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Versión completa: Nueva info Quantum Break: Doble digital del actor y mezcla jugabilidad + serieTV
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Sobre los actores:

He says the studioÔÇÖs own new technology, combined with the power of the Xbox One means the developer is able to create ÔÇÿdigital doublesÔÇÖ of the actors from Quantum BreakÔÇÖs live action TV show.

ÔÇ£When I say we can tell better stories with the new hardware it means better facial animation, better, more realistic characters. In fact we're actually using digital doubles,ÔÇØ he says.

ÔÇ£That's the future of what we have right now. The characters look exactly like the actor. Every performance and every nuance is now captured from motion capture and translated on screen directly. So we're really capturing everything in the facial movements.ÔÇØ

The notion of ÔÇÿdigital doublesÔÇÖ, even on new gen hardware, is an ambitious statement to make. Hakkinen is confident however that the studio has been able to jump right across the uncanny valley and ensure characters look lifelike and wonÔÇÖt cause a sense of unease amongst



Sobre la mezcla juego + serieTV:

"It was during that time that the big series started to come out with HBO and whatnot, Lost for instance was one where people were buying the boxsets, and then watching the episodes at their own pace," he told the site. "Some are binging through it, some are watching one a day, some are watching one every other day or once a week, but all at their own pace.

"The great thing about it was each episode had its own three act structure and ended on a cliffhanger, which kind of prodded you on to see what happened next. [Creative director Sam Lake] got the idea from that, that this would be a fantastic fit for a video game, especially a video game that has very strong narrative, because we're telling the story over ten plus hours."

The idea in Quantum Break is to alternate between episodes of the game and the TV show. "The game and the show are designed to be built as one experience, to be experienced as one package. So you play an episode of the game, then you can unlock an episode of the show, play another episode of the game, and unlock another episode of the show, and so on.

"Without telling too much, you'll be looking at two different sides of the coin from a story perspective," Hakkinen hinted. "In the game you'll be following the story of one theme, in the show you'll be following the story of another theme. These are meshing together to form the whole experience."

If you'd rather not view an episode immediately after unlocking it, you can view it later - or even on another device. "Obviously we are not naive to the fact that some people may not necessarily want to watch some linear media when they slot out their gaming time. So once it is unlocked, it's unlocked for you to jump in or experience whenever you then so choose.

"So it could be you catch up on it through your tablet device or your mobile device on the bus to work, and then you get home and you're ready for the next experience."

Copypasteado vilmente de Neogaf, que a su vez han sacado de:
http://www.develop-online.net/interv...rative/0187411
http://www.oxm.co.uk/68253/new-quant...oryline-works/

Se entiende bastante en inglés,no? Si alguien no lo entiende puedo intentar una cutre traducción salchichera ( :'( como echo de menos a Chiquiza pa estas cosas┬á :-[)
mezcla jugabilidad + serieTV

[Imagen: wtf_applaud_gif.gif]
Por mi parte y al igual que con otros juegos, mi opinión es firme, a mi cuando el creador que quiere venderme un juego me insiste en "Cinematográfica", conmigo ya no cuenta. Salvo un alquiler de 3€ por mera curiosidad de fin de semana.
(18-12-2013 16:55)Rivera link [ -> ]Por mi parte y al igual que con otros juegos, mi opinión es firme, a mi cuando el creador que quiere venderme un juego me insiste en "Cinematográfica", conmigo ya no cuenta. Salvo un alquiler de 3€ por mera curiosidad de fin de semana.

Viendo Alan wake, les doy el pin de mi visa para que cojan el dinero que sea necesario.

Sephirot, se sabe desde el primer dia que sería juego+ serie. No entiendo el gif.
A mí lo único que me parece interesante es el aspecto de las decisiones y de la trama, por lo demás tiene una pinta a pelijuego que no puede con ella, y ya veo venir el diseño de niveles ultra encorsetado, la regeneración de vida y las explosiones por doquier.

Yopmoi, a mi me encanta Alan Wake, pero nunca me lo vendieron como algo peliculero, sino como juego, aunque luego tuviese cosas dignas del cine. Aunque de todos modos, si me cautivó fue porque suelo mojar las bragas con la temática del terror, no por otra cosa.
(18-12-2013 17:06)Rivera link [ -> ]Yopmoi, a mi me encanta Alan Wake, pero nunca me lo vendieron como algo peliculero, sino como juego, aunque luego tuviese cosas dignas del cine. Aunque de todos modos, si me cautivó fue porque suelo mojar las bragas con la temática del terror, no por otra cosa.

Viste la serie bright falls?? No te gustó?? Pues yo espero eso pero dentro del juego. Si hay una compañia en la que no me importa que haga una peli juego es remedy despues de Alan Wake.
Después del simulador de guardabosques, como que no me llama nada éste nuevo proyecto.