[Hilo Oficial] Juegos Xbox One
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(31-07-2013 01:53)JuanjoAuditore link escribió:Si yo apenas aporto, son los demás, a ellos les debo el hilo.
Un saludo

Me refería aquí.┬á birra
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Dejo un "Ultra" gif de The witcher 3

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4 razones por las que te gustará Dead Rising 3

1.- Mas grande es mejor: Los anteriores DR eran corredores, ahora DR3 es un mundo abierto mas grande que los 2 anteriores incluyendo todas sus tiendas.
Basicamente nunca estas a salvo, ni conduciendo hasta una zona aislada, ni entrando en edificios pues los zombies te siguen (aqui añado que habria que sumar Kinect xD

2. El trabajo en equipo es bueno...para los putos zombies.
El mapa es mas grande, por consiguiente, el numero de zombieas tambien. El aumento de los mismos en pantalla es impresionante, y si bien no suponen un desafio como cualquier zombie de ZombieU (mas zombies no implica mas miedo), al ser tantos son un peligro si te localizan, y lo haran por sonidos, golpes, luces y demas.
Si te asustas no grites, Kinect te delatara.

3.- Adios a las pantallas de carga: Es un mundo abierto sin cargas de ningun tipo cuando juegas. La ciudad siempre esta "viva" y olvidate de poder entrar en edificios o usar cargas de pantalla para salvarte, al no existir dichas cargas siempre estaras aterrorizado.

4.- Muertes jugosas: El juego tiene cantidad de armas para realizar muertes muy sangrientas. Lo visto hasta ahora es solo un aperitivo, en la presentacion que estuvieron (con pocos periodistas mas) les mostraron varias muertes durante 20 minutos, llamando la atencion una en la que el protagonista le metia los dedos en los ojos y le arrancaba el cuero cabelludo en plan bestia.

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Bigger is better:
Whereas the first two Dead Rising games were confined to the linear corridors of a shopping mall, Dead Rising 3 boasts an incredible open world, big enough to fit both maps from the first two games with plenty of room to spare.
ItÔÇÖs a massive world to explore, but at your own peril as nowhere I saw was safe. You can hop into an abandoned car to try and race to a secluded area of the map, but even that isnÔÇÖt a ÔÇ£get out of jail freeÔÇØ card, as desperate zombies will cling on and try to force their way in. Running into a building wonÔÇÖt save you either; the undead will follow you in.
In Dead Rising 3, bigger really does mean better.

Smart teamwork, well, for zombies:
The vast increase in terrain has been matched by a significant boost in the number of zombies on screen. Watching a demonstration in the Xbox E3 booth, I was no chance of counting how many were actively on screen, but it easily would have surpassed 100.
With the influx of zombie games over the past two years, one thing has remained constant: more zombies doesnÔÇÖt necessarily mean more terror. I was more frightened by two zombies stumbling towards me in ZombiU than tens of them in Dead Island because they didnÔÇÖt pose a significant challenge.
In Dead Rising 3, youÔÇÖre screwed if a horde of the undead buggers catch wind of your position.
TheyÔÇÖre still zombies that lack intelligence, but they rely on basic instincts. They're attracted by light and will bash into each other if you fire a flare into the distance, but theyÔÇÖll also rush in a wild pack if they hear you jumping atop an overturned car and do whatever it takes to get up there, in a clumsy, single-minded sort of way.
And if you accidentally let out a little scream, Kinect will hear you like an intrigued dog and send any of the blood-thirsty monsters within ear-shot your way.


No loading, ever:
The open world is, for possibly the first time in such a massive game, actually open. There is not one loading screen. ItÔÇÖs a live streamed world when youÔÇÖre running around outside, and nothing changes by entering a door. The interior of a building doesnÔÇÖt need to load because that part of the world loads long before you get there.
The world never stops.
ThereÔÇÖs no running into a building to lose a pursing enemy, or escaping to the solace of a loading screen when it all starts to get a bit much. The world will always continue, and thatÔÇÖs simply terrifying.

Vicious deaths:
Dead Rising 3 has some formidable weapons designed to inflict maximum gore ÔÇö like the ÔÇ£sledgesawÔÇØ crafted from a sledgehammer and chainsaw ÔÇö but itÔÇÖs the basics that had me slack-jawed like a giddy kid.
During our demo (there were only three reporters in the room), the development team went a little off book to an area not usually a part of the 20 minute showcase.
Why?
Because it was full of zombies and they wanted to backup claims about the great many ways to cover the streets in zombie-blood. They were all terrifying and hilarious at once, but one stuck in my head more than most.
After downing one of the slow-moving brutes, protagonist Nick Ramos shoved his fingers inside the zombieÔÇÖs eye sockets and ripped off its scalp in one shift motion. The poor bastard never saw it coming
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Esto puede ayudar al hilo ya que es de juegos no? Si el autor de este hilo no lo ve conveniente yo lo quito sin problemas.
http://www.33bits.es/foro/index.php?topic=12552.msg331048#msg331048
Un saludo
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Playground likely working on Forza Horizon 2 at the moment ÔÇô report

According to the listing, the unlisted firm is looking for a Senior Environment Artist to work on ÔÇ£the next edition of their successful racing title.ÔÇØ The listing has since been removed from the job agency, but Superannuation says it matched word-for-word the listing posted on PlaygroundÔÇÖs website.

The contract position states it will be a 9 month tenure, so Super surmised whatever the possible sequel is could arrive sometime during 2014 after Forza 5 is released.

Furthermore, PlaygroundÔÇÖs creative director and studio director have noted on their CVs they are ÔÇ£working on an exciting unannounced title for Xbox One.ÔÇØ

Playground is also looking for staff to pad its mobile games development team.

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(Ultima edición: 02-08-2013 22:15 por yopmoi.)
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Dejo un video de Chris Evans de Crytek hablando de Ryse o yo que se, porque no me he enterado de la misa la mitad con ese acento americano polla en boca.



El uso de smartglass con Ryse

(Ultima edición: 04-08-2013 19:26 por yopmoi.)
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Esta noche en twitch se verá streaming del juego Project Spark:
http://es-es.twitch.tv/project_spark

tonight at 4:30pm PT/7:30pm ET (no sabría decir que hora sería en CET)
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Es a la 1:30 am de aquí, así que lo podremos ver┬á sisi
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Alguien lo esta viendo? Yo si sisi
Un saludo
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ya somos 2 tontos viendo esto  roto2
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El calvo tiene el poder de la medio invisibilidad sisi jajajaja
Un saludo
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