06-05-2014 10:55
Si, parece una locura, pero así es.
Activision inyecta 500 millones de dólares en el desarrollo y la promoción (marketing) de Destiny.
Lo curioso del asunto es ver a que se refiere con esto, si se refiere al primer juego (Destiny 1), o se refiere a los tres o cuatro más DLC's que tienen preparados para los próximos 10 años.
En el caso de que sea lo primero, Destiny tendría que vender 16 millones de copias (a 60 dólares cada una) para que sea rentable. Siendo nueva IP, está bastante complicado que consiga estos números. La IP que más ha vendido en su primer juego ha sido Assassin's Creed (9 millones), y apenas se acerca a los 16 que necesitaría Destiny.
Vamos a pensar que se refiere a toda la saga. Recordemos también que Kotick quiere que Destiny sea el videojuego más vendido de todos los tiempos
Desde luego, no se dirá que el juego no tiene apoyos.
http://www.reuters.com/article/2014/05/0...edType=RSS
Activision inyecta 500 millones de dólares en el desarrollo y la promoción (marketing) de Destiny.
Lo curioso del asunto es ver a que se refiere con esto, si se refiere al primer juego (Destiny 1), o se refiere a los tres o cuatro más DLC's que tienen preparados para los próximos 10 años.
En el caso de que sea lo primero, Destiny tendría que vender 16 millones de copias (a 60 dólares cada una) para que sea rentable. Siendo nueva IP, está bastante complicado que consiga estos números. La IP que más ha vendido en su primer juego ha sido Assassin's Creed (9 millones), y apenas se acerca a los 16 que necesitaría Destiny.
Vamos a pensar que se refiere a toda la saga. Recordemos también que Kotick quiere que Destiny sea el videojuego más vendido de todos los tiempos
Desde luego, no se dirá que el juego no tiene apoyos.
Cita:(Reuters) - Activision Blizzard Inc intends to spend $500 million developing and promoting "Destiny," potentially breaking industry records as it seeks to build the sci-fi role-playing videogame into its next multibillion-dollar franchise.
CEO Bobby Kotick revealed the number, which dwarfs Hollywood spending on some of its biggest firms, during the Milken conference in Los Angeles last week. A company spokesperson said on Monday the number was accurate but also included marketing, packaging, infrastructure support, royalties and other costs.
Activision, eyeing the flagging growth of its long-running "Call of Duty" action-shooter franchise, is eager to lay the foundation for its next multi-game blockbuster series.
Investors hope that "Destiny," scheduled for release on September 9 from Bungie, the same studio that created Microsoft's best-selling "Halo" franchise, could re-invigorate Activision's revenue, which slid 6 percent in 2013.
The company signed a 10-year contract with Bungie in 2010 that gives it worldwide distribution rights and significant control over the potential franchise's development.
"If you're making a $500 million bet you can't take that chance with someone else's IP," Activision CEO told the Milken conference. "The stakes for us are getting bigger."
"Destiny" is a cross between a traditional shooting game format and a role-playing game in which gamers play characters in a real-time online world. The title allows gamers to play "Guardians" who protect the last city standing on a post-apocalyptic Earth.
Analysts said $500 million would likely be a record spent on a single game - especially one without an established track record. To break even, Activision would have to sell about 15 million to 16 million units of a $60 game, analysts said.
"It's a head scratcher, said Sterne Agee analyst Arvind Bhatia. "For brand new IP, it's tough but it could post a big surprise."
Bhatia expects the game will sell 8 million units. "Grand Theft Auto V," which hit stores last September, was a runaway success with over 32.5 million units as of February this year. But it was the fifth installment of a critically acclaimed series that had become an indelible component of popular youth culture.
http://www.reuters.com/article/2014/05/0...edType=RSS