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Versión completa: Reggie Fils-Aime: Somos conscientes de los errores cometidos y no se van a repetir
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zothenr

[Imagen: reggie-nd_960.0.jpg]

A List Daily caught up with Nintendo of America president Reggie Fils-Aime to ask him a number of questions regarding the future of Nintendo. It wasn’t long until the subject turned to the upcoming Nintendo NX platform and which lessons Nintendo has learnt with the well documented struggles of the Wii U. Here’s what he had to say.

“One of the things that we have to do better when we launch the NX—we have to do a better job communicating the positioning for the product. We have to do a better job helping people to understand its uniqueness and what that means for the game playing experience. And we have to do a better job from a software planning standpoint to have that continuous beat of great new games that are motivating more and more people to pick up the hardware and more and more people to pick up the software. Those are the critical lessons. And as I verbalize them, they’re really traditional lessons within the industry. You have to make sure people understand the concept, you have to make sure you’ve got a great library of games, and when you do that, you tend to do well.”

Fuente
Suena muy bien, a lección aprendida, pero sigue quedando el cabo suelto de siempre:

"understand its uniqueness and what that means for the game playing experience."

zothenr

Aquí está la entrevista completa:

Nintendo is riding high right now, thanks to the overwhelming success of Niantic’s Pokémon GO, a mobile game that has breathed new life into the franchise with a mainstream audience. With its incredibly successful launch, and Legendary Pictures developing a new Pokémon feature film, things will only continue to grow with the franchise.


Pokémon fever aside, Nintendo is focused on readying the world for its next console, which was a no-show at last June’s E3. After connecting with the mass market on Wii, Nintendo has lagged in a distant third place with Wii U in the current console landscape. But those who look further back will find that Nintendo had also failed to find a large audience with its GameCube before going back to the drawing board with the Wii.
Reggie Fils-Aimé discusses the company’s strategy as it prepares to unleash the Nintendo NX in spring 2017, and discusses the new marketing opportunities for the brand and its many franchises, in this exclusive interview with [a]listdaily from the Nintendo booth at E3 2016.

How are you seeing things evolving in the console space with Sony and Microsoft launching new consoles this year and Nintendo NX coming out in 2017?
Nintendo has a quite appropriate reputation of doing its own thing, so whatever Microsoft and Sony decide to do, that’s for them to manage. From a Nintendo perspective, we are focused first on making sure that the consumer understands [The Legend of ZeldaBreath of the Wild and some of the other games that we’ve highlight here at the show, Pokémon Sun and Moon, Pokémon GO, Ever Oasis and Mario Party Star Rush. There was a lot of content that we wanted to showcase at E3. We’ve done that. Now, we’re going to start moving forward communicating more and more about NX as appropriate. For us, it’s all about the right communication at the right time. We believe we’ve got some games that are going to continue to drive our momentum this holiday, and we believe we’ve got a strong concept for NX that we’ll unveil in the future.

Many thought Nintendo was in dire straits after GameCube failed to find an audience, and then Wii exploded. Are there lessons learned from Wii U that are being applied to NX?
Every time we launch a new platform, every time we launch a critical new game, we always learn. We always do our breakdown of what worked, what didn’t, and certainly we’ve done that with Wii U, and we continue to believe that the innovation of the second screen was a worthwhile concept. The games that we’ve launched on the Wii U are hugely compelling: Splatoon, Super Mario Maker, Smash Bros., Bayonetta 2, the Super Mario game, The Legend of Zelda. Arguably, if you line up all of the single platform games for Wii U and the other two platforms, we have by far the most unique games that are highly rated by consumers and highly rated by the media. So those things worked.
One of the things that we have to do better when we launch the NX—we have to do a better job communicating the positioning for the product. We have to do a better job helping people to understand its uniqueness and what that means for the game playing experience. And we have to do a better job from a software planning standpoint to have that continuous beat of great new games that are motivating more and more people to pick up the hardware and more and more people to pick up the software. Those are the critical lessons. And as I verbalize them, they’re really traditional lessons within the industry. You have to make sure people understand the concept, you have to make sure you’ve got a great library of games, and when you do that, you tend to do well.

What are some of the lessons learned from launching mobile apps?
We’ve seen that we can capture people’s attention in the mobile space. Certainly, we’ve seen that we can create an application that’s fun, distinctive, and that has all of that Nintendo charm. And certainly, we’ve seen a huge amount of consumer participation with the app, especially the WiiPhoto app. Wii photos are showing up all over the place. We’ll apply those lessons to the Fire Emblem game and the Animal Crossing games that are launching. In addition to those two, there are another two that will be launching between now and the end of our fiscal year. So we’ve got a strong pipeline of mobile activity that we’re going to continue to bring out into the marketplace.

What impact do you see smartphones playing as a feeder system into these franchises as you launch original mobile games?
Our overall mission is to make consumers smile through our intellectual property. There are four key pillars underneath that mission. One is our dedicated video game business. The second is mobile. The third is licensed merchandise, and the fourth is other entertainment best shown today by our partnership with Universal Studios. All of those we’re going to leverage to drive appeal for the IP. And as we do that, we’re going to monetize those in a variety of different ways. We believe that as a wide swath of consumers have an experience with Fire Emblem on mobile for example, that it’s going to lead them to purchase the full Fire Emblem experience that today is on our handheld. That’s the proposition and we think it’s a very sound strategy.

