Gabe speaks, we listen
#1
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  • [img alt=Gabe Newell height=424 width=640]http://cdn0.sbnation.com/entry_photo_images/7477797/DSC_0095_large_verge_medium_landscape.jpg[/img]┬á ┬á ┬á
    By T.C. Sottek and Tom Warren

    We just sat down for a rare and wide-ranging interview with Valve CEO Gabe Newell, who opened up to The Verge with details about the company's upcoming "Steam Box" gaming hardware, the future of the Steam digital distribution platform, and even gaming itself. For starters, Valve isn't just attacking the living room; the Steam Box will be designed to work across multiple screens in the home using networking standards like Miracast, ideally allowing users to effortlessly transition between rooms and monitors to enjoy gaming and other content. But Valve's goal isn't just to put a box into everyone's living room, it's to help build an ecosystem of content developers ÔÇö including the gamers themselves.

    The company isn't here to meet with the press this week ÔÇö it set up a small private booth on the show floor to meet with partners for Steam-powered hardware ÔÇö but Newell revealed plenty of details about the platform.
    [img alt=Valvesteambox3_1020_verge_super_wide]http://assets.sbnation.com/assets/1984323/valvesteambox3_1020_verge_super_wide.jpeg[/img]

    So you're working on your own Steam Box hardware. Why work with so many partners when you have your own ideal design in mind?
    What we see is you've got this sort of struggle going on between closed proprietary systems and open systems. We think that there are pluses and minuses to open systems that could make things a little messier, itÔÇÖs much more like herding cats, so we try to take the pieces where weÔÇÖre going to add the best value and then encourage other people to do it. So it tends to mean that a lot of people get involved. WeÔÇÖre not imposing a lot of restrictions on people on how theyÔÇÖre getting involved.

    We've heard lots of rumors about the Steam Box, including that Valve's own hardware would be "tightly controlled." Can you tell us more about Valve's own hardware effort?
    The way we sort of think of it is sort of "Good, Better," or "Best." So, Good are like these very low-cost streaming solutions that youÔÇÖre going to see that are using Miracast or Grid. I think weÔÇÖre talking about in-home solutions where youÔÇÖve got low latency. "Better" is to have a dedicated CPU and GPU and thatÔÇÖs the one thatÔÇÖs going to be controlled. Not because our goal is to control it; itÔÇÖs been surprisingly difficult when we say to people "donÔÇÖt put an optical media drive in there" and they put an optical media drive in there and youÔÇÖre like "that makes it hotter, that makes it more expensive, and it makes the box bigger." Go ahead. You can always sell the Best box, and those are just whatever those guys want to manufacture. [Valve's position is]: let's build a thing thatÔÇÖs quiet and focuses on high performance and quiet and appropriate form factors.

    Prototypes:
    • [img alt=Valvesteambox10_1020_medium]http://cdn3.sbnation.com/entry_photo_images/7472245/valvesteambox10_1020_medium.jpg[/img]
    • [img alt=Valvesteambox9_1020_medium]http://cdn2.sbnation.com/entry_photo_images/7472273/valvesteambox9_1020_medium.jpg[/img]
    • [img alt=Valvesteambox8_1020_medium]http://cdn0.sbnation.com/entry_photo_images/7472285/valvesteambox8_1020_medium.jpg[/img]
    • [img alt=Valvesteambox7_1020_medium]http://cdn2.sbnation.com/entry_photo_images/7472253/valvesteambox7_1020_medium.jpg[/img]
    • [img alt=Valvesteambox6_1020_medium]http://cdn3.sbnation.com/entry_photo_images/7472305/valvesteambox6_1020_medium.jpg[/img]
    • [img alt=Valvesteambox5_1020_medium]http://cdn3.sbnation.com/entry_photo_images/7472261/valvesteambox5_1020_medium.jpg[/img]
    • [img alt=Valvesteambox4_1020_medium]http://cdn1.sbnation.com/entry_photo_images/7472301/valvesteambox4_1020_medium.jpg[/img]
    • [img alt=Valvesteambox3_1020_medium]http://cdn2.sbnation.com/entry_photo_images/7472321/valvesteambox3_1020_medium.jpg[/img]
    • [img alt=Valvesteambox2_1020_medium]http://cdn0.sbnation.com/entry_photo_images/7472329/valvesteambox2_1020_medium.jpg[/img]
    • [img alt=Valvesteambox1_1020_medium]http://cdn2.sbnation.com/entry_photo_images/7472337/valvesteambox1_1020_medium.jpg[/img]
     

