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Versión completa: [MEGAT├ôN DIVINO] Kickstarter de "Divinity: Original Sin 2" ya disponible
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Primero de todo, ambientemos:




El que gozó con el 1 va a estar muuuuuuuy contento con ésto:

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Cita:A couple of quick facts
  • Divinity: Original Sin 2┬áis a┬ásingle-┬áand┬ámultiplayer┬átop-down, party-based role-playing game with pen & paper RPG-like levels of┬áfreedom.It features┬áturn-based combat, a┬ástrong focus on systematic gameplay┬áand a┬áwell-grounded narrative.┬á
  • Divinity: Original Sin 2┬áis the sequel to the critically acclaimed┬áDivinity: Original Sin, winner of over┬á150 Game of the Year┬áawards and nominations. Winner of GameSpotÔÇÖs ÔÇ£PC Game of The Year 2014ÔÇØ.
  • Divinity: Original Sin 2┬áis currently in development for PC in English. Subtitles will be available in German, French, and Russian. Other platforms and languages may be announced at a later stage, once development is more advanced.┬á
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The theme of Divinity: Original Sin 2 is how your origins affect who you are and what chances you get in life. 

At the start of the game, you pick a single character and determine your starting stats, race, and origin story. 

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You'll be able to recruit up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivation to help you in your quest. 

This makes it possible for each companion to become a player character in multiplayer mode; every party member is equally important to the whole.

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In multiplayer, up to 4 players can play together, either cooperatively or competitively.

During┬ácompetitive questing, youÔÇÖll pursue different plot-lines from other players, often because your personal motivations are in conflict with those of the party.

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To loot or not to loot: You'll have to argue, reason, or duke it out.



There's no obligation to compete, of course. Many party members will manage to balance their own interests with those of the party. Should you find yourself in conflict, know that it's always possible to make up afterwards.  


The important thing here is that it's you who gets to make that choice.

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With each new conflict-- whether between dwarf and lizard or elf and human-- you and your party members will have to choose sides.



Like its predecessor,┬áDivinity: Original Sin 2┬áis a┬ágame about systems┬áand using those systems to┬áget your way. Before you know it, youÔÇÖll be manipulating the environment, using┬ánew types of elemental interactions, and exploiting peopleÔÇÖs weaknesses to achieve your goals.

That systematic approach now also applies to the narrative. A new dialog system will give you many more options to persuade both NPCs and your companions. You'll quickly discover that nearly all dialogs in the game are different depending on who is doing the talking.

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We're developing a new crafting system that provides you with good incentives to use crafting to its fullest.


We're also introducing┬áSkill Crafting, a new mechanic that lets you combine different skills and spells to create powerful new ones. With skill crafting, you can mix┬áa┬áÔÇ£silence"┬áspell┬áwith a ÔÇ£summon spiderÔÇØ spell to make a ┬áÔÇ£summon stealth spiderÔÇØ spell. A ÔÇ£rain"┬áspell┬ácombined with a ÔÇ£grease"┬áspell┬áyields a ÔÇ£grease rainÔÇØ spell. (By the way, wet grease explodes if it comes in contact with fire. Just another elemental bang to ruin your enemy's day.) And you can mix bleeding spells like┬á"lacerate"┬áwith a┬á"rain"┬áspell┬áto summon a tempest of blood.
 

If you're wondering why you'd want to do that, trying taking the "leech" talent (which heals you while standing in pools of blood), and you'll be singing "It's Raining Blood" in no time. 

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Divinity: Original SinÔÇÖs combat system was one of its most beloved features. Development onDivinity: Original Sin 2┬áwill focus on maintaining everything that made its predecessor so much fun, while still adding┬ánew types of tactical opportunities and challenges.┬á

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In addition to new forms of elemental interaction, we'll be adding things like push/pull mechanics (so you can, for example, push somebody into a surface you created), a cover system which will benefit rangers and magicians alike, and several new gameplay mechanics, like the ability to use Source Skills.
 


