03-03-2012 13:27
Entre otras cosas.
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Cita:ÔÇ£IÔÇÖm not really opposed to adding more complexity to Zelda. However, I donÔÇÖt think Zelda needs complicated elements that have to be mastered before a player can enjoy the core of the gameÔÇÖs appeal. I think Zelda should be a game that is simple but that also has enough depth and variety to enable players to continue to make new discoveries.ÔÇØ
Cita:ÔÇ£The tutorial process in [Skyward Sword] wasnÔÇÖt designed with the specific goal of educating new players. The process was designed to let the player become familiar with the world of Skyloft and to communicate with its residents. After the tutorial process, Zelda disappears and Link has to descend by himself to the unexplored surface world. The intent of the tutorial is to give players a strong connection to Skyloft, which is LinkÔÇÖs home, and to Zelda.ÔÇØ
Cita:ÔÇ£WeÔÇÖre always trying to incorporate story elements into Zelda games in a balanced manner. If youÔÇÖre saying that the story stood out more than anything else, then I feel like we need to work harder to achieve the right balance in the next Zelda game.ÔÇØ
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