    So are most of these going to be Linux-based Steam Boxes?
    WeÔÇÖll come out with our own and weÔÇÖll sell it to consumers by ourselves. ThatÔÇÖll be a Linux box, [and] if you want to install Windows you can. WeÔÇÖre not going to make it hard. This is not some locked box by any stretch of the imagination. We also think that a controller that has higher precision and lower latency is another interesting thing to have.

    Speaking of controllers, what kind of creative inputs are you working on? Valve has already confessed its dissatisfaction with existing controllers and the kinds of inputs available. Kinect? Motion?
    WeÔÇÖve struggled for a long time to try to think of ways to use motion input and we really havenÔÇÖt. Wii Sports is still kind of the pinnacle of that. We look at that, and for us at least, as a games developer, we canÔÇÖt see how it makes games fundamentally better. On the controller side, the stuff weÔÇÖre thinking of is kind of super boring stuff all around latency and precision. ThereÔÇÖs no magic there, everybody understands when you say "I want something thatÔÇÖs more precise and is less laggy." We think that, unlike motion input where we kind of struggled to come up with ideas, [there's potential in] biometrics. We have lots of ideas.

    I think youÔÇÖll see controllers coming from us that use a lot of biometric data. Maybe the motion stuff is just failure of imagination on our part, but weÔÇÖre a lot more excited about biometrics as an input method. Motion just seems to be a way of [thinking] of your body as a set of communication channels. Your hands, and your wrist muscles, and your fingers are actually your highest bandwidth -- so to try and talk to a game with your arms is essentially saying "oh weÔÇÖre gonna stop using ethernet and go back to 300 baud dial-up." Maybe there are other ways to think of that. ThereÔÇÖs more engagement when youÔÇÖre using larger skeletal muscles, but whenever we go down [that path] we sort of come away unconvinced. Biometrics on the other hand is essentially adding more communication bandwidth between the game and the person playing it, especially in ways the player isnÔÇÖt necessarily conscious of. Biometrics gives us more visibility. Also, gaze tracking. we think gaze tracking is gonna turn out to be super important.
    [img alt=Steam_box_setup]http://assets.sbnation.com/assets/1984669/steam_box_setup.jpg[/img]

    The hardware side of Valve is new, but you've obviously got a huge platform with Steam. What's the future of Steam like? Will it change as you begin to release Steam-based hardware?
    We tend to think of Steam as tools for content developers and tools for producers. WeÔÇÖre just always thinking: how do we want to make content developers' lives better and users' lives a lot better? With Big Picture Mode weÔÇÖre trying to answer the question: "how can we maximize a content developers investment?" ItÔÇÖs not a lot easier for me to build content that spans running on a laptop, running in a living room, and running on the desktop, as opposed to completely re-writing your game.
    Right now thereÔÇÖs one Steam store. We think that the store should actually be more like user generated content. So, anybody should be able to create a store, and it should be about extra entertainment value. Our view has always been that we should build tools for customers and tools for partners. An editorial filter is fine, but there should be a bunch of editorial filters. The backend services should be network APIs that anybody can use. On the consumer side, anybody should be able to put up and store that hooks into those services. Our view is that, in the same way users are critical in a multiplayer experience, like the fellow next to you is critical to your enjoyment, we should figure out how we can help users find people that are going to make their game experiences better. Some people will create team stores, some people will creates Sony stores, some people will create stores with only games that they think meet their quality bar. Somebody is going to create a store that says "these are the worst games on Steam." So thatÔÇÖs an example of where our thinking is leading us right now.

    That's different than Apple on the mobile side, and Microsoft. And you've come out against Windows 8.
    The thing about Windows 8 wasnÔÇÖt just [Microsoft's] distribution. As somebody who participates in the overall PC ecosystem, itÔÇÖs totally great when faster wireless networks and standards come out, or when graphics get faster. Windows 8 was like this giant sadness. It just hurts everybody in the PC business. Rather than everybody being all excited to go buy a new PC, buying new software to run on it, weÔÇÖve had a 20+ percent decline in PC sales -- itÔÇÖs like "holy cow thatÔÇÖs not what the new generation of the operating system is supposed to do." ThereÔÇÖs supposed to be a 40 percent uptake, not a 20 percent decline, so thatÔÇÖs what really scares me. When I started using it I was like "oh my god..." I find [Windows 8] unusable.

