No Man's Sky presenta Frontiers, nueva actualización gratuita
#1
Cita
Han pasado 5 años desde su accidentado lanzamiento y el juego favorito de @Rivera nos sigue trayendo noticias en forma de nuevas características y mejoras.

Me parece sencillamente increíble cómo se han resarcido esta gente, con contenido gratuito tanto tiempo después. 





Algunas novedades: 

 
Cita:PLANETARY SETTLEMENTS
Clusters of trailblazing aliens have banded together to build planetary settlements. These pioneering settlements, full of life and promise, can now be found in inhabited systems all across the universe.
FOUND YOUR OWN SETTLEMENT
Earn the respect of the citizens to become overseer of your very own settlement. As overseer, you’ll be responsible for all aspects of the settler’s lives – naming the town, choosing what to build, commissioning festivals, resolving arguments, repelling the attacks of the Sentinels, and much more.
BREATHTAKING NEBULAS
Interstellar clouds have gathered in deep space to form spectacular multi-coloured nebulas, making space skies more beautiful than ever.
BASE BUILDING GRID MENU
The base building menu has been totally overhauled. Parts are now laid out in a clear grid, allowing fast access to even the rarest of parts.
As well as speed, this overview allows players to see the full range of available parts, helping bring diversity and interest to your builds.
EACH SETTLEMENT UNIQUE
Every settlement is procedurally generated, with unique buildings, neighbourhood layouts, colour schemes, and interior and exterior decoration.
MORE SAVE SLOTS
A new save streaming system has been implemented, making more efficient use of memory. Very large saves are now supported, allowing for thousands of hours of play.
The number of possible save slots has been increased from 5 to 15, and the save select screen now supports scrolling.
As this new save system changes the format of save data, all existing saves have been automatically backed up. On PC, these may be found under the new strbackup folder within your save directory, usually in C:\Users\<Username>\AppData\Roaming\HelloGames\NMS\
ENHANCED DESTRUCTION EFFECTS
Destruction is crunchier and more satisfying, with reworked visual effects for asteroid destruction, Exocraft crashes, crystal mining, terrain editing, and enemy explosions.
HELP SETTLEMENTS GROW
Settlements start off small and modest, with a sparse population and only a few buildings scattered around their town centre. Choose what to build and provide resources to construct new buildings and transform this ramshackle collection of dwellings into a flourishing town!
Different building types influence how your settlement grows. Build farms and factories to increase productivity, or choose to prioritise the comfort and leisure of your citizens with a more relaxed approach to frontier life.
HUNDREDS OF NEW BASE PARTS
Construct your own settlement-inspired bases with a huge array of new base parts. These detailed, high-definition parts are quick and easy to snap together, and yet produce a huge diversity of exciting sci-fi buildings. These new structural sets of timber, stone and alloy pieces create a tremendous range of possible building shapes.
Base parts grid Base parts grid Base parts grid Base parts grid
Over a hundred new decorative parts create all-new ways to add personal character to bases.
STEAM TRADING CARDS AND BADGES
Playing No Man’s Sky on Steam will now earn trading card drops, with a total of 15 cards available.
Collect trading cards to craft badges, and earn emoticons and backgrounds for your Steam profile.
DEFEND SETTLEMENTS FROM SENTINELS
Sentinels regard all pockets of civilisation with hostility, and as time passes, a prosperous settlement will inevitably draw sentinel attention. Research defensive buildings to keep the alert level low, or engage attacking drones in combat!
Combat effects – impacts, player weapon effects, Sentinel effects and more – have had a visual overhaul, creating a more dramatic and impactful experience for those who choose to take the fight to the Sentinels.
MORE SAVED DISCOVERIES
The number of discoveries that can be saved locally before uploading has been doubled.
SETTLER THOUGHTS
Glimpse into the inner lives of settlers with insight into their thoughts and intentions as they go about their daily business.
TWITCH CAMPAIGN
No Man’s Sky in-game rewards will soon be available to earn by watching streamers play the game on Twitch. Full details of how to sign up are available on the Twitch Drops page here.
The campaign will reward viewers with an exciting new set of items, including unique appearance customisations, base parts, exclusive companions, ships and more.
STREAMLINED BUILDING INTERFACE
The building UI has been totally overhauled. In placement mode, this new contextual menu allows quick access to scale, rotation and recolouring options. In the brand-new edit mode, builders can quickly select and edit any existing pieces in-place, without having to delete or replace them.
RESOLVE CITIZEN DISPUTES
Settlement life is not always harmonious! As overseer, you will occasionally be called upon to help resolve disagreements between settlers. Do your best to be a fair and compassionate judge, or cast blame widely and use the fines to boost the settlement’s finances – the choice is yours.
EARN RESOURCES FROM YOUR SETTLEMENT
A highly productive settlement can generate a steady income of lucrative products and substances. A populous, happy, and productive settlement will provide a generous supply of resources to its overseer every day.
ENHANCED ENVIRONMENTAL EFFECTS
Visual effects have been improved across planetary environments. Dust kicked up by Exocraft, Walkers, starships and radioactive vents now whorls with more depth and character, and fireflies will gather around the street lamps in settlements.
ADVANCED BUILDING CONTROLS
The basebuilding toolset has been expanded with several advanced controls. Free placement mode disables all forms of snapping, and allows parts to be placed inside other parts. This advanced mode allows builders to place parts wherever they choose – even in mid-air!
In addition, the ability to duplicate base parts makes it simple to quickly match your base’s existing style.
MOVE BASE PARTS
Re-architecting and renovating your bases is now easier than ever before, with the ability to pick up and move previously-constructed base parts.
MAKE IMPORTANT DECISIONS
Every settlement has a unique set of features, influencing the population, happiness, and productivity of its citizens. Keep these stats balanced to ensure a smoothly functioning society.
Under the governance of a thoughtful and benevolent overseer, a settlement may be able to rid itself of undesirable features such as radioactivity or parasitic eggs, and acquire desirable features such as well-educated citizens, or plentiful nanobots.
ENHANCED MULTI-TOOL EFFECTS
Wield a more impressive Multi-tool with revamped visual effects – the impacts and trails for the Boltcaster, Blaze Javelin, Scatter Blaster, Pulse Spitter, Plasma Grenade and Mining Beam have all been given a new breath of life.
CONTEXTUAL BASE PARTS
Structural base parts such as walls, windows and arches will now intelligently select an appropriate variation – foundation, mid or top – for their position within a structure, making it quick and easy to construct aesthetically pleasing and highly varied bases.
GREET VISITORS
Settlements attract visitors, and visiting aliens may request to join your settlement, both increasing and enhancing your population with their unique specialist skills.
SETTLEMENT INTERIORS
Settlements are composed of an assortment of building types – in addition to the Overseer’s Office, you will encounter habitations, factories, farmhouses, cafes and more. Every building is appropriately and uniquely furnished – with tables, chairs, crockery, lighting, storage, wall art, rugs, machinery, and much more.
EXTENDED CLOUD SAVING
Account-wide data such as cross-save Expedition rewards are now cloud synced, allowing access to these items across multiple systems when transferring save data via Steam Cloud or PlayStation Plus.
All non-consumable Quicksilver purchases, such as gestures and base building parts, are now treated as account-wide data rather than tied to a specific save slot.
NEW EXPEDITION SEASON
Expedition Three: Cartographers begins soon.
This community adventure has a different feeling from previous expeditions. Travellers will begin their journey with a technologically unique starship, featuring an advanced waveform engine and powerful frameshift catapult. Preparing this bespoke ship for flight is a specialised process, and travellers will need to thoroughly explore their starting world to escape the toxic atmosphere of planet Gisto Major.
As with previous expeditions, when the expedition time is up, you will have the option of converting your save data to a Normal mode save.
MONSTROUS COMPANIONS
The Cartographers expedition will allow travellers to earn a fertile monstrosity egg, which may be hatched into a monstrous companion. Monstrosities have a different voice when communicating, and their own unique set of personality characteristics.

