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Versión completa: El Action RPG Shiness podría salir en Wii U, PS4 y One sí reunen 170 mil doláres
Actualmente estas viendo una versión simplificada de nuestro contenido. Ver la versión completa con el formato correcto.
Con 140 mil doláres PS4 y One tendrían sus versiones. Si reunen 170 mil doláres en su campaña kickstarter, Shiness también saldrá en Wii U:

Cita:ShinessÔÇÖ Kickstarter now includes a Wii U stretch goal. If total funds surpass $170,000, Ynnis Interactive will bring its RPG to the eShop. That needs to happen in about a week.



https://www.kickstarter.com/projects/438269196/shiness

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Actualmente llevan reunidos 102 mil doláres, y faltan 6 días para que terminé la campaña kickstarter.
Espero que les quede bastante por pulir, porque esas animaciones de caminar casi me hacen llorar
Todo juego para Wii U es bienvenido. A ver si hay suerte y consiguen la financiación
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Planned platforms: PC Windows and Mac OSX (more if we are able to).
Release date: Q1, 2015 on PC, Mac.
Approx. gameplay time: 20 hours in the solo adventure mode, infinite for the online mode.
Language: We invented a full Language (more information further).
Subtitles: French, English, Brazilian Portuguese, German

Since Shiness is inspired of manga comic books (think about Dragon Ball & Naruto for example... ), it made sense for us to make our battle system a fighting game.

But since it's a RPG, we needed to have a certain level of strategy depth during fights. Far from traditional turn-based RPG systems, we wanted fighting and exploration to remain closely connected at each and every moment. Therefore, every fight happens directly on the main map with barely no transition between the fight and the exploration modes (the only difference being the summoning of the Arena), maintaining a fast rhythm and constant in-game action interactions !

We mixed magic and close combat to make the player come up with many strategies for defeating your enemies. Just like in classic Fighting Games you will be able to punch, kick, counter attacks, dodge as well as use combos!


Arena :

Just like in any fighting game, your foe and you will fight by throwing each other punches, kicks, devastating combos, spells, and so on. The arena is linked to one of the element (water, fire, earth, air) which interacting with your magical statistics and takes strategy to whole a new level: using a spell from the same element than the arena will drastically increase its power, range, or effect... But you should take into account that it does apply to your enemy as well

However, even if your character faces an enemy in a closed arena, your nearest teammates can interact with the fight.

Companions that you have configured before the battle will act according to what happens during your fight. Shiness' combat system is highly dynamic. Given its wide range of attacks, your hero will only be at his full potential if you memorize all specials combo combinations.

You could also do combos by completing successfully a series of actions. Those special attacks are more powerful and impressive.

Finally, you will be able to trigger some Hyper Modes, spectacular sequences which will change depending on the designs and powers of each character. By following a series of actions, the "Hyper Mode" will launch a devastating attack.

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Pues visualmente me encanta. Ese estilo visual, muy a lo Vesperia/Eternal Sonata me pone palote.
A mí los escenarios me recuerdan un poco a Xenoblade Chronicles y Tales of Xillia.



Y la OST pinta muy bien.