25-02-2016 15:38
Cita:Just looking at what Oxide has accomplished so far with DX12 and Ashes of the Singularity causes us to imagine scenes from the various Frankenstein movies. It's hard not to think of the developers roaming around the labs like mad scientists, playing with forces mere mortals can barely comprehend. And then after countless hours of debugging and head smashing, lightning strikes and there's a cackle of glee: "It's alive! It's aliiiiiiive!"
Cita:One of the crazy things that you can do with direct access to hardware is to support any and all compute resources as you see fit. In theory, you could use all of the CPU cores, run some additional calculations on the processor graphics to help out, and if there are multiple GPUs, you can have each one help with rendering.
There are three ways of doing this: Implicit Multi-Adapter (basically, the DX12 version of CrossFire/SLI), and Explicit Multi-Adapter (EMA)ÔÇöin either linked or unlinked modes. Implicit depends on the drivers distributing the work between the GPUs, and it's the easy route to supporting multiple GPUs; Ashes has not yet implemented this. EMA is the reverse, where the resources of all GPUs are available, but it's up to the developer to access them. The linked version is a more restrictive subset, where the two GPUs have to be pretty close to the same hardware; unlinked allows for any GPUs to be used, and that's what Oxide is supporting right now.
Benchmarks de computación asíncrona
http://www.maximumpc.com/ashes-of-the-singularity-beta-2/
NVDIA para de hacer el ridículo por favor,┬áPLS STAHP...
A poco que se usa la computación asincrona, Nvidia muerde el polvo incluso con la gama Maxwell sinedo más moderna que las R9 de AMD, con razón la van a sustituir tan rápido con Pascal, y digo yo...no era más fácil sacar las Maxwell ya compatibles con la computación asincrona en vez de tomarnos el pelo a todos? Porque a poco que se empiece a usar esto me veo de nuevo Nvidia marcándose un kepler 2.0, matándo Maxwell antes de tiempo.