24-07-2013 19:22
Lo del título. Enlace aquí.
Edito de nuevo con la confirmación de Microsoft:
Confirma también su plan de utilizar cada Xbox One como devkit. Habrá más información en la gamescom.
Cita:Under the new directive, developers can set their own release dates and pricing, which should make the erratic nature of Xbox Live releases less problematic for creators who want to handle their own marketing.
Additionally, we have learned that Microsoft is drastically overhauling its certification process. The company will use a model similar to iTunes and is targeting a 14-day turnaround for an approvals. Instead of extensive code checking, the company will be looking for terms of service violations and significant bugs.
We've also been told, but cannot confirm, that every Xbox One unit can be converted to a debug console. Instead of specific hardware units, Microsoft can authorize a console ID to play pre-release code. This is in line with information we've received about a new process for beta tests. They will be run via hardware provisioning on Xbox One, with the process reportedly to be enabled for up to 25,000 users per test at launch. Given the ability to provision for beta testing, the ability to enable retail hardware for pre-release code seems feasible.
Edito de nuevo con la confirmación de Microsoft:
Cita:Our vision is that every person can be a creator. That every Xbox One can be used for development.  That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing.  This means Kinect, the cloud, achievements.  This means great discoverability on Xbox LIVE.  We'll have more details on the program and the timeline at gamescom in August.
Confirma también su plan de utilizar cada Xbox One como devkit. Habrá más información en la gamescom.