-person shooter,"

Oh, Levine, ¿Algún día aprenderás a dejar de intentar meter hype de forma tan descarada? Cosas que nadie ha hecho antes en un FPS... Jajajajaja, me río por no llorar.

En fin, volviendo al tema principal, a estas alturas del desarrollo dudo que lo afecte realmente, yo supongo que estarán con el modo multijugador debido a todo el tema del retraso xD
#4
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Con tanto retraso éste juego ha pasado de ser compra obligada de salida a ya veremos si lo compro...


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