Unity 3D también para WiiU
#1
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Cita:Unity Technologies Enters Extensive Agreement with Nintendo to Support Wii U

San Francisco, CA ÔÇô September 19, 2012 ÔÇô Unity Technologies (http://unity3d.com/), provider of the Unity multi-platform engine and development tools, announced that it has entered into a worldwide license agreement with Nintendo to provide a version of Unity which supports deployment to the Wii UÔäó to Nintendo and third-party developers as well as Unity's 1.2 million registered developers.

This extensive agreement will provide Nintendo the right to distribute the Unity development platform to its in-house, external, and third party licensee developers providing the large number ofartists, designers, and engineers intimately familiar with Nintendo gaming systems direct access to Unity's powerful engine and highly efficient tools that have been specifically designed to enable developers immense creative freedom.

Unity Technologies and Nintendo will collaborate to create a Wii U deployment add-on that will provide the over 1.2 million registered developers using Unity, including thousands of studios currentlydeveloping mobile and social games, an excellent opportunity to bring existing titles from the massive Unity catalogue and create a slew of new games for the innovative new console.

"The rapid growth of incredible games coming from the experienced and talented developers in our community makes Unity the new development platform of choice for AAA console developers," said David Helgason, CEO, Unity Technologies. "Nintendo's unfettered access to Unity will produce a wealth of insanely good games from knowledgeable Nintendo developers and the Wii U deployment add-on will create an amazing opportunity for our massive community of developers to showcase their incredible creativity on one of the most anticipated and innovative gaming platforms to date."

Unity's Wii U deployment option will become widely available in 2013 and offer the same powerful, intuitive, and efficient engine and tools that the vast community of Unity developers has come to know and love.

About Unity Technologies
Unity Technologies is the creator of Unity, an intuitive and flexible development platform used to make wildly creative and intelligently interactive 3D and 2D content. The "author once, deploy everywhere" capability ensures developers can publish to all of the most popular platforms. Unity Technologies boasts a thriving community of over 1.2 million registered developers including large publishers, indie studios, students and hobbyists. Unity Technologies aggressively re-invests in its award-winning 3D development tools and democratization initiatives, such as the Asset Store digital content marketplace and Union game distribution service, in order to remain at the forefront of innovation. Unity Technologies is headquartered in San Francisco and has offices in Canada, China, Denmark, Lithuania, Sweden, the United Kingdom, Japan and Korea. For more information, visit: http://unity3d.com.

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Unity and all other product names are trademarks of Unity Technologies or its subsidiaries or affiliates. Wii U is a trademark of Nintendo. All other product names and trademarks belong to their respective holders.
http://www.engadget.com/2012/09/19/unity-nintendo-partnership/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+weblogsinc%2Fengadget+(Engadget)


Para que nos entendamos, Unity 3D es el motor de mayor crecimiento de los últimos años siendo el más utilizado por estudios nóveles o indies. Además, gracias a su magnifica política, todos los licenciatarios tendremos automaticamente la licencia de desarrollo del motor en WiiU, por lo que aunque no tengamos la licencia de Nintendo podremos seguir desarrollando y testando el producto hasta que la obtengamos. Sería posible desarrollar una aplicación sin un devkit de WiiU y en poco tiempo adaptarlo al DevKit sin problema alguno. Repito, este motor es un lujazo y el verdadero terror de Epic y Crytek.
Hago juegos para odiarlos luego.
#2
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Estaba traduciendo la noticia, dejo aquí lo que había traducido: http://www.engadget.com/2012/09/19/unity...artnership

Unity y Nintendo han llegado a un acuerdo:
- da licencia mundial a todos los desarrolladores de Wii U para usar el Unity Engine
- también da licencia a los 1.2 millones de usuarios de Unity para desarrollar en Wii U
- el motor soportará Wii U en 2013
#3
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Realmente la noticia es que lo consiga tan pronto, es un gran apoyo y puede ser el motivo por el cual UE4 seguramente corra también en WiiU (rumores, rumores,...). Muchas desarrolladoras pensarán entre uno para 2 plataformas y otro para 3.┬á :Smile
Hago juegos para odiarlos luego.
#4
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Yo siempre he creido que UE4 correría en Wii U sin problema.

