[Hilo Oficial] El Renacimiento del gaming PC (Indies, kickstarter, etc...)
Cita
The Station. Comentan que el juego es bastante corto (unas 2 horas), muy del estilo Event[0], Tacoma o Gone Home, pero con algunos puzles. Ya está disponible en Steam.




Malas noticias para @IkeIV y para todos los que esperábamos este juego: Daedalic ha confirmado la cancelación de su aventura gráfica steampunk The Devil's Men. Hace unas semanas comentaron en Twitter que el desarrollo seguiría adelante, pero ahora lo desmienten en una entrevista con Tim Krause-Murroni (director de comunicaciones de Daedalic) donde explican los motivos de la cancelación.

Por lo visto, buscan acercarse a otro tipo de juego más similar a lo visto en Los pilares de la Tierra en lugar de las aventuras gráficas 2D más clásicas. Ponen State of Mind como ejemplo de la evolución que buscan hacer.

Cita:A.-T .: What about The Devil's Men? Since nothing has been heard for so long and the strategic direction changes, it must be assumed that it will be canceled?

Tim: I initially described the starting situation. What does that mean for a title like The Devil's Men? Before the long explanation comes: The title is currently no longer working and it is not foreseeable that we continue to pursue the project. How does such a decision come about? Kevin, after working very hard on The Devil's Men, joined the The Pillars of Earth team. There was simply a high demand on all levels, the project was very extensive and as a first common game with Bastei-Lübbe it simply had a certain priority. After completing the work on The Pillars of the Earth, there were internal conversations about how The Devil's Men continues.

Nearly two years had passed and The Devil's Men continued to be the next potential Daedalic hit in our community as well as in the community. As far as the quality of the game and the work done up to that point is concerned, nobody would say anything else until today. The fact that people still have the game in their heads today and ask for it says it all. But we are now in a situation where we have to look at the figures behind such a title much more than before. The great artwork, the fascinating story or the captivating dialogues are no longer a guarantee for commercial success. And only against this background, we decided in the end to continue to work on the game. That sounds hard and that's tough, especially for the entire team that did a fantastic job there. But on Steam, for example, over 7,000 games appear today a year, and you just have to realize that the way the market works now forces a company like Daedalic to do that.

Otros fragmentos de la entrevista donde comentan la situación:

Cita:Sure, when you think of this genre in connection with Daedalic, 2D point & click comes to mind immediately. But adventure games can also have other manifestations and/or use other game mechanics. Adventures will remain part of Daedalic in the future as well - but they probably will be different.

Cita:What does that mean for a title like The Devil's Men? To put it simple: the development of the title is ceased.

Cita:The situation is different with regard to State of Mind. It is a very good example of the evolution that we consider necessary.

https://www.adventure-treff.de/interview...se-murroni


Mensajes en este tema
RE: El Renacimiento del gaming PC (Indies, kickstarter, etc...) - por Sayckeone - 25-02-2018 08:15

Salto de foro:


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