The Evil Within avance de la nueva demo mostrada
#1
Cita
http://www.polygon.com/2014/4/11/5606228...o-pax-east

14 capítulos en total, la demo muestra secciones del capitulo 6 y capitulo 10

La primera parte de la demo es una ciudad desolada tipo The Last of US que cambia constantemente,esta parte mostrada es de acción por lo que comentan me recuerda bastante a Alan Wake.

La segunda parte de la demo(sección del capitulo 10) es de horror sale BoxMan que se ve que es inmortal(será el nemesis de este juego) y la situación cambia drásticamente respecto a la sección del capitulo 6.


Aquí están todas las impresiones
The Evil Within seems surreally horrific at times, and slightly dull at others
By Brian Crecente on Apr 11, 2014 at 7:19p @crecenteb

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There is a duality to be found in Shinji Mikami's reinvention of the horror survival game, or so it seems based on this week's glimpse of The Evil Within at PAX East.

Mikami wasn't present at the demonstrations, nor was any member of developer Tango Gameworks, instead the studio let the game speak for itself.

Attendees got a chance to watch someone play through a small section of two areas of the game. The Evil Within, I was later told, is divided into 14 chapters and what we saw were glimpses of chapter six and chapter ten.

Where one chapter had the player roaming the desolated streets of an unnamed city fighting off what appeared to be a sort of zombie with guns and fire, the other was a look at a much darker, twisted, unsettling world of The Evil Within. The first seemed a bit bland, a little too orthodox for the world of thrillers, but the second delivered something steeped in nightmare horror, barbed wire and gelatinous blood.

The demo opened with Detective Sebastian Castellanos in an elevator that crashes to the floor of what appears to be a partially flooded mall. When he walks outside he discoveres a city in ruin, the earth shaking, wind howling. A slightly grainy film filter and washed out colors highlight the stark feel of the cityscape.

As Castellanos walked through the city, buildings rise up around him on pillars of ground. These walls of broken earth began to form a sort of maze, directing Castellanos through the city. When he entered a broken building, he grabbed a lantern from his hip, holding it up to light his way. Shadows danced around him as he walked forward. Eventually, Castellano found himself squirming through a narrow hallway to get out of the building.

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While the early exploration of this first demo was intriguing it didn't really offer many scares. And that didn't change when Castellano found himself facing the game's first enemies.

At first glance, the fireman trudging toward Castellano looked a bit like a zombie, but as Castellano continued to kill these creatures ÔÇö later he took on zombie-like businessmen, police officers and everyday citizens ÔÇö it became evident that they were something a bit different.

For one thing, their eyes glowed, they could hold weapons and fire them at Castellano with a sort of lazy aim. Castellano also had to either kill them with an abundance of gunfire, or set them on fire with matches to permanently put them down.

The section was intriguing, but there was no sense of dread, no suspense, no feeling that the player wasn't in control of the situation.

The same couldn't be said of the second half of the demo. The second scene opened with Castellano in a basement of sorts, trapped.

After a second the screen stuttered slightly, flashed red and a large figure loomed out of the shadows in the distance. Impossibly tall and carrying a burlap sack in one hand and an axe-like hammer in the other, the man wore a long work apron and had a small steel safe wrapped in barbed wire where his head should have been.

Speaking with a Bethesda spokesperson later, I was told that this is the Keeper, though they call him the Boxman around the office. When the Keeper is killed he can respawn to another safe, growing a new body out of the safe.

In the demo, the player quickly pulled out a shotgun and blasted the Keeper with the weapon until the creature's body shuddered, collapsed and the safe's door popped open and a blood poured out in thick rivulets.

Running through the dungeon, Castellano picked up some gear from different rooms including a flashlight and what appeared to be gears. The gears, I was told later, can be used to craft ammo for certain weapons. In this case, the player created special bolts for a crossbow that can freeze enemies in an explosion of ice.

Later, we see the weapon in action as Castellano shoots the Keeper with a bolt, freezing him solid and allowing him to blast away at the creature until it collapses.

Online_asylum

The Keeper's ability to respawn isn't just used to allow the creature to return to antagonize Castellano over and over again. In one scene, the detective manages to slip away from the creature and finds himself on the other side of a cage from the Keeper.

Undaunted, the Keeper grabbed his the barbed safe on his neck and slowly started to pull it forward, struggling to rend the tendons that attached it to his body until finally it popped loose, releasing a stream of blood and seemingly killing the Keeper. But the gouts of blood that poured from the safe door oozed through the cell bars and then into another nearby safe, growing a new giant body and attacking Castellano.

As Castellano ran from the creature he stepped on a trap, barbed wire shoot from the device, wrapping like steel vines around his leg. After freeing himself, the detective managed to open a vault door and escape through it, closing the door behind him. As the door swung shut on the view of the Keeper, you could see the creature pulling at his head, trying to wrest it free from his neck. The sound of a head popping loose could be clearly heard through the door. Castellano ran, rounded a corner only to discover a safe laying on the ground. As he approached it, it popped off the ground, strands of barbed wire shooting out and grabbing Castellano's face. The safe slammed against the detectives head, barbed wire wrapping around the head until he manages to pull it loose. When the safe fell to the ground, it grew a body and the Keeper gave chase.