    So... Netflix on the Steam Box?
    Oh absolutely. You can fire up a web browser, you can do whatever you want.

    What about Xbox and Apple TV? How are you going to compete on the multimedia side?
    So there are these $50 sort of things that output [media] from a PC somewhere in your house. ThereÔÇÖs Miracast, and Shield from Nvidia, and so on. Those will be the cheap way to do it, and theyÔÇÖll be high quality in the home. I spent a bunch of time when [OnLive] first started coming out, saying at the end of the day trying to do that over [the internet] is the wrong idea. ItÔÇÖs the nature of how you build distributed applications; itÔÇÖs why AT&T lost and the internet won. AT&T said "lets put all the intelligence into the network and at the center of the network." This is a battle thatÔÇÖs been fought many times.

    What do you think about Shield?
    I think at home itÔÇÖs possible. The thing weÔÇÖre working on with [Nvidia] is that youÔÇÖll be in your living room and your TV will potentially be connected either through wireless or ethernet. YouÔÇÖll pick up a controller and Big Picture will come on. ItÔÇÖll be integrated into all the TVs after a certain point, itÔÇÖs like HDMI+. The problem to solve is how to interact with a web browser, how to get all the games to support controllers, and how to make it all seamless. If you want to play a casual game you just run Chrome and you have an infinte number of casual games. As months go by there will be more and more casual games available on the open platforms so weÔÇÖre not super worried about that. The next step, the better side, is to get the most CPU and GPU you can fit into a box.
    The next step above that is whatever we want. One of the things thatÔÇÖs interesting is that the PC has always had a huge amount of scalability. It was sort of the wild dog that moved into Australia and killed all the local life because it could just adapt. There used to be these dedicated devices, like dedicated word processors. We think that right now the PC scales from laptops up to mainframe.

    Do you envision a Steam Box connecting to other screens outside the living room?
    The Steam Box will also be a server. Any PC can serve multiple monitors, so over time, the next-generation (post-Kepler) you can have one GPU thatÔÇÖs serving up eight simulateneous game calls. So you could have one PC and eight televisions and eight controllers and everybody getting great performance out of it. WeÔÇÖre used to having one monitor, or two monitors -- now weÔÇÖre saying lets expand that a little bit.

    So how does mobile fit into your plans?
    So this [Steam Box] is called "Bigfoot" internally, and we also have "Littlefoot." [Littlefoot] says "what do we need to do to extend this to the mobile space?" Our approach will be pretty similar. We also think thereÔÇÖs a lot that needs to be done in the tablet and mobile space to improve input for games. I understand Apple, just because all the way back in '83 when I met Jobs for the first time, heÔÇÖs was so super anti-gaming.
    In one of the designs that weÔÇÖre building on the controller side, it has this touchpad and weÔÇÖre trying to figure out where thatÔÇÖs useful. We donÔÇÖt want to waste peopleÔÇÖs money by just throwing in a touch pad. Once we understand what the role is of multitouch in these kind of applications then itÔÇÖs easy to say you can use your phone for it.

    Will this hardware push affect what Valve can do with games?
    When we started off with Half-Life, it was like "I work on operating systems right?" There are a bunch of ideas, thereÔÇÖs a bunch of craft knowledge about how to make operating systems, and when I got into reading it I was like "how do we make decisions, how do we make trade-offs?" In a kind of desperation we said "we need to have a theory of fun," like what is fun? How do we decide that expanding three menus on this is better or worse than this? So we came up with this rule, which is the more ways in which the game responds to a player's state or player action is more fun. In Quake, you shot a wall and the wall basically ignored you. You saw a little puff, and then thereÔÇÖs no record of your actions. So we said using this simple rule, just one rule, if you shoot a wall it should change.

