[Nintendo] Resultados fiscales 2o trimestre - Versión para impresión +- 33bits (https://33bits.net/foro) +-- Foro: Temas de debate (https://33bits.net/foro/Foro-Temas-de-debate) +--- Foro: Videojuegos (https://33bits.net/foro/Foro-Videojuegos) +--- Tema: [Nintendo] Resultados fiscales 2o trimestre (/Tema-Nintendo-Resultados-fiscales-2o-trimestre) Páginas:
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Resultados fiscales 2o trimestre - zothenr - 30-10-2017 Nintendo’s financial results for the second quarter are now in. The latest data covers sales for Switch and 3DS, overall results for the company, and more. We’ve rounded up the relevant information below. – Switch hardware forecast increased to 14 million – Net sales: 374,041 million yen, 173.4% increase year-over-year – Operating income: 39,961 million yen – Profit: 51,503 million yen – Switch hardware sales: 2.93 million for the quarter / 7.3 million LTD – Switch software sales: 13.98 million for the quarter / 27.58 million LTD – 3DS hardware sales: 1.91 million for the quarter / 68.98 million LTD – 3DS software sales: 7.97 million for the quarter / 343.07 million LTD – Smart device, IP related income: 17,925 million yen During the six months ended September 30, 2017, for Nintendo Switch, Splatoon 2 released in July gained popularity both in Japan and overseas, with 3.61 million units sold globally. Mario Kart 8 Deluxe and ARMS also both sold well after their releases in April and June, respectively. All told, the sales volume for the Nintendo Switch hardware and software during this period came to 4.89 million units and 22.02 million units respectively. Sales of the Nintendo 3DS family were given an increase with the global release of New Nintendo 2DS XL in June and July. Hardware sales came in at 2.86 million units (5% increase on a year-on-year basis). Despite firm sales of Fire Emblem Echoes: Shadows of Valentia and Metroid: Samus Returns, overall software sales were 13.82 million units (28% decrease on a year-on-year basis). In addition, Super Nintendo Entertainment System: Super NES Classic Edition was off to a good start following its September launch (launched on October 5 in Japan). We also made moves to expand our amiibo line, by launching the new Splatoon series amiibo. Our amiibo sales were approximately 5.10 million units for figure-type and approximately 2.80 million units for card-type. Download sales were increased in particular by Nintendo Switch software, pushing total download sales up to 22.8 billion yen (55% increase on a year-on-year basis). For smart devices, many consumers are continuing to enjoy Super Mario Run and Fire Emblem Heroes, released during the previous fiscal year. Our smart device and IP related income was 17.9 billion yen (426% increase on a year-on-year basis). With this background, our total sales reached 374.0 billion yen (of which overseas sales were 272.3 billion yen or 72.8% of the total sales). Operating profit came to 39.9 billion yen, ordinary profit was 69.5 billion yen, and profit attributable to owners of parent reached 51.5 billion yen. Fuente Resultados fiscales 2o trimestre - zothenr - 30-10-2017 Actualización de ventas de juegos: Switch The Legend of Zelda: Breath of the Wild – 4.70 million pcs Mario Kart 8 Deluxe – 4.42 million pcs Splatoon 2 – 3.61 million pcs 1-2-Switch – 1.37 million pcs ARMS – 1.35 million pcs Wii U Mario Kart 8 – 8.38 million pcs New Super Mario Bros. U – 5.73 million pcs Super Mario 3D World – 5.70 million pcs Super Smash Bros. for Wii U – 5.26 million pcs Nintendo Land – 5.18 million pcs Splatoon – 4.87 million pcs Super Mario Maker – 3.98 million pcs New Super Luigi U – 2.99 million pcs The Legend of Zelda: The Wind Waker HD – 2.23 million pcs Mario Party 10 – 2.13 million pcs 3DS Pokémon X/Pokémon Y – 16.20 million pcs Mario Kart 7 – 15.95 million pcs Pokémon Sun/Pokémon Moon – 15.91 million pcs Pokémon Omega Ruby/Pokémon Alpha Sapphire – 13.85 million pcs New Super Mario Bros. 2 – 11.73 million pcs Super Mario 3D Land – 11.40 million pcs Animal Crossing: New Leaf – 11.23 million pcs Super Smash Bros. for Nintendo 3DS – 8.91 million pcs Tomodachi Life – 5.93 million pcs Luigi’s Mansion: Dark Moon – 5.45 million pcs RE: Resultados fiscales 2o trimestre - zothenr - 30-10-2017