To use Source Skills you'll need to have "Source Points," and unless you're very powerful, chances are you'll only have one at a time. There are several ways you can recharge your Source Points, and some of them are downright wicked:


Dark Sourcerers can recharge their Source Points by absorbing the bodies of the fallen or by sucking the astral energy out of the spirits around them. (Visible to the party thanks to the new "Spirit Whispering" talent). You may be tempted to start cutting down everyone you see which (just like in Divinity: Original Sin), is just as valid a way of achieving your goal as becoming the village hero. 

Remember, though, that nothing free in life is truly free, and following the path of darkness will not be without its consequences...

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We're planning on adding tons more skill schools, talents, abilities & spells, and we're going to be building all of this on top of everything we've been doing for the soon-to-be released Divinity: Original Sin - Enhanced Edition. That means you'll have an enormous amount of character development choices, with hundreds of skills and spells to pick from.

Expect a long list of new creatures and enemies, plenty of new environmental interactions, and a big, varied world full of interesting characters and surprises.

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A more┬ágrounded and serious narrative┬áwill ensure that youÔÇÖll feel invested in the world, but rest assured that┬áwe won't forget to make you smile. We have a bigger narrative team now, meant to ensure that you'll have many interesting choices to make.

We will also include┬áan updated version of the editor┬áthat weÔÇÖre using to create the game. ItÔÇÖs becoming an incredibly powerful tool and weÔÇÖre very eager to see what youÔÇÖll come up with.
Two very different user interfaces will be supported - one for mouse & keyboard and another for controllers. If you play with controllers, you'll be able to use the same split-screen feature introduced in Divinity: Original Sin - Enhanced Edition. 

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Together with 4-player support, this means two couples, each on their own screen(s), could be playing online with or against each other! 
Supongamos que es cierto. Y que esto lo es también:
(12-08-2015 11:56)disgraciau [ -> ]- Kickstarter el 28 de Agosto.
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El 1 sin traducir y yo sin jugar, y tal y tal.
Una buena noticia, y de ponerlo en españolo desde el primer momento, puede que colabore con su kickstarted.
(12-08-2015 12:33)Jagang [ -> ]El 1 sin traducir y yo sin jugar, y tal y tal.
Una buena noticia, y de ponerlo en españolo desde el primer momento, puede que colabore con su kickstarted.
Hay una traducción para el juego, en la que participó Joanor. El juego es buenísimo, principalmente por el sistema de combate, que me atrevería a decir es el mejor que se ha creado en un videojuego. En historia sí flojea.

Estoy ansioso de catar la enchanced edition de una vez.
Si, pero me mandasteis que me esperara a la Enchanced para comprarlo. Ahora, saldrá el 2 antes que esa, y saldrá sin traducir....
(12-08-2015 13:08)Jagang [ -> ]Si, pero me mandasteis que me esperara a la Enchanced para comprarlo. Ahora, saldrá el 2 antes que esa, y saldrá sin traducir....

Lo que va a salir antes es el KICKSTARTER del 2 roto2
Ojala puedan traducir el segundo al menos, que el primero si no fuera por la comunidad seguiría igual...
(12-08-2015 13:08)Jagang [ -> ]Si, pero me mandasteis que me esperara a la Enchanced para comprarlo. Ahora, saldrá el 2 antes que esa, y saldrá sin traducir....

La Enchanced si que saldrá traducido, melón.

En cuando al anuncio, no tengo mucho interés por ahora. Tengo que jugar al 1.
Ya ya, pero que me hace gracia que se anuncie el 2 sin sacar el 1 para los pobres de inglés.
Pues ya es oficial. Aunque el kickstarter no es el 28, es el 26.

http://larian.com/news/announcing-divini...nal-sin-2/
Chris Avellone acaba de soltar la bomba insinuando que está dispuesto a trabajar en Divinity Original Sin 2 con o SIN meta extra para que lo añadan:

https://twitter.com/ChrisAvellone/status...3484252160
Bueno, preferiria que trabajara en un título donde el componente de acción-consecuencia fuera más importante. De hecho, me gustaría que Avellone fuera director de algún juego. Eso si que seria un megatón sisi
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