¿Este motor es nuevo o ya lleva tiempo en el mercado?
#5
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Lleva mucho tiempo, pero hasta la versión 3.x (que empezó como el primer motor gráfico 3D multiplataforma para móviles "serio") no cogió fama.
Hago juegos para odiarlos luego.
#6
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(19-09-2012 22:51)RGBCYMK link escribió:Lleva mucho tiempo, pero hasta la versión 3.x (que empezó como el primer motor gráfico 3D multiplataforma para móviles "serio") no cogió fama.
¿Has oído algo de que Nintendo cobrará menos dinero que otras plataformas a los indies? Creo que lo vi en neogaf y me llamó la atención.
#7
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¿Wasteland 2 WiiU? Sería una grandísima baza a favor de la consola de cara al jugón tradicional,┬á pero habría que ver hasta qué punto┬á Ninty está dispuesta a dejar que un juego así salga en su consola, en los foros la peña está empeñada (por fortuna) en que metan niños no-inmortales como en la primera parte.
#8
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(19-09-2012 23:10)Indyana link escribió:¿Has oído algo de que Nintendo cobrará menos dinero que otras plataformas a los indies? Creo que lo vi en neogaf y me llamó la atención.

Sinceramente no me he interesado en nada de Wii U. Si me han comentado algo directamente no escuchaba, lo siento. XD

Puedo preguntar de todas formas, si alguien me suelta algo te lo digo. Voy un poco hasta arriba de trabajo. ^^
Hago juegos para odiarlos luego.
#9
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(20-09-2012 03:05)IkeIV link escribió:¿Wasteland 2 WiiU? Sería una grandísima baza a favor de la consola de cara al jugón tradicional,┬á pero habría que ver hasta qué punto┬á Ninty está dispuesta a dejar que un juego así salga en su consola, en los foros la peña está empeñada (por fortuna) en que metan niños no-inmortales como en la primera parte.
A Nintendo mientras el juego no sea calificado como solo para adultos le da igual.
(20-09-2012 09:02)RGBCYMK link escribió:Sinceramente no me he interesado en nada de Wii U. Si me han comentado algo directamente no escuchaba, lo siento. XD

Puedo preguntar de todas formas, si alguien me suelta algo te lo digo. Voy un poco hasta arriba de trabajo. ^^
Gracias y enhorabuena por el trabajo.
#10
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Edge opina


ÔÇ£I think the world is moving in a more open direction. I shouldnÔÇÖt announce NintendoÔÇÖs plans ÔÇô which I mostly donÔÇÖt know either ÔÇô but the feeling is, of course, that [this deal] is moving in the direction of opening things up even more. And without putting words in NintendoÔÇÖs mouth, I feel pretty confident that they feel excited about having access to the very big, sprawling, chaotic and awesome ecosystem of developers using Unity.ÔÇØ

He wonÔÇÖt be drawn on just exactly how much freedom members of UnityÔÇÖs ÔÇ£sprawlingÔÇØ and ÔÇ£chaoticÔÇØ ecosystem will be afforded on NintendoÔÇÖs console, but promises that more announcements will be made soon. As for dates and prices, the deployment add-on will be released in 2013, though itÔÇÖs not yet clear whether it will form a free update for existing users, or whether it will incur an additional licence fee. A number of major developers are working with Unity on games for Wii U but neither Unity or Nintendo are in a position to announce names just yet.

Helgason is quick to commend NintendoÔÇÖs approach to product design, citing the similarities between OS, tool chains and APIs between devices as a boon for developers, allowing for the re-use of code and techniques with each new generation.

ÔÇ£At the same time, they have a very innovative approach to peripherals and gameplay mechanics,ÔÇØ he adds, ÔÇ£which is where itÔÇÖs fun to innovate. But on top of that, because Unity is now going to be supporting it, it means it will be extremely easy for anyone who already knows Unity to have access to that.ÔÇØ

ItÔÇÖs not hard to imagine similarly close partnerships being setup with Sony and Microsoft in future, especially given Unity Technologies drive to empower developers with access to as many different platforms as possible. And this initial deal could usher in an interesting new age of indie developers and larger studios working more closely together on console, and even sharing assets ÔÇô UnityÔÇÖs Asset Store is already used heavily by big-budget developers elsewhere. It seems increasingly clear, as we approach the next generation of under-set hardware, that the age of ÔÇ£walled gardenÔÇØ console development is becoming less viable for even the most established of companies looking to court both new talent, and new audiences.


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