Nintendo tiene problemas para registrar The Wonderful 101 en EE.UU.
#1
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[justify]Nintendo se ha encontrado con problemas legales para registrar The Wonderful 101, el próximo juego de Platinum Games que llegará en exclusiva a Wii U, en territorio estadounidense, debido a una marca ya registrada por una cadena de televisión.

La cadena DirectTV, LLC., propietaria de la marca The 101, cree que ambas podrían confundirse, en un caso similar al de Killer Instinct entre Microsoft y Fox, aunque con la diferencia de que en este caso el nombre no es el mismo.

Nintendo, a diferencia de DirectTV, LLC., no cree que ambas marcas pueden confundirse, ya que la palabra más larga, destacable y destacada de su título es "Wonderful", y es, consecuentemente, la que diferencia a ambas. La compañía japonesa se justifica así por la vía legal, intentando mantener el nombre de su marca.

The Wonderful 101 llega el próximo mes, y podría verse retrasado, al menos en Estados Unidos, si Nintendo se ve obligada a modificar el nombre del título.[/justify]




Fuente: Vandal
[Imagen: metroid-2.gif]
#2
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Joder, qué asco dan algunas empresas, quieren sacar dinero de cualquier chorrada. ¿Estos imbéciles nos querrán cobrar a todos por usar el número 101? ¿Les pertenece? ASCO.
#3
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(19-07-2013 09:56)Estubeny link escribió:Joder, qué asco dan algunas empresas, quieren sacar dinero de cualquier chorrada. ¿Estos imbéciles nos querrán cobrar a todos por usar el número 101? ¿Les pertenece? ASCO.

está claro que en el tema de patentes y estados unidos la cosa puede adquirir cotas muy extremas

pero precisamente en este caso en concreto, yo percibo una razón lógica para demostrar renuencias

de The 101 a The Wonderful 101 hay sólo un adjetivo, y no precisamente distintivo

si fuera The Bloodybanger 101, la cosa sería diferente
#4
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Yo lo viví con el tema de registrar un nombre en patentes para un grupo de música y es muy coñazo el asunto..... Hay unas restricciones acojonantes en cuanto a que recuerde un nombre a otro, se parezca, etc,etc...

Otra opción es que lo pongan en números romanos: "The Wonderful CI", aunque pierde bastante gracia...Wink

salu2
"La rueda", "El Fuego", "La Penicilina" y "Ocultar firmas", grandes inventos de la humanidad!
#5
Cita
La respuesta de Nintendo es un lol:

Cita:RESPONSE TO OFFICE ACTION

1. Introduction

These remarks are in response to the 1/14/13 Office Action.

2. Section 2(d) Likelihood of Confusion
The Office Action includes a refusal to register Applicant Nintendo of America Inc.'s mark, THE WONDERFUL 101, on the basis of a likelihood of confusion with the mark in U.S. Registration No. 3432954 for THE 101. Applicant respectfully submits that the refusal under Section 2(d) of the Trademark Act is not merited and provides the following evidence and arguments in support of registration of its mark.

A. Applicant's and Registrant's Marks Themselves Are Not Similar in Appearance, Sound, Meaning or Overall Commercial Impression

While applicant's and registrant's marks share the term "101," the marks in their entireties are substantially different in appearance. Most basically, Nintendo's mark, "THE WONDERFUL 101," consists of three elements, while registrant's mark, "THE 101," only consists of two. Consumers can immediately visually distinguish the parties' marks based on the inclusion of the term "WONDERFUL" in Nintendo's mark.

Additionally, in Nintendo's mark, "WONDERFUL" is one of the leading words. It precedes "101." Consumers are generally more inclined to focus on the first word, prefix or syllable in any trademark or service mark. See Palm Bay Imps., Inc. v. Veuve Clicquot Ponsardin Maison Fondee En 1772, 396 F. 3d 1369, 1372, 73 USPQ2d 1689, 1692 (Fed. Cir. 2005); see also Mattel Inc. v. Funline Merch. Co., 81 USPQ2d 1372, 1374-75 (TTAB 2006); Presto Prods., Inc. v. Nice-Pak Prods., Inc., 9 USPQ2d 1895, 1897 (TTAB 1988) ("it is often the first part of a mark which is most likely to be impressed upon the mind of a purchaser and remembered" when making purchasing decisions). Therefore, consumers will focus on the term "WONDERFUL" in Nintendo's mark, which is not included in registrant's mark, THE 101.

