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Versión completa: THQ cancela "Insane" de Guillermo del Toro
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Cita:Publisher THQ said during an investor call today that it has canceled pre-production on Insane, its video game with director Guillermo del Toro.

"We have decided not to pursue further pre-production on Insane, and have returned all of our IP rights to Guillermo del Toro," said THQ president Jason Rubin.

Insane was previously in development at THQ's Volition Inc., the studio responsible for developing THQ's Saints Row and Red Faction franchises. The survival horror title was announced at the Spike Video Game Awards in 2010 by del Toro himself. It was originally slated for a 2013 release, planned as a trilogy of games.

"We have also stopped development for certain areas that are not productive for our new strategy," Rubin explained during a quarterly investor call today. "Consistent with this vision, THQ has made a few changes to previously announced projects. First, we made the determination not to pursue any casual Facebook games. Second, we will not be publishing casual mobile games, including those with Innovative Leisure. And third, we have decided not to pursue further pre-production on Insane, and have returned all of our IP rights to Guillermo del Toro. By canceling these explorations outside of our core business, we feel we can improve focus on our core game portfolio, which remains unchanged."

Fuente

"Hemos decidido no seguir con la pre-producción de Insane, y todos los derechos de la IP han sido devueltos a Guillermo del Toro."

Insane estaba siendo desarrollado por THQ Volition, el estudio responsable de desarrollar Saints Row y Red Faction. El survival horror de Guillermo del Toro estaba previsto lanzarlo para 2013 y habían planeado una trilogia de juegos.

Esto es lo que THQ ha comentado hoy:

"También hemos parado el desarrollo de algunas areas que no son productivas para nuestra nueva estrategia. Primero, hemos tomado la decisión de no seguir cualquier juego casual de Facebook. Segundo, no vamos a publicar juegos casuales para moviles, incluyendo aquellos de "Innovative Leisure". Y tercero, la decisión de cancelar Insane.
THQ necesita tanto el dinero que cancelaría a su madre si pudiera.