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Versión completa: La historia principal de The Elder Scrolls Online es 100% en solitario
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Cita:eurogamer[/url]"]The main story in The Elder Scrolls Online will be "100 per cent solo" so that you feel like "you're awesome, you're the hero", game director Matt Firor has revealed.

"The part of the IP we worked with the most to ensure it was the closest we could get it in an MMO to what it would be to a console, solo game, was, I'm a hero," he told GameInformer in a video interview.

"In the Elder Scrolls games you're always the hero, whether you want to be or not. You go out there and you kill the dragons; You kill Mehrunes Dagon in Oblivion; in Morrowind, you're up there fighting the Tribunal - those are huge, global, epic things that you don't want to stand in line to do in an MMO. The last thing you want to do is have the final confrontation with Mehrunes Dagon as he's stomping across the Imperial City, and you see like 15 guys behind you waiting to kill him because they're on the same quest.

"As MMO online designers, the thing we wanted to make sure we hit the most was that feeling that you're awesome, you're the hero. And we do that through a mix of technology, where when I am confronting a major foe in the game, I'm doing it in an instance where I am alone.

"And we have a whole part of the game that is 100 per cent solo," he said, "which is the main story, where the world focuses on you - you are the hero, everything you do is solo and the world reacts to you that way."

The Elder Scrolls Online was revealed at the beginning of May. It's a different beast to a single-player Elder Scrolls games like Oblivion and Skyrim. It has to be, as lag means real-time combat will suffer, and characters must be balanced to ensure a level PVP playing field.

The Elder Scrolls Online has traded the dirty realism of a single-player Elder Scrolls game for a cleaner, cartoon-exaggerated look.

In short, the 250 staff at Zenimax Online are making an MMO, not a single-player game. But the differences rankled among the vast Elder Scrolls community.

But Matt Firor welcomed the criticism. A healthy community is one that's passionate - one way or the other - about what you're making, he argued.

"Having been in MMOs for a very long time," he said, "I know and understand that community very well. And that is a very vocal community - a lot of the time vocal critics of what you're doing. But those people who take the time to pick your game apart, and sometimes they tell you things that you didn't know was wrong with the game - those are the people you want playing your game, because they're the people most invested in your game, because they care enough about it to complain.

"The worst situation for a game community to be in," he added, "is where no one posts on the boards because they don't care. If they post on the boards, they care. Even if they're not being so polite about it. But that's a fact of life: you're an internet game, you're on the internet, you have an internet community. And the internet community is always very vocal.

"So what you do is learn from it," he said. "You make sure you do the best job to deliver the best game that you can and they you go from there."

Matt Firor helmed production of Mythic Entertainment's well regarded MMO Dark Age of Camelot, released 2001.
"Y tenemos una parte entera del juego que es cien por cien solo, es la historia principal, donde el mundo se centra en ti - tú eres el héroes, todo lo que hagas es en solitario y el mundo reacciona a ti".
Ostias tronco, vaya novedad con respecto a los TES offline....

Bart_10

Este juego se la va a pegar pero muy mucho.
Hola.

Yo todavía estoy esperando a que dejen Skyrim más o menos jugable, a ver si para cuando terminen sus DLC/expansiones lo consiguen, que no quiero volver a pasar por la experiencia de Oblivion, extraños y cargas a cada paso.

Un saludo.
Mas les vale hacerlo F2P para al menos no caer a la ruina...

Bart_10

(19-05-2012 11:38)kakafuti link [ -> ]Mas les vale hacerlo F2P para al menos no caer a la ruina...

No se han gastado 300 millones de dólares para hacer un juego free to play.
(19-05-2012 11:43)Bart_10 link [ -> ]No se han gastado 300 millones de dólares para hacer un juego free to play.

Hoy en día si no eres WoW sólo te queda la opción del F2P o esperar a que tus servidores se vacíen poco a poco. Sino mira a Bioware con The Old Republic...
(19-05-2012 11:43)Bart_10 link [ -> ]No se han gastado 300 millones de dólares para hacer un juego free to play.

Pues que luego no lloren cuando no recuperen la inversion...
Un MMO con una historia completa solitaria...vale.
Intento verle el lado positivo a que la historia sea en solitario. Es decir, ¿por qué han hecho un MMO con la historia en solitario? ¡Tiene que tener algo bueno!
Suena a que buscan un pelotazo online, pero antes de pegársela hasta atrás prefieren que también tenga un monojugador de importancia por si las moscas. No da mucha confianza, la verdad.
Creo que parte de la razón es simplemente asegurarse unas ventas, los TES ahora venden mucho, si sacaran algo sólo online, con cuota y como competencia del WoW tendrían que cruzar los dedos para que el juego captara a la gente suficiente.

Pero ofreciendo un desarrollo single que será parecido al que ha conseguido vender un huevo de copias en anteriores juegos permitiendo además un mundo persistente, quizá atraigan a más gente. Es un poco lo visto con Demons Souls ¿No? Tú jugabas tu partida pero había una inclusión del multi importante, quizá sea un poco así pero ampliado lógicamente.

A saber en qué acaba, a mi el WoW no me entusiasma mucho y un Oblivion MMO (no he jugado al Skyrim aún) me pone todo berraco.

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