15 nuevos detalles sobre Dragon Age Inquisition (y imágenes)
#1
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15 New 'Dragon Age Inquisition' Details Revealed

Cita:Game Informer reveals new details about BioWareÔÇÖs upcoming ÔÇÿDragon Age Inquisition.ÔÇÖ Some highlights below.

Plenty of gamers are still feeling burned by Dragon Age II and Mass Effect 3ÔÇ▓s less-than-stellar ending, but this monthÔÇÖs Game Informer cover article is all about Dragon Age: Inquisition, and IÔÇÖm feeling quit a bit more excited about the next installment in BioWareÔÇÖs fantasy RPG franchise after reading it.

The game takes place ten years after the Darkspawn blight plagued Ferelden. You play as an Inquisitor in Thedas.

The Chantry and the Mages are at war, with the Templar split off from the Chantry and plenty of chaos and politicking going on hither and thither. In neighboring Orlais, civil war bleeds the land. And Ferelden is still picking up the pieces of its Darkspawn doom.

Then the sky opens up and starts dumping demons everywhere.

As a member of the Inquisition, part of what youÔÇÖre out to do is find out what exactly just happened.

HereÔÇÖs some of the highlights from the Game Informer piece:

1. You play as the leader of the Inquisition. Apparently this happens early on, as youÔÇÖre the last surviving witness to the mysterious ÔÇ£breach.ÔÇØ You lead the Inquisition, shaping it from the ground up.

2. Multiple PC races are back. I suspected weÔÇÖd only get to play humans, but Inquisition is bringing back Elves, Dwarfs, and Humans. This is one of a number of ways the team is trying to recapture the Dragon Age: Origins spirit after Dragon Age II ditched multiple races in favor of just humans. BioWare isnÔÇÖt saying if the qunari will be playable.

There wonÔÇÖt be different origins, but all races will have their own unique pros and cons that can affect both gameplay and story. To be honest, I was fine with just humans but I know many others were extremely disappointed by the human only Dragon Age II.



3. The game will be fully voice-acted. Beyond that, you can customize your character as male or female and pick your own name. No more being confined to Hawke. I think the voice-acting adds a nice touch to the game, but I kind of liked my silent Grey Warden from Origins.

4. The Inquisition is independent. And since itÔÇÖs your baby, you can shape its trajectory. You can also determine where youÔÇÖll investigate, who you will forge alliances with, and more. How this plays out is an open question, but Game InformerÔÇÖs article makes it sound like an ambitiousÔÇöhopefully not too ambitiousÔÇöaddition to the game.

5. You can lay siege to fortresses. The game is all about navigating the politics of the various political power centers in the world. You may be independent, but that doesnÔÇÖt mean everyone, everywhere will just let you in to peak into their private affairs. ThatÔÇÖs okay though, because you can do things like lay siege to stubborn lordsÔÇÖ fortresses. (With the Frostbite 3 engine this sort of warfare could be extraordinary. If there is a multiplayer portion of the game, IÔÇÖd love to see it take shape as a fortress-siege/warfare mechanic.)

6. The Inquisition ÔÇ£levels up.ÔÇØ Or, rather, it grows in strength and political power as you acquire new influence across the land. No word on whether this means you get your own fortress or not.

I do wonder if this is a way for EA to slip in some multiplayer functionality. Play the multiplayer game or download the iPad app to further spread your organizationÔÇÖs influence, etc. This would be similar to what we saw in Mass Effect 3 with your military preparedness rank which could be boosted by playing on the app, online, and so forth. Just speculation on my part, however. Other than the words of EA executives who have said in the past that all EA games will have multiplayer, the mode has not been confirmed (or denied) by BioWare.

7. Story follows exploration and the powering up of the Inquisition. The story of Dragon Age Inquisition is not linear. The world is apparently huge, with the Frostbite 3 engine allowing for huge levels and the game design promoting exploration across multiple kingdoms and major cities. Better still, the gameÔÇÖs narrative progresses as your organization ratchets up its power. The way to do that is to explore as much of the game world as possible. As a fan of exploration in games, this is marvelous news. The sameness of Dragon Age IIÔÇÖs corridors was its worst shortcoming.