Where the first demo looked almost like a standard shooter with zombies and a couple of twists, the second demo was a startling take on horror with a surprising macabre twist.


Aquí el ultimo tráiler mostrado

#2
Cita
Buena info. Menudos flipaos diciendo que no están presentes porque quieren que el juego hable por si solo sin nadie detrás que lo respalden.┬á XD

Vaya nombre han elegido para el prota: Sebastian Castellanos (sibastien Kastelianos)
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#3
Cita
Los feedbacks de la prensa parecen un tanto... frios y decepcionados de la demo jugable a puerta cerrada. A grandes rasgos parece que no 'conectaron' con un protagonista que parecía no reaccionar de acorde a su alrededor, de que no hay pocos tiroteos y de que miedo, más bien poco con un Sebastian que usa varios tipos de armas (un sniper incluido) y hasta granadas.


Game Informer
http://www.gameinformer.com/games/the_ev...ooter.aspx

Destructoid
http://www.destructoid.com/the-evil-with...3180.phtml

IGN
https://twitter.com/MitchyD/status/454718495142723584

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Aquí un Neogafero comenta lo que sintió en la presentación, mayormente negativo:
http://www.neogaf.com/forum/showpost.php...tcount=459

Hay unos pocos medios parece que les ha gustado, pero están en la minoría. P ej Gamespot se muestra algo esperanzada comentando que podría ser apropiado para fans de antiguos RE.
http://www.gamespot.com/articles/environ...0-6418920/


Mi peor temor es que al juego le acabe pasando como al Shadows of the Damned, un juego bastante competente de humor negrísimo y que se estrelló de manera brutal en ventas. Y viendo las ganas que tiene la prensa de crucificar al juego este, tendría que pasar un milagro para que se desmonte lo previsible, que es ni más ni menos que este juego no será la piedra de inflexión que marque el regreso de las casas grandes a los survivals de hace unas generaciones┬á :'(
#4
Cita
Shadow of the Damned está bastante bien. Yo lo tengo y me lo he pasado 2 veces.
Parece que los juegos estilo "serie b" no gustan a la prensa ya. O son indies o son triple AAA.
[Imagen: j8rSOVO.gif][Imagen: IPwjiVb.gif]
#5
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Shadows of the Damned no lo hizo Mikami iba un dia al mes a grasshopper Manufacture si para vosotros eso es hacer un juego.

El productor bajo raras excepciones no tiene mucho que ver con el desarrollo del juego se ocupà mas de asuntos de plazos y de llevar el proyecto .


Por cierto le he dicho a un miembro de Tango gamework que la revistas dicen que su juego es un juego de acción y no un survival horror.

Y me a respondido esto

please wait until you play it until you make that determination



#6
Cita
(13-04-2014 15:41)mekemeke link escribió:Shadows of the Damned no lo hizo Mikami iba un dia al mes a grasshopper Manufacture si para vosotros eso es hacer un juego.

El productor bajo raras excepciones no tiene mucho que ver con el desarrollo del juego se ocupà mas de asuntos de plazos y de llevar el proyecto .

Yo lo puse como comparación con un buen juego pero mal acogido, supongo que he citado al shadows por recordar un juego japo de estética parecida, presupuesto decente y con malas ventas. Ni siquiera he pensado en Mikami al ponerlo aunque quien sabe si inconscientemente sí lo haya hecho, pero lo asocio principalmente a suda51 aunque ni él lo dirigiera en realidad.

Sobre el comentario del miembro de Tango, obviamente no van a admitir que el juego es de acción cuando su jefe ha estado vendiendo la moto de que sería un retorno a los survival horror de antes.

Me sudaría lo que diga la prensa del juego porque ya son demasiadas veces que mi opinión sobre varios juegos apalizados ha sido más que buena, pero si una IP nueva ya tiene esta recepción sin haber salido desde luego empiezan mal.
#7
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Le he preguntado al representantate de Bethesda.

Y literalmente me niega que The Evil Within sea un juego de accion
#8
Cita
(13-04-2014 15:15)yopmoi link escribió:Shadow of the Damned está bastante bien. Yo lo tengo y me lo he pasado 2 veces.
Parece que los juegos estilo "serie b" no gustan a la prensa ya. O son indies o son triple AAA.

Hombre, si te estan vendiendo un regreso al survival horror mas clasico y te plantan una demo que supuestamente esta petada de accion y que de terror va justita... Es normal que las criticas sean muy frias.

Habra que esperar a ver, ya no seria la primera vez que una demostracion esta mal escogida y acaba perjudicando a un buen producto, pero, de momento, jarro de agua helada.


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