08-06-2012 21:39
Cita:geforce[/url]"]NVidia: What are the key design goals for Unreal Engine 4?- Unreal Engine 4 completo necesita una GPU con 1TFLOPS y DirectX11.
Time Sweeney: We have three big goals:
-First, to define the next generation of graphics capabilities that are achievable with DirectX 11 PCÔÇÖs and future consoles.
-Second, to deliver a toolset with an unprecedented mixture of power, ease-of-use, and polish.
-And finally, to scale the technology and its feature set up and down the spectrum of future computing devices, including iOS and Android, and mainstream PC.
NVidia: What is the target platform for UE4? What kind of hardware are gamers going to need to run UE4 based games?
Tim Sweeny: Unreal Engine 4ÔÇÖs next-generation renderer targets DirectX 11 GPUÔÇÖs and really starts to become interesting on hardware with 1+ TFLOPS of graphics performance, where it delivers some truly unprecedented capabilities. However, UE4 also includes a mainstream renderer targeting mass-market devices with a feature set that is appropriate there.
- Habrá una versión reducida para IOS, Android y PC.