26-06-2017 06:00
Un montón de imágenes del juego.
https://docs.google.com/document/d/1nfJnNcqYJyZNHsu2tx4WgZ2NDg5rzepaHxUiqqmWy1U/pub
Sakaguchi opina sobre el trabajo de Takahashi.
Sakaguchi and Takahashi came to have a close working relationship. The young artist was instrumental in creating Final Fantasy 6's opening, when a line of bipedal tanks trudge through the snow en route to a remote village. Sakaguchi had intended for these so-called Magiteks to appear in the intro exactly as they did in the game, as rather squat, shuffling sprites. Takahashi had other plans, however, and drew the machines from behind, where you could see their height and mechanical heft. He made them walk into the screen using the Super Nintendo's Mode 7 effect. The scene, combined with Nobuo Uematsu's 'Omen' theme is one of the series' most memorable. The late Nintendo president Satoru Iwata once asked Sakaguchi whether Takahashi's work improved on the dirctor's vision. "Right," said Sakaguchi. "And it hurt a bit to admit it."
Fuente Eurogamer
Exploration was always one of the most important parts of the Xenoblade series, especially in XCX. Can we expect an even larger world on Switch?
Exploration will be even more important in Xenoblade 2. About the amount of places you will be able to discover and explore, I think we will go far beyond what Xenoblade X proposed. As you have been able to see in the trailer, you can expect to traverse a lot of varied environnements, some natural, some artificial, created by humans.
(Ultima edición: 26-06-2017 06:12 por Sir_Dekar.)
https://docs.google.com/document/d/1nfJnNcqYJyZNHsu2tx4WgZ2NDg5rzepaHxUiqqmWy1U/pub
Sakaguchi opina sobre el trabajo de Takahashi.
Sakaguchi and Takahashi came to have a close working relationship. The young artist was instrumental in creating Final Fantasy 6's opening, when a line of bipedal tanks trudge through the snow en route to a remote village. Sakaguchi had intended for these so-called Magiteks to appear in the intro exactly as they did in the game, as rather squat, shuffling sprites. Takahashi had other plans, however, and drew the machines from behind, where you could see their height and mechanical heft. He made them walk into the screen using the Super Nintendo's Mode 7 effect. The scene, combined with Nobuo Uematsu's 'Omen' theme is one of the series' most memorable. The late Nintendo president Satoru Iwata once asked Sakaguchi whether Takahashi's work improved on the dirctor's vision. "Right," said Sakaguchi. "And it hurt a bit to admit it."
Fuente Eurogamer
Exploration was always one of the most important parts of the Xenoblade series, especially in XCX. Can we expect an even larger world on Switch?
Exploration will be even more important in Xenoblade 2. About the amount of places you will be able to discover and explore, I think we will go far beyond what Xenoblade X proposed. As you have been able to see in the trailer, you can expect to traverse a lot of varied environnements, some natural, some artificial, created by humans.