    One of the things that started to drive me crazy in video games is that when I walk into a room, IÔÇÖm covered with the gore and ichor of a thousand creatures that I have slayed, and the monster in there reacts to me exactly the same. So in Half-Life thereÔÇÖs this whole progression depending upon what you do and how scary you are [to enemies]. Eventually they start running away from you, they start talking about you, and that was just another example of having the world respond to you rather than the world kind of being autistic and ignoring everything youÔÇÖve done. So then we did Counter-Strike, [and found] the rule we used for Half Life doesnÔÇÖt work in a multiplayer game. We got all this weird data, like you put riot shields in and player numbers go up. Then you take riot shields out and player numbers go up. Fuck! ItÔÇÖs supposed to go the opposite, right? So we had to come up with a different way.

    Entertainment as a service was a guiding design principle for us in Counter-Strike. So now weÔÇÖre in this strange world where we have people who are using the Steam workshop who are making $500,000 per year building items for other customers. In other words, thereÔÇÖs this notion that user-generated content has to be an important part of our thinking. We know of other game developers making more money building content for the workshop than what they get in their day job. One of the things we found is that this notion of a workshop needs to span multiple games. If weÔÇÖre connecting Skyrim and other games itÔÇÖs like this notion that thereÔÇÖs just a game seems to be going away; games are starting to look like an instance of some larger experience.
    WeÔÇÖre writing a platform, so youÔÇÖll hear us talk about "how do we make the pro players more valuable?" For us thats a real issue, we actually have to go off and solve engineering problems, because rather than just thinking of them as a pro player, we think of them as a user-generated content person with a particular kind of content that theyÔÇÖre generating. How do we help them reach an audience?

    Do you think you can really disrupt the home entertainment space and compete with Microsoft and Sony?
    The internet is super smart. If you do something that is cool, that's actually worth people's time, then they'll adopt it. If you do something that's not cool and sucks, you can spend as many marketing dollars as you want, [they] just won't.

    http://www.theverge.com/2013/1/8/3852144...-of-gaming#
#2
Cita
Esto si que parece la SteamBox  Big Grin

Pequeño resumen:

-Valve lanzará su propio hardware y lo venderán ellos.
-Estará basado en Linux y si quieres instalar Windows, pues lo instalas. No van a dificultar esto.
-Tener un controlador de gran precisión y con una latencia baja es otra cosa a tener en cuenta según Gabe.
-Podemos esperar de Valve, controladores que usen datos biométricos. Pero sobretodo trabajan en la precisión y la latencia.
-Algo tipo Move o Kinect no lo contemplan.
-El seguimiento de la mirada es interesante para Valve, más que los controles de movimiento actuales.

Sobre Windows 8. Según Gabe, es un SO inútil.

Cita:The thing about Windows 8 wasnÔÇÖt just [Microsoft's] distribution. As somebody who participates in the overall PC ecosystem, itÔÇÖs totally great when faster wireless networks and standards come out, or when graphics get faster. Windows 8 was like this giant sadness. It just hurts everybody in the PC business. Rather than everybody being all excited to go buy a new PC, buying new software to run on it, weÔÇÖve had a 20+ percent decline in PC sales -- itÔÇÖs like "holy cow thatÔÇÖs not what the new generation of the operating system is supposed to do." ThereÔÇÖs supposed to be a 40 percent uptake, not a 20 percent decline, so thatÔÇÖs what really scares me. When I started using it I was like "oh my god..." I find [Windows 8] unusable.

-Netflix está en la SteamBox. Te vas a la web y lo conectas.
-La SteamBox será también un server. Gabe habla de conectarla a 8 televisores, con 8 controladores y disfrutar de la experiencia.
-La SteamBox se llama internamente "Bigfoot".
-Tienen otra cosa llamada "Littlefoot", significa "¿Que necesitamos hacer para extender esto al espacio de los telefonos moviles?".
-Están trabajando, en el área de los controladores, con el touchpad y como utilizarlo para que sea útil.

¿Cree usted realmente que puede alterar el espacio de entretenimiento en casa y competir con Microsoft y Sony?

