16-08-2012 15:14
Interesante artículo de edge sobre la presentación de CoD Declassified para Vita y lo "oscuro", por decirlo de alguna manera, tanto de su presentación como el desarrollo del juego. Activision parecía desesperada por evitar preguntas incómodas sobre el debut de COD en Vita dice Jason Killingsworth de Edge.
Tienen una presentación de 30 minutos, ponen el trailer del juego, comentan sus "caracteristicas", el juego no es que sea muy bueno que digamos, no sorprende nada y todo esto ocurre en 13 minutos exactos. El resto, los 17 minutos restantes, no los utilizan para una rueda de preguntas, acaba, sin más. Cito a Ryan Scott de Activision:
"Sé que tenéis muchas preguntas acerca del juego, pero vamos muy cortos de tiempo. Gracias por venir."
A pesar de que la presentación duraba 30 minutos...
Bueno, leedlo vosotros:
Edge online
Tienen una presentación de 30 minutos, ponen el trailer del juego, comentan sus "caracteristicas", el juego no es que sea muy bueno que digamos, no sorprende nada y todo esto ocurre en 13 minutos exactos. El resto, los 17 minutos restantes, no los utilizan para una rueda de preguntas, acaba, sin más. Cito a Ryan Scott de Activision:
"Sé que tenéis muchas preguntas acerca del juego, pero vamos muy cortos de tiempo. Gracias por venir."
A pesar de que la presentación duraba 30 minutos...
Bueno, leedlo vosotros:
Cita:Anybody whoÔÇÖs watched the evening news has seen the spectacle of a defendant getting ushered out of a courthouse by their lawyer and climbing into a getaway car of sorts. The pair usually have to carve a path through a glut of reporters and popping flashbulbs. If they stop for even a moment, itÔÇÖs to say 'no comment'. They never answer questions from the assembled press. The point is clear: somebody wants to get the hell out of Dodge.
ÔÇÿDodgeÔÇÖ is an appropriate word for what went down at yesterdayÔÇÖs Call Of Duty Black Ops: Declassified presentation at Gamescom in Cologne. You might consider ActivisionÔÇÖs product managers the lawyers, and much-anticipated Vita shooter Declassified the mostly obscured defendant being shepherded past the press and into a waiting automobile.
The first Activision rep to greet the crowd of assembled press begins by establishing some ground rules. First off, donÔÇÖt record the whole presentation. Then a preemptive heads-up that there wonÔÇÖt be a whole lot of time for Q&A so, if we have any questions afterward, we should find our Activision or Sony rep. Also thereÔÇÖs ÔÇ£plenty of information in the press kitÔÇØ. There probably aren't too many members of the press who travelled all the way to Cologne in hopes of being referred to a digital press kit that lives on the Internet.
Next weÔÇÖre shown the trailer from SonyÔÇÖs Gamescom press conference a second time. Maybe this trailer will be the HD remake of the previous night's trailer. Nope, it looks just as uninspired as we remembered: a knife stealth kill followed by a parade of quick-cut headshots against mostly brown, formulaic backgrounds. Cue the warehouse, the airfield, the suburban neighbourhood. Volleys of gunshots blast a sharp staccato in time to the electronic soundtrack. The trailer ends, leaving the room in stony silence - the sound of professionalism, perhaps - or abject boredom.
Then Ryan Scott, associate product manager on the Call Of Duty franchise, takes the stage to tout Declassified as delivering "the authentic Call Of Duty experience on a handheld". He blows through a handful of PowerPoint slides that outline the various features of the game. For one thing, by dragging your finger across the VitaÔÇÖs touch screen, youÔÇÖll now be able to "directionalise" your grenades.
Then we watch a live game of 2v2 multiplayer taking place behind a bank of monitors. Scott offers running commentary. He points out a few of the guns, a spy plane kill streak, and attempts some banter about the trailing squad needing to catch up. At one point he takes a moment to praise the job Nihilistic has done on the environments (ÔÇ£something weÔÇÖre really proud ofÔÇØ) ÔÇô ambient light, dust and ash floating through the air, wind whipping blankets, a bombed-out car.
The only problem is that the environments are quite evidently not impressive. In fact, theyÔÇÖre downright embarrassing, hardly approaching the lushness and fidelity of any recent Call Of Duty game on the current generation of consoles. Just because you read off a mental teleprompter that somethingÔÇÖs great doesnÔÇÖt make it so.
The match ends. Scott wades into the ensuing silence, reminding us how excited Activision is about the game, and that it comes out in November. ÔÇ£I know you guys have a ton of questions,ÔÇØ he adds, ÔÇ£but weÔÇÖre all really short on time, as IÔÇÖm sure you are.ÔÇØ Despite the presentation occupying a 30-minute time slot, things conclude in roughly 13 minutes. WeÔÇÖre thanked for coming. The end. A smattering of half-hearted claps. Just as egotists love talking about themselves, product managers who are truly proud of a game relish the chance to field questions. Yet Activision canÔÇÖt use even one minute of the scheduled remaining 17 to answer questions from press. Hmm.
The lawyer helps the defendant into the car, never stopping to answer questions from the press, and the car speeds away from the courthouse. This familiar pantomime of the accused never inspires trust. The defendant is almost invariably a few months of due process away from being exposed and convicted. Stay tuned: DeclassifiedÔÇÖs verdict will be handed down in November.
Edge online