26-09-2013 22:06
(26-09-2013 20:36)ifar B link escribió:El velocity tiene pinta de enganchar cosa mala┬á
El velocity sino me equivoco era un juego de movil que luego salio en minis y lo regalaban en facebook junto con canaval y no recuerdo otro las navidades pasadas. Lo probé y no me gustó nada.
Respecto al killzone, traigo un jarro de agua fria, aunque poca cosa, pero manda huevos.
Killzone: Shadow Fall: multiplayer runs at 60 fps ÔÇ£a lot of the timeÔÇØ, single-player 30 fps
Killzone: Shadow FallÔÇÖs multiplayer mode will run at 60 frames per second ÔÇ£a lot of the timeÔÇØ, but not always according to Guerrilla Games.
Speaking during a developer session at Eurogamer Expo today, lead designer Eric Boltjes explained why the single-player runs at 30 fps, and multiplayer at 60 ÔÇô yet both outputs are a native resolution of 1080p.
ÔÇ£The reason for that is tricky,ÔÇØ said Boltjes. ÔÇ£Running 60 has become this Holy Grail. Suddenly people think if you run 60 your game is better. Technically, thatÔÇÖs not really true. But what it does do is it makes decisions go from input to on-screen a lot easier.
ÔÇ£Graphically single-player is even a step above multiplayer. ThereÔÇÖs even more destructibility. We analysed what 60 brings. 60 in multiplayer is really important because your reaction time is a lot shorter. In single-player itÔÇÖs actually a lot longer. ItÔÇÖs not because our AI is stupid, but because you simply have more time to react. We said we donÔÇÖt need 60, and we want the graphical push.
ÔÇ£With multiplayer, having a constant 60 is not actually better than having a ÔÇÿlot of the timeÔÇÖ 60. It sounds weird, but itÔÇÖs actually true. Because usually in the moments where weÔÇÖre going to drop framerate, either youÔÇÖre already dead or itÔÇÖs too late anyway.
ÔÇ£I think our game, graphically, especially multiplayer, looks a lot more detailed and vibrant than a lot of the other games we are in direct competition with. We didnÔÇÖt want to make any graphical concessions. We didnÔÇÖt want to say, we can run at 60 constantly if we just half the resolution and take out all the destructibility and remove all the glass, for example.
ÔÇ£We didnÔÇÖt want to do that. We wanted to keep it really pretty and try to make it 60. We canÔÇÖt go out and say weÔÇÖre always 60, because thatÔÇÖs lying. WeÔÇÖre very close. And I challenge anybody to notice, without Digital Foundry looking at it, that there are large drops.ÔÇØ
Killzone: Shadow Fall is a PS4 launch title coming with the console in November.
Vaya next-gen nos espera