8. Choices, choices everywhere BioWare tells Game Informer that the approach is basically a campaign that hearkens back to old tabletop games, where things are still story driven but more open-ended. The idea is that you can approach the game how you want. Go solve mysteries, help those in need, or adventure. You have choices about how you approach the world, based on a common narrative framework.

IÔÇÖm curious to see how this compares to the open-world, open-approach that CD Projekt RED is taking with The Witcher 3. The two games both promise a lot of player-driven content and if both can pull it off, we may be in for a real evolution in RPG gaming.

9. The game isnÔÇÖt truly open-world, but its open areas are huge. They are also filled with little tidbits of lore and secrets that you can just stumble on, that might not even have anything to do with the broader story. And the new Frostbite 3 engine makes it all possible.

Ive been trying to drive exploration, something we used to have more of in our games, executive producer Mark Darrah told Game Informer. Its something that, frankly, BioWare hasnt done in a whileIn a lot of ways, Id say were a lot like what you saw in the Baldurs Gate series, with areas that existed in part just to be spaces that you went to, but they had a story of their own.

I love how much BaldurÔÇÖs Gate is referenced in the article. The Dragon Age Inquisition team really sounds like theyÔÇÖre trying to get back to their roots. Is this just PR? Many fans are disillusioned enough to not believe any of it, but I want to believe.

10. Mounts. Yes, youÔÇÖll get mounts this time around, helping you traverse those huge levels.

11. Dragons. But there will be dragons and other monsters and oftentimes these wonÔÇÖt be scaled to your level or anywhere close. Retreat and return later.

12. Balance. As I mentioned above, BioWare isnÔÇÖt making this a Skyrim-style open-world game. Like The Witcher 3, there will be balance between traditional BioWare-style storytelling and more ÔÇ£organicÔÇØ story elements conveyed through exploration and environment. Striking this balance is crucial to the Inquisition team, according to the Game Informer piece. Open world has been a pretty mixed bag, in my opinion. ItÔÇÖs wonderful from a game standpoint, but itÔÇÖs terribly difficult to balance story and open-world exploration. Look no further than Far Cry 3 to see how this can sometimes end badly.

13. Manipulated environments and structures. You can use magic to restore a bridge, or convert an old outpost into an Inquisition-controlled base. The world is your oyster, in other words, or your pallet to paint the InquisitionÔÇÖs future. Opening up new areas by magically restoring a bridge sounds pretty excellent.



14. The game will be optimized for mouse-and-keyboard. PC gamers will have an optimized mouse-and-keyboard system, something left out of the second Dragon Age. Gameplay will be basically the same across all five systems, but next-gen and PC will look prettier.

15. Combat will be both tactical and action-based. BioWare is trying to hit the middle place between Dragon Age II and Origins where tactics do matter but the action and responsiveness is crisp and satisfying. I wouldnÔÇÖt mind this at all, as I enjoyed the tactical nature of the first game and the better animations and action-y feel of the second. Combine the two and we could have a really great combat experience on our hands. The sweet spot may be hard to hit, but IÔÇÖm glad to hear that theyÔÇÖre trying.

The AI also sounds more advanced, with enemies using strategy and not just mobbing individual characters. And youÔÇÖll have the ability to set your own charactersÔÇÖ AI and fully control each member of the party individually.

Actually, Game InformerÔÇÖs description of combat sounds really exciting, with deep strategic elements. They describe a fight where a fighter bashes off a dragonÔÇÖs leg-scales and then a rogue sneaks up and poisons the exposed area.

This reminds me that I think thereÔÇÖs room for a separate co-op game here. If co-op is the multiplayer option we get, IÔÇÖd be pretty happy.

Weather effects, day and night cycles, new demonic enemies, and much more are all coming to the third Dragon Age game, and I for one remain optimistic in spite of BioWareÔÇÖs recent issues. I know a lot of people are more cynical than myself, but IÔÇÖm happy to be optimistic for the time being.

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Fuente: Forbes
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#2
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Pues como para fiarte de Bioware con la que lio con el 2. Pero al menos graficamente es bastante chulo...
A Túrin Turambar turún' ambartanen
#3
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[Imagen: Golden-Sun-Dark-Dawn-Wallpaper-th.jpg]


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