The presence of the term "wonderful" in applicant's mark also immediately distinguishes the parties' marks based on their different meanings. "Wonderful" means "excellent; great; marvelous" and "of a sort that causes or arouses wonder; amazing; astonishing" (see http://dictionary.reference.com/browse/wonderful and Exhibit 1). The inclusion of "Wonderful" in applicant's mark adds a sense of power and significance to the mark that is not conveyed by registrant's mark. The term "wonderful" connotes "wonder," a term that people are naturally drawn to due to the potential and mystery that it implies. "Wonderful" is not a term that can be discounted as mere puffery in the context of Nintendo's mark. Rather, it adds a sense of excitement, intrigue and power. Thus, registrant's mark and applicant's mark impart significantly different meanings due to the inclusion of "wonderful" in applicant's mark.

The lettering of the parties' marks also provides the consumer a basis for visual differentiation. Applicant's mark contains the term "WONDERFUL," while registrant's mark does not. "WONDERFUL" is a large word ÔÇô nine characters spoken in three syllables. As such, it is a prominent part of Nintendo's mark and an element that those viewing the mark are highly unlikely to overlook or discount given its size and placement.

Additionally, the term "Wonderful" has for years been viewed by the USPTO as a strong term and key element of registrable trademarks that warrants protection. In many situations, including those cited in Exhibit 2, the USPTO did not require a disclaimer of "Wonderful." Accordingly, consumers will view "Wonderful" as a significant term that distinguishes the video game provided by Nintendo with the services once offered by registrant.

Given the differences in the appearances, sounds and meanings of applicant's and registrant's respective marks, the evidence does not support a conclusion that the parties' marks make similar overall commercial impressions. This is especially true considering the obvious difference in the appearances of the marks, the difference in the sounds the marks make when spoken, and the significant difference in the meanings of the marks due to the inclusion of "wonderful" in applicant's mark. For these reasons, applicant submits that there is not sufficient evidence to support a finding of likelihood of confusion in the current situation.

B. Registrant's Mark, THE 101, Is a Weak Mark

Registrant's mark, THE 101, consists merely of the word "THE" followed by a number. It is Nintendo's understanding that registrant has used its mark as the name of a TV channel. As such, registrant's mark bears little inherent distinctiveness and is rightfully categorized as a weak mark.

Moreover, based on Nintendo's research, the name THE 101 has been changed and registrant's mark is no longer in use. See Exhibit 3, a page from registrant's current website announcing that the registrant has changed the name of the service formerly offered under the mark "THE 101" to "The AUDIENCE Network."

Notwithstanding the fact that there is no potential for confusion between the marks, Nintendo intends to use its mark, THE WONDERFUL 101, as a video game title. Registrant, on the other hand, has registered "THE 101" as the name of a television network for which evidence of current use cannot be found.

C. Differences in Goods/Services, Relevant Purchasers and Channels of Trade

Nintendo intends to use the mark as a video game title. As THE 101 is the name of a television station that appears to be no longer in use, there is no likelihood of confusion. Moreover, even looking strictly at registrant's identification of services in Class 41, there are clear differences with Nintendo's Class 9 goods. Registrant at one time used the name for a service focused on entertainment information. Especially when considering the additional term "Wonderful," consumers would not be confused between Nintendo's packaged video game product and registrant's television station.

The goods identified in the current application are as follows:

"Compact discs and optical discs featuring entertainment, educational, and informational content, namely, video games, puzzles, music and stories; downloadable electronic game programs; downloadable electronic game software; downloadable electronic publications, namely, video game instruction manuals; downloadable video game programs; downloadable video game software and add-on content; electronic game programs; electronic game software; electronic publications regarding video games; video game discs; video game programs; video game software," in International Class 9.