RE: Resultados fiscales 2o trimestre - Sir_Dekar - 30-10-2017 3DS al borde del 69... RE: Resultados fiscales 2o trimestre - zothenr - 30-10-2017 Más comentarios de Kimishima: Switch stock – Kimishima apologized for the situation, saying the company’s forecast was too cautious – Nintendo will make sure the item was well-stocked for the year-end holiday shopping season – “Thanks to our component suppliers, who even opened up new production lines for the Switch, our ability to ship the console has improved drastically.” – “We’ve boosted Switch production to meet strong demand as it was difficult for customers to buy the consoles at retail stores.” Switch sales – Kimishima is confident Switch’s sales momentum would accelerate after the holiday season – “The true power of the Switch would be tested during the upcoming holiday season.” – “The top priority for us when we release smartphone games is to lure more new users to the Switch.” Switch tease – Nintendo is preparing game software that provides Switch users with new “experiences” – The software has the potential to attract new users and boost sales – “We will introduce more ways to have fun with the Switch next year, and we expect those will further strengthen demand for the Switch.” Capcom’s Switch support – A company spokeswoman said releasing older games on a new console is normal procedure for third-party software developers because there isn’t enough time to make new games for a console within a year of its launch Koei Tecmo “We bet big on the Switch as a game changer so we began making games before the Switch’s launch, but many software companies showed reluctance in releasing Switch games before they witnessed the current success.” – Koei Tecmo’s Yoichi Erikawa Fuente RE: Resultados fiscales 2o trimestre - Yonyx - 31-10-2017 Esperan distribuir 16,74 millones de Switch hasta el 31 de marzo de 2018. 1,7 millones de SNES Mini distribuidas (en este caso equivale a unidades vendidas prácticamente) hasta el 30 de septiembre. Sin contar Japón. 69 millones de 3DS. Estas navidades probablemente le supere PS4 en hardware (en software ya la pasó hace tiempo). Se quedará en unos 72-75 millones al final, no está mal. Y lleva 343 millones de sofware vendido, casi 5 juegos por consola. Es bueno que hayan aumentado la producción de Switch por fin de forma considerable. Y esto lo he sacado de nuestro compañero Hiska en Meri: Distribución de 3DS en el mismo periodo de tiempo (comparación): 3DS (hasta el 30 de Septiembre de 2011) Japón - 2,13M (31,9%) América - 2,13M (31,9%) Europa y otros - 2,42M (36,2%) Total - 6,68M (100%) Switch (hasta el 30 de Septiembre de 2017) Japón - 1,95M (25,6%) América - 3,11M (40,8%) Europa y resto - 2,56M (33,6%) Total - 7,63M (100%) RE: Resultados fiscales 2o trimestre - zothenr - 31-10-2017 Comentarios de Kimishima a los accionistas Kimishima: Over 300 software publishers developing for Switch, third-party lineup, growing appeal from children / women Cita:Nintendo Switch has not been on the market for long, but we already have a lot of software publishers who see Nintendo Switch as an opportunity to expand their business moving forward. More than 300 software publishers at present, including indie developers, have begun developing game titles. Super Mario Odyssey sells over 2 million copies in first 3 days Cita:Furthermore, last Friday saw the release of Super Mario Odyssey in Japan and in overseas markets. This newest title in the Super Mario series received many awards this year at the largest game shows in Western markets, such as E3 and gamescom, and consumers had high expectations leading to its release. Although Super Mario Odyssey launched just a few days ago, the game appears to be meeting those expectations, judging by its high review scores from the gaming media and players’ positive comments on social media. Kimishima on expanding Switch production, upcoming slate of games Cita:The first holiday season for Nintendo Switch will be here soon. Sales began for Nintendo Switch in March, which is not the usual sales season. Our challenge, as we head into the year’s end, will be in our ability to gain the support of a wide range