Y BOOM...Pillars of Eternity 2: Deadfire apareció
Cita
Más sobre las multiclases y el esquema de progresión:



Cita:Our original design for multiclassing was based on D&D 3.X's approach, where players pick classes level-by-level. You could build a character as a wizard for 4 levels, then add 2 levels of fighter, then switch back to wizard for 3 levels, and so on. Because 3.X multiclassing has some mechanical problems with how spellcasters progress (barring certain prestige classes like the Mystic Theurge), I designed a system that separated each class' power source advancement from its level advancement. It was designed to create a more reliable advancement curve for each class' abilities. It more-or-less succeeded at that, but we noted some problems early on, including after the announcement:
  • People had a difficult time understanding the relationship between individual levels and power source progression.
  • Selecting powers worked pretty well if you knew exactly what you were doing, but you could easily wind up with casts per encounter from levels of spells you had no spells for (e.g. 2 third level casts but no third level spells).
  • There were some shortcomings with building characters level by level in different orders.
  • Displaying power source progression in the UI was either confusing or took up an inordinate amount of space.

After talking things over with the other system designers, we discussed what the most important aspects of multiclassing were.
  • Allowing people to realize hybrid class character concepts. "I want to be a fighter and a wizard."
  • Keeping the overall power of the character competitive with single-class characters. The character should be viable. It's okay if it winds up over- or a little under-powered compared to a single-class character as long as it's not fundamentally weak.
  • Allowing players to emphasize one aspect of the hybrid more than others. "I'm a fighter and a wizard, but more of a wizard."

https://www.fig.co/campaigns/deadfire?update=480


Mensajes en este tema
RE: Y BOOM...Pillars of Eternity 2: Deadfire apareció - por Sayckeone - 20-09-2017 22:33

Salto de foro:


Usuarios navegando en este tema: 2 invitado(s)