What’s the strategy when it comes to picking and choosing what to merchandise?
First, we want to be with the right partners. Vans is a great example, a fantastic partner. [Second] we want to be in the right places, meaning what are the retail outlets that these products are going to show up in? Third, we want to be the right intellectual property. We want to do this in a way that is a growing, sustaining type of volume—not hits and misses. From that standpoint, we’re looking at a wide range of categories. Wearables certainly are huge. Collectibles are a big opportunity. The relationship we have with companies like Hasbro and Mattel, bringing our intellectual property to some of their game elements like the Mario-themed Uno set of cards that we’re bringing back. There’s a lot of activity that we’re doing in the space. But the main thing is that we want this to be an upward trajectory growth business, not a cyclical business.

There’s a Froot Loops commercial where parents put their kids to bed and then play Super Mario Bros. What opportunities is this multi-generational gamer family opening up for things like merchandising and theme parks?
It’s opening up huge opportunities for us, and not only in theme parks, not only in licensed merchandise, but it’s opening a branding and marketing opportunity for our mainline games as well. We just launched a new ad, which is a millennial mom talking to her son around different things that he should do in his video game experience. Mom is telling the boy not to leave those coins behind playing Super Mario and which arrow to use to defeat Ganon in Ocarina of Time. It’s reinforcing that millennial parents grew up playing our content, and there’s a huge opportunity to pass on that love to their kids. We’ve gotten tremendous feedback from that ad, and it looks like it’s driving our business—both hardware and software. So there’s a lot of opportunities, especially for Nintendo to speak to millennial parents who grew up playing our product and now have an opportunity to pass on that love to their kids.

Is that going to be an advantage when it comes to launching a new console like the NX?
I surely hope so. Nintendo has been in this video game business over 30 years. We have a rich legacy of wonderful IP. Those are strengths that we have that our competitors don’t, and so leveraging those strengths as we drive our business forward is going to be critically important.

New theme parks are opening up all over the world. What opportunities create for Nintendo characters through Universal Studios?
It’s a huge opportunity. What has been really gratifying for me is that the teams between Universal and Nintendo are working tremendously well together. The Universal team not only has a wealth of experience in creating these immersive amusement interactive situations, but they also have a great affinity for our IP. What this promises for the guest at the Universal Studios theme parks is something that’s really magical.

We’re starting to see a difference in the way theme park people create attractions because they know now everyone comes in with smartphones. What does that open up for Nintendo, now that you have mobile games and apps?
You hit the nail on the head. These theme park designers are considering that so many of their patrons have a smart device. They’re thinking about what that means to the overall experience. I’m not going to share anything in this interview, but certainly the Universal team is aware of it. Certainly it is something that they are considering as they work with us to create this theme park experience.

Last year Nintendo had a big eSports presence, and we’ve seen eSports continue to grow. What role does Nintendo play in eSports today?
ESports is a big and vibrant community. We view it as a community. We’re fortunate that we have one of the most acknowledged eSports games in Smash Bros. We’re also fortunate that various eSports leagues have experimented with Splatoon and that looks promising. They’ve experimented with Mario Kart, which could be fun for younger consumer tier within the eSports area. So we’ve got the content to leverage into this area. It’s something that we’ve continued to look at, and it’s something that we believe can be a great way to reach out to our consumers.

Fuente
Está bien la entrevista, pero me falta alguna pregunta o mención en relacción a las third parties...

Que tienen franquicias claves, únicas y muy queridas está claro, pero este punto, junto con "que y como" será NX y su innovación, son dos incognitas importantes
Icaro, NX no va a tener apoyo third party como una PS4/One, tendrá apoyo de juegos como bravely Default, Monster Hunter y algunos nicho japoneses, poco más.

A estas alturas hay que asumir eso con nintendo.
(26-08-2016 11:25)seph1roth [ -> ]Icaro, NX no va a tener apoyo third party como una PS4/One, tendrá apoyo de juegos como bravely Default, Monster Hunter y algunos nicho japoneses, poco más.

A estas alturas hay que asumir eso con nintendo.

Lo sospecho también, pero mi duda es cual es el platenamiento de Nintendo al respecto...

¿Lo darán por hecho de incio y tratarán de llevar ellos solos adelante el barco fusionando su producción portatil+sobremesa?

¿Harán algún intento de facilitar la vida a las thrid en este sentido - técnica o estrategicamente?


Ahi está mi duda, en como van a encarar o definir su postura al respecto.
el facilitar la vida a las compañias externas ya lo intentaron con 3DS y WiiU. Con 3DS al final pudieron dar un volantazo a tiempo y salvar la situacion, con WiiU como se vio, no.
(26-08-2016 11:47)alone snake [ -> ]el facilitar la vida a las compañias externas ya lo intentaron con 3DS y WiiU. Con 3DS al final pudieron dar un volantazo a tiempo y salvar la situacion, con WiiU como se vio, no.

