[Hilo Oficial] JRPG - Versión para impresión +- 33bits (https://33bits.net/foro) +-- Foro: Temas de debate (https://33bits.net/foro/Foro-Temas-de-debate) +--- Foro: Videojuegos (https://33bits.net/foro/Foro-Videojuegos) +--- Tema: [Hilo Oficial] JRPG (/Tema-Hilo-Oficial-JRPG) Páginas:
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Re:[Hilo Oficial] JRPG (Hoy Radiant Historia) - Led Zeppelin - 05-04-2013 Hola. Es una pena que no llegase Radiant Historia, junto a Soma Bringer los jrpgs que más hecho de menos de NDS. Ya voy por el capítulo 10 de Fire Emblem Sacred Stones: Spoiler : Un saludo. Re:[Hilo Oficial] JRPG (Hoy Radiant Historia) - Dragon Slayer - 05-04-2013 Chrono Trigger Spoiler : Un ejemplo más claro es cuando... Spoiler : Es bastante interesante, la verdad. Re:[Hilo Oficial] JRPG (Hoy Radiant Historia) - Sir_Dekar - 06-04-2013 Chrono Trigger es al menos uno de los cinco mejores J-RPGs de la historia. Un imprescindible del género. A ver cuando lo rejuego después de tantos años... Re:[Hilo Oficial] JRPG (Hoy Radiant Historia) - Dragon Slayer - 06-04-2013 ¡¡CHRONO TRIGGER TERMINADO!!
Spoiler : Pero aquí no acaba la cosa y es que... Spoiler : No sé si ahora me sacaré otros finales pero quiero ver que es lo extra de la versión DS ya que... Spoiler : CHRONO TRIGGER┬á Re:[Hilo Oficial] JRPG (Hoy Radiant Historia) - Lion Roar - 07-04-2013 Te felicito, has terminado un verdadero juegazo. Spoiler : Re:[Hilo Oficial] JRPG (Hoy Radiant Historia) - Dragon Slayer - 07-04-2013 Spoiler : Re:[Hilo Oficial] JRPG (Hoy Radiant Historia) - Sir_Dekar - 09-04-2013 Fionel de GAF ha jugado Bravely Default FF (3DS), y ha publicado su opinión sobre el juego: I mentioned a few pages ago that people shouldn't have too much expectation for this game as the last half of the game is seriously flawed. Someone asked me to elaborate so I'm gonna try. There is no way I can explain why it is "seriously flawed" without spoiling the story but unless you do not mind a LOT of backtracking through a few of the dungeons, then you will likely feel discouraged about making it to the end. The story starts out pretty interesting but the further I got the more I felt like I just want to get this over with. Also the 4 main characters started out being likeable to "are you guys fucking idiots?!" in the end for me. Most people who reviewed the game complaint about the lack of the inclusion of button shortcuts to use brave/default during battle and thus hurts the pace in combat but personally I didn't find it too annoying. Battle animations are also very slow by default but it's bearable since you can hold down a button to fast-forward them. However, because of the nature of the Brave/Default system, they balanced the game in a way that you will either kill all normal enemies in a round or 2 by spamming Brave, or get eaten alive within the same timeframe since enemies hit HARD in the game, with the latter outcome being generally more likely when you encounter an ambush. There are normally next to no drawn-out battles outside of boss fights, which more or less renders defensive skills mostly useless and makes normal encounters strategic only in the sense of figuring out how to spread out your offensive skills so you can wipe X number of enemies in 1 round. This makes BD very different than traditional turn-based RPGs and your enjoyment will largely depend on your acceptance of this style. Most boss battles however are very well designed because they all have different attack styles and their own brave/default pattern, so you will need to know when to defend(default) yourself from their heavy-hitting attacks and when to go all out on them. There are quite a few ways to break the game and apparently make the game's challenge non-existant. I have not taken advantage of such "tricks" and have done almost no grinding to maintain the difficulty. Also I want to point out that, besides from a few annoying quirks like the lack of shortcuts to brave/default, the UI is simply beautiful and a joy to fiddle with. It's an old FF tradition that I'm happy they managed for this game. As somebody else also mentioned, the graphics and music is top-notch in this game. The graphics is some of the best use of 3D I have seen on the 3DS. The towns are nothing short of stunning when you first see them. However there are only slightly more than a handful of towns and there is not a lot of interactions in them. The dungeons also suffer from too much recycled themes/textures and layouts are a bit too old school to me. In the end this game has a ton of things going for it and did a lot of things right. Nevertheless anybody who played and finished (or nearly finish) will probably tell you that BD is indeed short of being the second coming of Christ (as another poster put it) because of some major filler contents and bad design choices. I have faith though the BD team has the potentials to make its sequel one of the best JRPGs ever to grace portable gaming. In the mean time it's great news that they're bringing this to the west > building more brand recognition > higher chance of getting a sequel and that thought makes my day. Re:[Hilo Oficial] JRPG (Hoy Radiant Historia) - Led Zeppelin - 09-04-2013 Hola. Pues menudo jarrón de agua fria con esas impresiones, ya que además de señalar en varias ocasiones que no hay que esperar tanto del juego, menciona que solo tiene un par de ciudades y que estas no son demasiado interactuables. Quizás el sistema de batalla esté bien y sea bonito, pero eso no es mucho más de lo que ofrecen los propios FF XIII de Toriyama ... Un saludo. Re:[Hilo Oficial] JRPG (Hoy Radiant Historia) - Ignis - 09-04-2013 >2013 >Esperando algo de SE Algunos no aprendeis Re:[Hilo Oficial] JRPG (Hoy Radiant Historia) - Dragon Slayer - 09-04-2013 No podía ser todo tan bonito... aún así me mantengo a la espera, ¿no se dijo que era de lo mejor de esta $quare €nix? Re:[Hilo Oficial] JRPG (Hoy Radiant Historia) - Led Zeppelin - 09-04-2013 Hola. (09-04-2013 14:06)Dragon Slayer link escribió:No podía ser todo tan bonito... aún así me mantengo a la espera, ¿no se dijo que era de lo mejor de esta $quare €nix? Realmente no ha habido demasiadas impresiones del juego, pero se esperaba bastante de él a ser un sucesor espiritual de Final Fantasy Gaiden (no recuerdo con que nombre llegó aquí): De este sí que se mencionaron cosas bastante buenas, por lo que se esperaba que este más o menos mantuviese lo mostrado en aquel y expandiese un poco la idea. Un saludo. Re:[Hilo Oficial] JRPG (Hoy Radiant Historia) - Dragon Slayer - 09-04-2013 Sí, el Final Fantasy: The 4 Heroes of Light, que creo que nos llegó en inglés. Recuerdo cuando vi el trailer en su día que el estilo gráfico no acababa de gustarme pero lo veo ahora y es bastante resultón. |