[Wii U] Empiezan las comparativas de Digital Foundry. Hoy: Batman AC
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Cita
Batman AC

Hoy en DF comparan la versión de Batman AC de Wii U con las de PS3 y 360. La consola de Nintendo sale mejor parada de lo esperado. En líneas generales gráficamente está al mismo nivel, pero hay algunas rascadas en el framerate y algo de de popping. Al contrario que en las otras versiones, se hace uso del v-sync y no se aprecia tearing.

http://www.eurogamer.net/articles/digita...u-face-off

Salu2!


COD Black Ops 2

Si hay algo que detesto, son las rascadas en el framerate, algo a lo que además el wiimote es especialmente sensible. Estos resultados son muy decepcionantes.
El modo on-line, en cambio, parece salir indemne y es comparable al de las otras dos consolas en lo referido al rendimiento.

Cita:The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title. The frame-rate variance is such that the PS3 game feels generally smoother, while the 360 release feels like an entirely different game in the more demanding levels. Bearing in mind the commonalities in hardware design between Wii U and Xbox 360, we can't help but feel somewhat disappointed that Black Ops 2 under-performs so noticeably.

True, Treyarch have had years to optimise the COD engine for Xbox 360 and PlayStation 3 and would not have had this luxury in preparing the game for Wii U. Furthermore, on a basic level, Black Ops 2 itself would have been designed with no regard for the Nintendo hardware. That said, we find it hard to blame the developer here - we have seen generational leaps in CPU, GPU and RAM technology since the launch of the Xbox 360 seven years ago, and for the Wii U hardware to under-perform to this extent on such a crucially important game doesn't look good for future prospects. Bearing in mind the specific areas that are causing the most noticeable dips in performance, once again it looks like the CPU is the main bottleneck.

Still, on the plus side, the multiplayer component of the game has emerged unscathed - if that's your focus, and you're willing to be patient for the online audience to grow in number, Black Ops 2 on Wii U is still worthy of consideration. The game also illustrates rather nicely the application of the GamePad for a new form of split-screen gaming, while tablet mirroring really is a sweet feature that we hope more developers embrace.

http://www.eurogamer.net/articles/digita...u-face-off

Mass Effect 3

Cita:Aside from some cute but non-essential gamepad features, it's safe to say that Mass Effect 3 on Wii U is a solid enough conversion but offers nothing of substance to elevate it over the existing Xbox 360 and PC versions of the game - it's clearly an improvement over the lacklustre PlayStation 3 release with a higher performance level, but across the overall run of play it's somewhat disappointing to see a vintage 2005 console with slower GPU and less RAM match and indeed exceed the quality of the experience found on the brand new Nintendo hardware.

Regardless of the fact that the game has been farmed out to another developer, and irrespective of the state of the current Wii U toolchain and the overall lack of experience the studio would have had with the console, the fact is that a true generational leap in power - even the 2x to 4x jump represented by the Digital Foundry PC - would be reflected in a much higher level of performance than we see here. That said, we must remember that this is a first gen Wii U title, a conversion of a game that was never designed with the platform in mind. Assuming publishers put the resources in, there's no reason to believe that we shouldn't see superior results into these multi-platform titles in the future.

In the here and now, none of this detracts from the fact that Mass Effect 3 was - and is - an exceptional video game. The Wii U version isn't the best edition of the game available and in truth it's not even the preferred console buy. Indeed, once the DLC situation is factored into the equation, there's a sense that it's being treated almost like the poor relation. But if Wii U is your only console the reality is that this is still a decent rendition of Mass Effect 3 - and through default it is one of the best games you can buy for your new machine.

Más allá de unas simpáticas -aunque para nada esenciales- funciones del gamepad, podemos decir con seguridad que Mass Effect 3 es una conversión sólida, pero sin sustancia suficiente como para elevarla por encima de las versiones de PC o 360. Es una clara mejora respecto a la poco pulida versión de PS3 y tiene un nivel de desempeño más elevado, pero en general es algo decepcionante ver cómo una vieja consola de 2005 (xbox360), con una GPU más lenta y menos RAM, iguala y de hecho excede la calidad de la experiencia que encontramos en el nuevo hardware de Nintendo.

A pesar de que el desarrollo del juego se ha delegado en otra compañía, y teniendo en cuenta la situación actual de las herramientas para Wii U y la poca experiencia que el estudio debe tener respecto a la consola, lo cierto es que un verdadero salto en la potencia (incluso el salto x2 o x4 que representaba el PC utilizado por Digital Foundry) debería haberse visto reflejado en un mejor desempeño del que aquí vemos. Dicho esto debemos recordar que este es un título de primera hornada para Wii U, la conversión de un juego que nunca fue desarrollado con esta plataforma en mente. Asumiendo que los desarrolladores acaben poniendo más recursos en ello, no hay razones para creer que no veremos mejores resultados en estos títulos multiplataforma en el futuro.


Queda claro que la versión de Wii U está por encima de la de PS3 y algo por debajo de la de 360. Teniendo en cuenta que es un port rápido desarrollado para una consola con una arquitectura distinta, por un grupo de desarrolladores diferente a los que programaron el juego, creo que podemos concluir que Wii U es a priori una máquina muy similar a PS360 a nivel de potencia, con un evidente margen de mejora en desarrollos hechos por y para la consola.

http://www.eurogamer.net/articles/digita...u-face-off

Salu2!!
(Ultima edición: 27-11-2012 17:01 por alcabcucu.)


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[Wii U] Empiezan las comparativas de Digital Foundry. Hoy: Batman AC - por alcabcucu - 21-11-2012 17:27

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