02-02-2017 23:56
Fuente: kyoto-np
Kimishima confirma que están mirando/considerando una sucesora de 3DS, ya que el mercado demanda una consola de estas características (factor de forma, peso, precio y demografía predominantemente infantil). El sistema co-existiría al lado de Switch.
Aonuma para la revista Edge:
Recordemos ahora lo que dijo Iwata sobre NX y que podría tener multiples variantes del mismo hardware a la iPhone/iPad si el mercado existe para tal cosa.
Kimishima confirma que están mirando/considerando una sucesora de 3DS, ya que el mercado demanda una consola de estas características (factor de forma, peso, precio y demografía predominantemente infantil). El sistema co-existiría al lado de Switch.
Aonuma para la revista Edge:
Cita:How about speeding up development processes? Does the Switch architecture mean you can unify your handheld and console software teams, enabling you to get games out more quickly?
There's an element of that, but it doesn't automatically mean things wil happen more quickly or more easily. Plus, Nintendo 3DS still has plenty of titles in development. The concept of the Switch is that you have a home console that you can take with you on the go, and in that respect it is both home console and handheld, but it doesn't mean for us that the concept of a dedicated handheld will just disappear.
Recordemos ahora lo que dijo Iwata sobre NX y que podría tener multiples variantes del mismo hardware a la iPhone/iPad si el mercado existe para tal cosa.
Cita:"Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."