La vida es un RPG (hilarante hilo en Gamefaqs)
#1
Cita
He encontrado un hilo bastante interesante en Gamefaqs. A ver qué opinan de esto:

Cita:  I have always thought this.

    You can't auto-save / save anywhere though. I want my damn New Game + too.

    I think our lives mirrors Persona 3/4 a little bit. Weather changes, social links, relationships, problems within ourselves, and our choices mirror SMT a little bit. I'm terrible at social links.

    The day depending on your situation is your grind. Work, school, or break (winter/summer/day dependent). Grinding is the best way to progress. The worst kind of grinding too. Although there is fun grinding like exercise/music/running/watching TV.

    We're missing a final boss unless you count Death. No DLC/extra content either.

    There's no soundtrack unless you buy/instrument/game/watch TV/YouTube it or get it through other forms.

    You can't see your stats either but you can estimate it.

    Every birthday is a level up. EXP is a fixed amount for leveling up but you can gain EXP in other areas too.

    We're missing permanent party members too unless you count yourself.

    We change jobs (Final Fantasy, anyone?) periodically.

    Story is bare-bones too depending on choice. Status ailments can be OP (depression, homesick/seasick, wheelchair-bound, legless, armless, amnesia, dementia, etc.)

    Jail can be a form of permadeath. There is suicide, assisted suicide, PvP death, PvE death, status death (vegetative state).

    We're missing critical hits and smirk status, too. Buffs, debuffs, status inflicts?

    Gameplay sort of sucks though. Too much grind, barely any run n' gun, hack n' slash, arcade shooter, and the like. Weapons are terrible too. No swords, axes, fantasy weapons. Too much reliance on melee instead of ranged attacks.

    Guns are OP, one/two hit death in PvP.

    Bad story reveals too and everyone has a different story. Everyone can tell you their side of the story and their experiences but you have to figure out everything.

    No signature attacks, either. No combos. Random encounter rate is high but no combat.

    Early levels are the best part of the game while later levels suck ass. Less grind, more fun. Higher grind, less fun or equal grind, more/less fun.

    Certain things can limit your progress/rob you of life.

    Tripping returned from Super Smash Bros. Brawl.

    Backstabbing/betrayal exists. You can disown/excommunicate previous characters from your game.

    You can't start over either. Life is more pay to win, then play to win.

    Choices can screw you over and make you grind longer. Too many story arcs (yourself, the world as a whole, the government, tabloids, Hollywood, video game industry, family, friends, school, world exploration, and so on.) More than half are skippable, though.

    You can't beat the game, you're forced to lose at the end.

    Some people exploit fake endings, others, etc.

    Free heals don't exist. The realization of time-skip can be OP, no rewinding time.

Cita:For most people it's their boss and their mother in law.

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http://www.gamefaqs.com/boards/997614-ni...268?page=6
(Ultima edición: 07-01-2014 16:40 por Sir_Dekar.)
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#2
Cita
Y Bethesda el gobierno.

Ya en serio, lo he traducido de mala manera y es muy interesante (vídeos denigrantes al margen), si lo miramos de revés, está claro que el género es lo más cercano a la vida real en cuanto a acciones y mecánicas, y seguramente los que tomaron esos caminos buscaban eso mismo.


Salto de foro:


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