Primeros detalles del futuro GOTY del 2012
#1
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Primeros detalles del futuro RPG de South Park realizado por Obsidian Entertainment:

Cita:The first South Park: The Game details have emerged from the latest issue of Game Informer. As has already been reported, Fallout: New Vegas developer Obsidian Entertainment is developing the title. THQ will publish the game next year.

Details from the magazine include:

-The first game Parker and Stone have directly participated in, writing the script and the dialogue.

-Parker has always preferred silent protagonists in RPGÔÇÖs, so the playerÔÇÖs character will be silent.

-The playerÔÇÖs character will be fully customizable.

-Your character has a smartphone that acts as the primary game menu and has a facebook-like app show your number of friends you have and your current standing with the various kid factions.

-There are five classes, which are wizard, paladin, adventurer, rogue, and a fifth unannounced class.

-Obsidian is using the Dungeon Siege III engine.

-Obsidian developed a dynamic lip-syncing tool to accommodate changes to the script.

-Parker and Stone gave Obsidian 15 years of assets used during the show and a detailed list of approved textures and colors.

-Critical hits, cash rewards, experience, and consumables are in the game.

-Parker hates unskippable cutscenes.

-The humor will be more focus on the games they have played in the past but Parker mentions that games have lampooned other games before so they donÔÇÖt want to do exactly that instead they are focusing more on RPGÔÇÖs on how big and bombastic they can get sometimes.

Combat

-Combat system is like Paper Mario and the Mario & Luigi games.

-If player initiates combat they will attack first and vice versa.

-X button is for melee attacks, pressing it in well-timed succession will result in multiple hits.

-Timed inputs occur for defense as well for reduced damage.

-Obsidian doesnÔÇÖt want the player to have to sit and watch animations play out; theyÔÇÖre incorporating dynamic camera angels at certain times, such as a Ro Sham Bo attack that stuns an enemy.

RPG

-Enemy encounters are visible on the map.

-Soda are health potions and TweakÔÇÖs coffee is a haste item.

-There are melee and ranged weapons, as well as a lightning powered Okama Gameshpere that is a magic item.

-There is a Final Fantasy Materia like system in the game to augment weapons with various abilities like fire, poison, and electricity.

-There is a Summon System but they are not able to talk about it.

Collectibles

-There are collectibles to look for in the environments, some appear throughout the game while other are in specific areas.

-An example of a collectible is a Chinpokomon doll and a magazine, Chinpokomon dolls are not all the same model Obsidian are using various models that appeared in the episode.

Other

-When Obsidian were first coming up with ideas they show Parker and Stone a quest where you go into a cave and fight a giant bat boss that Ike is riding on, Parker and Stone said that the quest wasnÔÇÖt Southpark, that it was a generic video-game. Parker and Stone then mention a quest to get Kung Pao Chicken from City Wok, to readjust Obsidian focus.

-When they start making the town hub Parker and Stone realized that they a true layout for the town, so they had fun figuring out where everything went.

-There will not be any platforming, they tried jumping early on but it didnÔÇÖt seem right.

-They talk about how they have had to scrap level because the perspective wasnÔÇÖt right because everything is hand illustrated and hand animated.

-They talk about the challenges of making a comedy driven game, Portal 2 is mention, they say if Portal 2 dialogue was on top of a shitty game it wouldnÔÇÖt be as good, so they want to make a game that is as good as the dialogue.

Interview with Trey Parker and Matt Stone

-Parker and Stone really enjoy rpgs and they do think that rpgs are the best fit for southpark.

-They were asked of how making a rpg story differs for an episode, they say that the learning curve was be bigger than anything they have done other then their Broadway musical.

-Visual and Visual style seen in episodes like ÔÇ£Good Times With WeaponsÔÇØ, or the live action hamsters in ÔÇ£PandemicÔÇØ will not be in the game they want to keep a simple 2D style.

-Parker has been a lifelong gamers, he really likes rpgs because he like the singleplayer nature of them so he doesnÔÇÖt like or get MMOÔÇÖs. His favorite game is Oblivion.

-Matt when he was young used to play the old Infocom game and Wizardry and likes open world games like Arkham City, Infamous, Grand Theft Auto, Red Dead Redemption, and also hockey and soccer games. He mention that he is more of a button masher and remember Serious Sam because he likes to shoot shit and blow shit up but he is now more interested in games like Arkham City and he hasnÔÇÖt play a RPG in year because he got tired of walking everywhere. His favorite game is FIFA and he mentions getting his ass kick online by kids with English Accents.

-Lastly they joke how this Southpark game will be a cross between Obilivion and FIFA were ÔÇ£you gotta go kill a bunch of monsters and shit but you can only use your feet.ÔÇØ

Note: Some spoiler-like content below.

Story

-The player will play as the new kid in town, the main theme of the game is fitting in and being accepted.

-The story begins with your character participating in a live action role-playing game that the neighborhood kids started, which eventually evolves into a real adventure.

-Eric Cartman will greet your character and help you decide your class, which are wizard, paladin, adventurer, rogue, and a fifth unconventional class made up by Cartman.

Concept Art

-The first concept art is a ÔÇÿGnome MineÔÇÖ a concept, my guess underpants gnomes.

-The second concept art is ÔÇÿUFO Crash SiteÔÇÖ, it shows Kenny, Cartman, Stan, and Kyle in front of a military fence with a UFO further away in a forest surround in mountains.

-The third concept art is a ÔÇÿGnome/Crab People D.M.Z.ÔÇÖ label as a rough concept, it show a border fence with gnomes on one side and Crab People on the other side.

-The last concept art is ÔÇÿChristmas TownÔÇÖ a concept.

Fuente: gamingeverything

Detalle importante, utiliza el motor Onyx, así que la optimización será presumiblemente mucho mejor que de costumbre.
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#2
Cita
Hype x 100000000000000000000000

Más info miquel:


Cita:Here are some things I missed. The editor says the game look like an episode of southpark and there is one screenshot that I am not sure if it is a cut-scene or in-game but it definitely looks like it could be a screenshot of an episode of southpark.

Also you can explore the town between quests its a little vague it sound like walking around the town is 2D the writer mentions "exploration takes the characters from the left to the the right(and vice versa), but branching paths occasionally take them in the background or foreground to prevent the game for m becoming overly linear".

There are a few screenshot of combat, the editor mentions that encounters are like classic Final Fantasy that are presented from a side view. With every combat screenshot there is only the player and one other party member(Cartman, Kyle, or Butters), fight 2-5 enemies(Girls, Gingers, Hippies, Fantasy style, and Goth) at a time.
:o :o:o

Queremos scans Big Grin Big GrinBig Grin
#3
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Osea que es un JRPG?, no se si lo he entendido bien.
#4
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Cita:Osea que es un JRPG?, no se si lo he entendido bien.
No, parece un WRPG, pero lo que es el sistema de combate lo están comparando con JRPGs.

Me acabo de enterar que Chris Avellone no está metido en el proyecto. Cry CryCry Con lo que le pegaba... En fin, estará metido en cosas más gordas. ¿Se sabe algo del proyecto de The Wheel of Time? ¿Está vivo, muerto, fue un rumor... como está la cosa?
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