of consumers. Kimishima on download sales I would also like to touch on the progress we have made for our download sales. This figure shows the download sales of digital content for dedicated video game platforms compared to past years. Sales through the second quarter were the highest in our history for a sixmonth period. Download sales for Nintendo Switch highly contribute to increase of total download sales. Kimishima on Switch’s initial lineup, breakdown of sell-through rates and trends Our message at the financial results briefing in April focused on expanding the energy from the launch of Nintendo Switch and on the importance of maintaining its buzz throughout the year ahead, to maximize the installed base. Two new Nintendo titles went on sale in March at the same time as the Nintendo Switch launch, The Legend of Zelda: Breath of the Wild and 1-2-Switch. This was followed by the April release of Mario Kart 8 Deluxe, then ARMS in June and Splatoon 2 in July, generating non-stop consecutive release with titles that let you have fun with groups of friends or acquaintances. Our goal was to further promote longer play on Nintendo Switch. During that same period, several software publishers were able to offer an impressive lineup of titles. From our consumers’ perspectives, the sense was that there were many titles available early on that could help cement a decision to buy our hardware. This graph shows a regional breakdown of sell-through rates for five Nintendo titles. For Japan, the most impressive performer to date has been Splatoon 2. For Europe and the US, it has been The Legend of Zelda: Breath of the Wild. Worldwide, it has been Mario Kart 8 Deluxe with a strong selling. Each region shows different trends, but that said, we can see that no single title is monopolizing the market in any region. This graph shows the trends for Nintendo Switch console use. We can see that our consumers are actually playing their Nintendo Switch once they have it. The continuous release of titles has led to increasing hardware use, without any significant fall-offs. Kimishima on Switch sales This graph shows post-release Nintendo Switch sellthrough trends for the North American market. The above shows an overlay of sell-through figures together with Wii and Wii U data for the first years after release. While Wii and Wii U were released during the holiday season, it’s important to note that the Nintendo Switch launch was timed completely differently, in March. It now looks like holiday season sales for Nintendo Switch could catch up to the Wii figures. These are the figures for the European market. Similarly for the European market, sales figures are tracking to those for Wii. This graph shows sell-through trends for the Japanese market. The sell-through rates are clearly growing in Japan as well. We ended up with Nintendo Switch product shortages after worldwide demand exceeded our anticipated numbers. We might have seen further sales growth if we were better prepared from the start. Kimishima on how people are playing Switch, usage by household Cita:This indicates the Nintendo Switch gameplay trends. This chart is based on the figures for Nintendo Switch gameplay for registered Nintendo Account users, gathered via the Internet. There are three different Nintendo Switch play modes: TV Mode, where Nintendo Switch is docked and play occurs on a TV screen, and Tabletop Mode and Handheld Mode, where Nintendo Switch is removed from the dock. As the graph breaks it down, we can see how the different play modes for hardware use are classified, from the docked to the undocked experience. We can clearly see that consumers are playing to suit their own play styles. Kimishima: SNES Classic Edition / SNES Mini / Super Famicom Mini has sold over 2 million units Cita:The palm-sized Super Nintendo Entertainment System: Super NES Classic Edition, a home console that recalls the nostalgia for Nintendo’s 1990s hardware, went on sale overseas in September, and in Japan in October. Kimishima on 3DS’ lineup Cita:We have continued to introduce software titles to maintain the Nintendo 3DS business momentum. As you Kimishima on 3DS sales, should reach 70 million soon This graph shows the total