Entonces ¿damos por hecho que van a olvidar a las thrids del tirón y surtir ellos solos a la nueva máquina??


Añado información al respecto:

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No daré detalles sobre Nintendo NX hoy”, comenzaba explicando Iwata a los inversores de la compañía. “Pero viendo el poco apoyo a Nintendo 3DS y Wii U recibido por parte de compañías externas de desarrollo, estamos intentando ofrecer una solución al estilo Nintendo para Nintendo NX. En cuanto a la colaboración con editores de software o de sus juegos, tenemos varios proyectos en curso”.

De esta manera, Satoru Iwata dejaba claro que ya han empezado a hablar con las Third Parties para que participen en desarrollos para Nintendo NX y que, por si sus negociaciones fallasen, tienen un plan alternativo para sacar adelante el proyecto y convertirlo en todo un éxito ligado a la filosofía de Nintendo. “En el E3 recibimos varias propuestas para llevar a cabo iniciativas de colaboración”, continuaba explicando. “Los estudios japoneses mantienen relaciones y contacto constante con nuestro departamento de licencias”.

http://www.hobbyconsolas.com/noticias/nintendo-nx-iwata-habla-sobre-apoyo-third-parties-121126

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¿Qué pasará con las third party más importantes, tanto ahora como en el futuro con NX?


Scott Moffitt: Esa es una buena pregunta, y algo en lo que hemos pensado un montón. Existe una tendencia de que la gente se enfoque en ciertos desarrolladores o títulos. Pero si echas la mirada atrás, hemos tenido una gran relación con compañías como Ubisoft, que ha hecho algunos anuncios emocionantes esta semana [Nota: refiriéndose a los anuncios de Ubisoft para el E3, pero esperemos que no lo diga por el anuncio de Just Dance 2017 pra NX…], además de Capcom y Warner Bros. Ellos han sido fuertes, y continuaremos teniendo relaciones sólidas en el futuro.

Dicho esto, vamos a atraer más socios a nuestra plataforma, por supuesto, es algo que nos gustaría hacer, teniendo una pieza de hardware que proporcione interesantes posibilidades para que estas compañías puedan llevar sus creaciones a la vida, una de ellas ofreciendo una forma fácil de programar y trabajar, así como una base instalada [de consolas] lo suficientemente grande con fans que estén a la búsqueda de variedad de contenido.


Para todo jugador que se precie, un juego como The Legend of Zelda: Breath of the Wild es algo que no puede permitirse no jugar. Es un punto y a parte en la franquicia que ofrece a los jugadores una libertad increíble. Tu arsenal de juegos no puede estar completa si en tu casa no tienes un sistema Nintendo y este juego.”

http://www.nextn.es/2016/06/scott-moffit-nx-third-party-nintendo-errores/
hombre, yo no creo que avandonen a las C.E. (en realidad serian ellas a nintendo y sus clientes XD). Pero, yo creo que en vez de darles un año para que sacaran sus juegos, cosa que al final hicieron pateticamente mal (creo que pocos juegos de estas, sobre todo de EA, se libran de alguna tara que no te explicas como puede ser...), lo que haran sera empezar fuerte o al menos empezar con algunos lanzamientos importantes y que dentro del primer años ir viendo juegos que atraigan al jugador. Para intentar tener suficientes ventas y al menos en ese sentido, poder sacar ellos mismos juegos importantes.

Pero claro, no hay nada seguro en esto.

Wii vendio lo que no está escrito y quitando alguna como Ubisoft o Activision, el resto de compañias externas importantes (y no siempre), se dedicaron a sacar mierda. Y al sector completo (empresas y jugadores "haardcoree") puede que los usuarios casuals sean gilipollas, pero creo que son los que mas cabeza e idea tienen.
Cada plataforma está orientada a un público objetivo y es evidente que las de Nintendo no están orientadas al público de las sobremesas de Sony y Microsoft.

Tienen que enfocarse en atraer a Level 5 y Monster Hunter. Ese es el público que está interesado en sus plataformas.
(26-08-2016 13:09)EarthBound [ -> ]Precisamente, si alguna vez hemos estado cerca de cambiar eso, es ahora.

Eso no va a cambiar, ya esta arraigado.
(26-08-2016 13:06)Adol the Red [ -> ]Cada plataforma está orientada a un público objetivo y es evidente que las de Nintendo no están orientadas al público de las sobremesas de Sony y Microsoft.

Tienen que enfocarse en atraer a Level 5 y Monster Hunter. Ese es el público que está interesado en sus plataformas.

Y no hay más.

Y ya de paso si atraes a todos los indies que puedas como ha hecho Vita, pues genial.


Lo único que le pido a la consola es que sea cierto lo de que todos los estudios de Nintendo sacarán juegos para ella (es decir que sea cierto que será híbrida) y con eso ya me sobraría para querer comprarla.

Todos los juegos de third (que serán juegos salvo los indies, exclusivamente creados para ella la mayoría de veces) bienvenidos sean. Sobre todo si como digo son juegos creados por y para NX.
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