27-10-2015 17:43
Liam Robertson dug deep into the development and troubles surrounding Project H.A.M.M.E.R. earlier this year.Today, Robertson published a new report that sheds even more light on the cancelled Wii game.
Here are a few highlights:
ÔÇô Shigeru Miyamoto wasnÔÇÖt happy that NST spent over $1 million on lavish CGI sequences which were ordered the game design was concrete and before the gameÔÇÖs reveal in 2006
ÔÇô Mario vs. Donkey Kong 2: March of the Minis also featured cut-scenes from Silver Ant for a high sum of money
ÔÇô This all caused the person in charge of budgetary concerns on both H.A.M.M.E.R. and Mario vs Donkey Kong 2 getting a slapped wrist from Miyamoto
ÔÇô Miyamoto branded the investment in CGI ÔÇ£superfluousÔÇØ
ÔÇô This ended NSTÔÇÖs relationship with Silver Ant
ÔÇô Katsuhiko Kanno was the person in charge at the gameÔÇÖs inception
ÔÇô Kanno was apparently ÔÇ£difficult to work withÔÇØ, ÔÇ£rudeÔÇØ and ÔÇ£uncooperativeÔÇØ
ÔÇô Around this time, is is thought that a large number of NST staff left the company under their own volition
ÔÇô Staff count at NST dropped from 50 to about half of that
ÔÇô To steady the ship staff were moved onto the project from elsewhere in NintendoÔÇÖs North American network
ÔÇô Metroid Prime level designer Jason Behr was brought on to bring things back on course
ÔÇô Behr found himself singled out as a scapegoat for the gameÔÇÖs shortcomings
ÔÇô Behr stayed on until around 2008, and would leave NST to join Monolith Productions
ÔÇô Senior staff at NST finally spotted the friction between Kanno and his team
ÔÇô He was removed from the project in 2007 and replaced by Masamichi Abe (Pikmin 1 and 2 director)
ÔÇô Metroid Prime producer Kensuke Tanabe joined in a supervisory role towards the end of the project
ÔÇô He didnÔÇÖt have much of an impact, and only visited NSTÔÇÖs offices a handful of times
ÔÇô Project H.A.M.M.E.R. would be re-tooled as Wii Crush, a casual title aimed at the Wii Sports audience
ÔÇô Would have supported MotionPlus
ÔÇô Project cancelled entirely in 2009
You can see the latest report on Project H.A.M.M.E.R. in its entirety below.
fuente
Here are a few highlights:
ÔÇô Shigeru Miyamoto wasnÔÇÖt happy that NST spent over $1 million on lavish CGI sequences which were ordered the game design was concrete and before the gameÔÇÖs reveal in 2006
ÔÇô Mario vs. Donkey Kong 2: March of the Minis also featured cut-scenes from Silver Ant for a high sum of money
ÔÇô This all caused the person in charge of budgetary concerns on both H.A.M.M.E.R. and Mario vs Donkey Kong 2 getting a slapped wrist from Miyamoto
ÔÇô Miyamoto branded the investment in CGI ÔÇ£superfluousÔÇØ
ÔÇô This ended NSTÔÇÖs relationship with Silver Ant
ÔÇô Katsuhiko Kanno was the person in charge at the gameÔÇÖs inception
ÔÇô Kanno was apparently ÔÇ£difficult to work withÔÇØ, ÔÇ£rudeÔÇØ and ÔÇ£uncooperativeÔÇØ
ÔÇô Around this time, is is thought that a large number of NST staff left the company under their own volition
ÔÇô Staff count at NST dropped from 50 to about half of that
ÔÇô To steady the ship staff were moved onto the project from elsewhere in NintendoÔÇÖs North American network
ÔÇô Metroid Prime level designer Jason Behr was brought on to bring things back on course
ÔÇô Behr found himself singled out as a scapegoat for the gameÔÇÖs shortcomings
ÔÇô Behr stayed on until around 2008, and would leave NST to join Monolith Productions
ÔÇô Senior staff at NST finally spotted the friction between Kanno and his team
ÔÇô He was removed from the project in 2007 and replaced by Masamichi Abe (Pikmin 1 and 2 director)
ÔÇô Metroid Prime producer Kensuke Tanabe joined in a supervisory role towards the end of the project
ÔÇô He didnÔÇÖt have much of an impact, and only visited NSTÔÇÖs offices a handful of times
ÔÇô Project H.A.M.M.E.R. would be re-tooled as Wii Crush, a casual title aimed at the Wii Sports audience
ÔÇô Would have supported MotionPlus
ÔÇô Project cancelled entirely in 2009
You can see the latest report on Project H.A.M.M.E.R. in its entirety below.
fuente