15-02-2013 02:31
Pues sí, lo ha dicho, como no, Kevin Saunders en su cuenta de formspring:
En resumen, le han preguntado si, a diferencia del original -en el cuál se desechó al no estar desde el comienzo en los documentos de diseño-, podrías escoger el sexo de tu personaje, y ha respondido que, de dar la opción, quieren hacerlo bien ya que de todas formas al traducirlo a idiomas como el español les tocará rehacer todos los diálogos dependiendo del género, al igual que darle animaciones diferentes al personaje principal dependiendo de si es tío o tía, por tanto, lo van a dejar como una meta adicional para el futuro Kickstarter, con las ventas del Wasteland 2 como un factor a tener en cuenta al mismo tiempo.
Eso sí, si bien en estos casos┬á casi siempre se coloca al protagonista como hombre, tienen planeado hacer una votación en caso de que no se alcance la meta para decidir cuál será, evidentemente es muy probable que terminen alcanzándola, pero sigue siendo un detallazo de su parte, son unos grandes, y punto.
Adicionalmente, Kevin habla sobre el misterio que puede haber en la tecnología y en la magia debido a que se va a usar el universo de Numenera, bastante interesante la verdad, me gusta mucho lo que entiende por misterio, y no lo de Bungie con taparle la cara al chef tostadora cof cof:
http://www.formspring.me/ksaun/q/426247638183083857
Cita: How about a Female PC in TToN - with some relatively small but appropriate differences in the NPC reactions and dialogue C&C? In PST it couldnt be done because it wasnt in design from the start. Time to correct that unintentional oversight?
Cita:Yes ÔÇô we want to do this and have talked about this topic explicitly. There are some complications, though. I agree with you that meaningful and appropriate reactivity would not be a major effort. But for some of the languages for which we hope to localize the game, this is no longer true because gender of the speaker or listener affects the word forms used. So localization would require much more work -- weÔÇÖd need to have both male-PC and female-PC versions for all PC and NPC lines.
And if we allowed both genders, weÔÇÖd want to do it properly. We really want Torment to be of high quality and will sacrifice feature scope as necessary to increase the quality of the features we do have. So if we had both genders, weÔÇÖd want them to use different animation skeletons and animation sets. Of course, we need this anyway for the companions and other characters, as we arenÔÇÖt planning to have a monogender world =) (I made that word up). But because you will play as a specific individual, we would like to do more with custom animations for the player. (By ÔÇ£specific individualÔÇØ I donÔÇÖt mean to imply that we will impose a personality on you. That specific individual is what you make of them. But we can give them a little more ÔÇ£physical personalityÔÇØ if you know what I mean.) Allowing choice of gender would magnify any extra animation work we want to do. And maybe weÔÇÖll want some unique equipment for the player and these too might require more work if we have both genders.
So if weÔÇÖre going to do all of that work anyway, weÔÇÖll also want to take the dialog reactivity a little further than the minimum required, as reactivity is one of the pillars of Torment. Thus, what could have been a slight amount of work blossoms into a significant undertaking. =) For this reason, we plan to have the option to choose your gender be a stretch goal.
(As an aside: the way I view our target funding goal is that itÔÇÖs the resources we need for Torment to be worth making. At our target funding, I will be confident that we can make a satisfying role-playing game that delivers on our promises to our backers. We have no way to predict how the Kickstarter will go, but I canÔÇÖt afford to assume it will do as well as Wasteland 2 or Project Eternity. This is one of the tricky parts of planning the gameÔÇÖs design and the Kickstarter. We need to be fully confident that we can at least meet our backersÔÇÖ expectations. Since IÔÇÖm confident we can make Torment great even if the PCÔÇÖs gender is fixed, I have to relegate supporting both genders to being a stretch goal.
Incidentally, this is yet another reason to have the Kickstarter while in preproduction ÔÇô we can be most efficient with the resources available if we know what they are before weÔÇÖve committed to too much of the design. If we have enough support and interest, weÔÇÖd love to be more ambitious with Torment. But my priority is ensuring that we donÔÇÖt set our sights so high as to preclude being able to make Torment in the first place. Unlike some other possibilities, this particular decision is, as you note, one we have to commit to early. So we canÔÇÖt for example, wait to see how Wasteland 2 sells to see if we can afford to add this feature to Torment.)
Anyway. =) So both genders ÔÇô yes, absolutely in our plans, but it depends how the crowd funding goes. If we do end up only being able to support a single gender, we intend to let the backers vote on which one theyÔÇÖd prefer. =)
En resumen, le han preguntado si, a diferencia del original -en el cuál se desechó al no estar desde el comienzo en los documentos de diseño-, podrías escoger el sexo de tu personaje, y ha respondido que, de dar la opción, quieren hacerlo bien ya que de todas formas al traducirlo a idiomas como el español les tocará rehacer todos los diálogos dependiendo del género, al igual que darle animaciones diferentes al personaje principal dependiendo de si es tío o tía, por tanto, lo van a dejar como una meta adicional para el futuro Kickstarter, con las ventas del Wasteland 2 como un factor a tener en cuenta al mismo tiempo.
Eso sí, si bien en estos casos┬á casi siempre se coloca al protagonista como hombre, tienen planeado hacer una votación en caso de que no se alcance la meta para decidir cuál será, evidentemente es muy probable que terminen alcanzándola, pero sigue siendo un detallazo de su parte, son unos grandes, y punto.
Adicionalmente, Kevin habla sobre el misterio que puede haber en la tecnología y en la magia debido a que se va a usar el universo de Numenera, bastante interesante la verdad, me gusta mucho lo que entiende por misterio, y no lo de Bungie con taparle la cara al chef tostadora cof cof:
http://www.formspring.me/ksaun/q/426247638183083857