Gaben:

Cita:"Internet es super inteligente. Si haces algo que está bien, la gente lo adopta. Si haces algo que no gusta, usa todo los dolares que quieras, que no tendrás nada que hacer."
#3
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Este tio es un puñetero mesias, ÚTIL es como llamaría a la consola de Steam...peeeeeero, sigo diciendo lo mismo, pudiendose poner Windows....para que teniendo un PC?
#4
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(09-01-2013 01:00)seph1roth link escribió:Este tio es un puñetero mesias, ÚTIL es como llamaría a la consola de Steam...peeeeeero, sigo diciendo lo mismo, pudiendose poner Windows....para que teniendo un PC?
Yo opino lo mismo, no sé, te diría que es para acercar el pc a los jugadores de consola, pero creo que todo el mundo tiene un PC en su casa y como mínimo habrá jugado a algo ahí xD
#5
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(09-01-2013 01:00)seph1roth link escribió:Este tio es un puñetero mesias, ÚTIL es como llamaría a la consola de Steam...peeeeeero, sigo diciendo lo mismo, pudiendose poner Windows....para que teniendo un PC?
Acercar el mundo del PC a cualquier usuario.
Acercar el mundo del PC al salón de tu casa.
Hacer una simple tarea como preparar un PC con Steam, a algo tan simple como encender la tele, coger el mando y disfrutar.

Quieren ocupar un lugar en todas las casas, como están haciendo otras compañias (Ouya, Shield, PC's varios, servicios de streaming tipo Gaikai, etc).

Quieren, simplemente, ocupar el pastel que en un futuro pelearan una decena de compañias.
#6
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Pues ese trozo de pastel lo pueden ocupar, su proposito es ofrecer una maquina simple, con capacidad para ser mejorada en hardware por el usuario y a la que puedas jugar a todo y como quieras.

La idea me parece genial, pero insistio...alguien que juegue en PC es poco o nada interesante, a mi me da igual jugar a los juegos en mi cuarto o en el salon, me importa jugarlos.
#7
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Lo que daría yo por engancharme a TF2...pero nada, que no hay ni "ánimos" ni gente con la que jugar...
#8
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(09-01-2013 01:58)seph1roth link escribió:Lo que daría yo por engancharme a TF2...pero nada, que no hay ni "ánimos" ni gente con la que jugar...

Es fácil: Consigue un gorro y deja tu inventario público. En breve tendrás montones de gorrones agregándote y pidiendo intercambio por el dichoso gorro. ¡Ya tienes gente con qué jugar al Hat Fortress 2! Aunque no te garantizo que quieran jugar al molesto minijuego de pegar tiros al equipo contrario.
#9
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Esto ya está mejor.
#10
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Ajá, muy vacia. Yo personalmente acabé hasta los cojones de los idiotas que me agregaban para pedirme un gorrito de los huevos. Razones por las que A) puse mi inventario privado y B) dejé de jugar al simulador de intercambio de gorros ese, salvo por un servidor privado que montó un amigo una vez.
#11
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(09-01-2013 01:15)seph1roth link escribió:Pues ese trozo de pastel lo pueden ocupar, su proposito es ofrecer una maquina simple, con capacidad para ser mejorada en hardware por el usuario y a la que puedas jugar a todo y como quieras.

La idea me parece genial, pero insistio...alguien que juegue en PC es poco o nada interesante, a mi me da igual jugar a los juegos en mi cuarto o en el salon, me importa jugarlos.

Es que tu no eres el público de la consola.

Ahí mucha gente que no se acerca al PC como plataforma de videojuegos por diversas razones, y es una gran┬á masa de la sociedad.

Así que la idea a largo plazo puede salirles muy bien, hace mucho años nadie daba ni un duro por steam.

Dejad de decir gafapasta y mainstream u os mato a todos con my Pyro equpido con una montaña de sombreros. El juego cambio, a mí parecer a peor pero no como para que me parezca el horror ni nada parecido, pero si que ha dejado de ser mi shooter online favorito creo que no fueron del todo selectivos con los añadidos que han ido incorporando, lo que no quita para que siga mereciendo mucho la pena.
#12
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Vaya, debo de ser el único en todo el planeta que tiene un huevo de gente que ni conozco y que el único contacto que han tenido conmigo es hacerme un intercambio. Y el único que no ha visto miles de servidores de idle, de trade, y de polladas. Y el único que ve a gente haciendo intercambios disparatados por un puto gorro que no tiene ningún valor en la vida real.

Nada, mi crítica es vacía y chorra porque los gorros no afectan al juego en absoluto. En especial cuando te bombardean a intercambios que no quieres aceptar, por supuesto que no.


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