The goods listed in the cited registration are:

"Distribution of radio programs for others; entertainment services, namely, conducting contests; entertainment services, namely, providing on-line computer games; providing a computer game that may be accessed network-wide by network users; providing information on-line relating to computer games and computer enhancements for games; publication of electronic magazines; radio programming" in International Class 41.

Especially when the goods/services are considered in the context of how the parties' marks are actually used in the marketplace, it can be determined that the goods/services are indeed not sufficiently related to create a likelihood of confusion.

Nintendo's goods and the registrant's services are themselves different. Nintendo sells goods. Those goods are video/electronic games that are for use with Nintendo's video game console systems. In contrast, the registration of registrant includes a variety of entertainment services, including distributing radio programming, conducting contests, publication of electronic magazines and radio programming, in addition to providing online computer games and a computer game that can be accessed network-wide by network users.

The difference in the nature of the parties' goods/services is important because it directly impacts the type of potential buyers of the goods/services and also the channels of trade through which the goods/services move. The potential purchasers of applicant's products are video game players who are looking to buy a game to play on applicant's video game consoles. These people are typically buying their video games through retail video game stores or online. Most likely, these consumers are specifically shopping for a game for one of the Nintendo's consoles.

In contrast, registrant's registration pertains to a network programming that includes services beyond those pertaining to video games. Thus, the target customers for the parties' goods and services and the channels of trade through which the parties' respective goods and services travel are different, or at least do not have significant overlap. These differences provide further basis for the conclusion that consumers are not likely to be confused between the parties' marks when considered in the context of actual use in the marketplace.

3. Amendment to Identification of Goods
Applicant submits an amended identification of goods herewith, changing "electronic publications regarding video games" to "electronic publications, namely, booklets and manuals regarding video games."

4. Closing

For the above reasons, Nintendo respectfully requests that the refusal to register under Section 2(d) of the Trademark Act be withdrawn and the mark be allowed for publication. The Examining Attorney is encouraged to contact the undersigned directly with any questions.
#6
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(19-07-2013 09:59)Corona Radiata link escribió:está claro que en el tema de patentes y estados unidos la cosa puede adquirir cotas muy extremas

pero precisamente en este caso en concreto, yo percibo una razón lógica para demostrar renuencias

de The 101 a The Wonderful 101 hay sólo un adjetivo, y no precisamente distintivo

si fuera The Bloodybanger 101, la cosa sería diferente

Eso de que la cosa sería diferente es un juicio de valor tuyo. Yo lo que pienso al leer esta noticia es en un directivo que ha visto la oportunidad de sacar tajada a una empresa con pasta como Nintendo por utilizar un número que casualmente es el mismo de alguna mierdosa serie de su cadena. Puntos de vista.
#7
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(19-07-2013 10:24)Estubeny link escribió:Eso de que la cosa sería diferente es un juicio de valor tuyo. Yo lo que pienso al leer esta noticia es en un directivo que ha visto la oportunidad de sacar tajada a una empresa con pasta como Nintendo por utilizar un número que casualmente es el mismo de alguna mierdosa serie de su cadena. Puntos de vista.

desde el momento que afirmo que "yo percibo", es lógico que es un juicio de valor mío

respeto tu punto de vista, pero te noto tenso

mejor me largo antes de que me muerdas un ojo
#8
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El tema de patentes en EEUU es una locura. Que prueben con The Wonderful 100+1. Big Grin
#9
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(19-07-2013 10:39)Corona Radiata link escribió:desde el momento que afirmo que "yo percibo", es lógico que es un juicio de valor mío

respeto tu punto de vista, pero te noto tenso

mejor me largo antes de que me muerdas un ojo

[Imagen: 7147a.jpg]

Llévate cuidao.
#10
Cita
Me recuerda a cuando Notch, el creador de Minecraft, fue a sacar su siguiente juego, llamado Scrolls, y los de Bethesda se le tiraron al cuello porque "Scrolls" se parecia demasiado a "The Elder Scrolls".
Las canciones que las Híades han de entonar,
donde flamean los andrajos del Rey,
deben morir sin haberse escuchado
                                  en la sombría Carcosa
 
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