Nintendo 3DS family weekly sell-through rates for Japan, the US, and Europe from the first week in 2017 to the second week of October. Even after the New Nintendo 2DS XL launch shown in blue, sales of other 3DS family hardware remained stable. Week 30 shows particularly high growth, and this spike was driven by the release in Japan of the Square Enix title Dragon Quest XI: Echoes of an Elusive Age. Even after Nintendo Switch sales began, sales of the Nintendo 3DS family remain stable, as you can see here. This graph shows Nintendo 3DS hardware and software sell-through rates in the US market from the first week of April 2017 through the second week of October in a year-on-year comparison for the past 2 years. The Pokémon series had a major impact on hardware and software sales in FY2017, resulting in a year-on-year decline in sell-through for FY2018. This graph shows Nintendo 3DS hardware and software sell-through trends for the European market. Although the figures for FY2018 are not as good for those of previous years, they are still firm overall. These are the figures for the Japanese market. For this graph alone, we include titles from other software publishers in the sales figures for software. In the domestic Japanese market, Dragon Quest XI: Echoes of an Elusive Age helped drive hardware sell-through upwards year-on-year. Nintendo 3DS sales in each region for both hardware and software have experienced no significant drop-offs, as shown above, and maintain the positive momentum we expected. We expect to reach the 70 million unit mark for cumulative series sell-in numbers for the Nintendo 3DS family soon. We will continue to work to make sure our business leverages this installed base this holiday season. Kimishima on Fire Emblem Heroes’ success, doing very well in the west Cita:We will continue on to Fire Emblem Heroes, released in February of this year. For this title, we listened to the voices of our consumers and provided continual updates. As the result, we are on track to meet our overall business objectives, including our profit objectives. Since this summer, we have been holding large-scale events, adding new characters, adjusting specifications, and running new promotional campaigns, all bringing about another increase in active users. Kimishima – Super Mario Run over 200 million downloads, version 3.0 increasing interest Cita:Super Mario Run has hit the 200 million mark for downloads. Overseas downloads comprise more than 90% of the total, and in spite of the difficulties in bringing a Japanese gaming application for smart devices to the global market, we were able to distribute a Mario game broadly, including to countries and regions not previously reached by our dedicated video game platform business.Fuente Los gráficos a los que se refiere los podéis ver en los enlaces que he puerto RE: Resultados fiscales 2o trimestre - Ibado - 31-10-2017 6 millones de 3DS vendidas con Swicth en el mercado está más que bien. RE: Resultados fiscales 2o trimestre - Yonyx - 01-11-2017 El gráfico que se puede ver aquí me parece realmente interesante y digno de destacar. A ver si alguien puede subir la foto, que yo ahora estoy en un ordenador ajeno y no puedo. http://nintendoeverything.com/kimishima-on-how-people-are-playing-switch-usage-by-household/ La foto con la demografía por edades y género también está bastante bien y es muy real (no como el 50% de mujeres que juegan videojuegos que leo a veces en medios "generalistas"). RE: Resultados fiscales 2o trimestre - chente - 01-11-2017 Osea, que menos del 20 % usa la consola como sobremesa únicamente. Un 30 % usa su modo portátil primordial mente. Y un 50% ambos modos. RE: Resultados fiscales 2o trimestre - zothenr - 01-11-2017 Ahí tenéis las gráficas. Sorprendente para muchos será que el 60% de los dueños de Switch tengan entre 25 y 44 años. RE: Resultados fiscales 2o trimestre - chente - 01-11-2017 A mi no me sorprende. De hecho fue algo que discutí con alguien por aquí mismo. El público de Switch es mayoritariamente adulto. Primero por el precio, segundo porque están tirando mucho de nostalgia y tercero porque el concepto, cuadra con el perfil de edad que nos han vendido en sus anuncios plublicitarios. |