Fuente: Frontiers Update - No Man's Sky (nomanssky.com)
[Imagen: firma.jpg]
Miembro de la iglesia Pachteriana. ¡ALABADO SEA EL PROFETA!
#2
Cita
Y el ioputa no baja a menos de diez pavos ni por equivocación. Tengo paciencia, espero poder darle cuando le metan raytracing o alguna cosa futurista en los gráficos.
[Imagen: 49599.png]
#3
Cita
No me llamaba nada al principio, pero leo a mucha gente que ahora es un juegazo. Quizá algún día le de un tiento... o quizá retome el Elite, a ver...
#4
Cita
Si, yo también llevo leyendo cosas buenas sobre él desde hace un tiempo. Tanto que me entraron ganas de jugarlo a ver que tal, aunque claro, a saber cuando...
Las canciones que las Híades han de entonar,
donde flamean los andrajos del Rey,
deben morir sin haberse escuchado
                                  en la sombría Carcosa
 
Switch Friend Code: SW-4591-5898-9874
#5
Cita
Luego empiezas el juego y no puedes jugar por que empiezas en planetas que te matan al minuto de empezar, goty.
#6
Cita
Cuanto más lo actualizan, más pereza me da. Lo compré de salida y si fué una mierdaca, ahora será la leche pero no me apetece nada meterme en un juego que parece tan complejo ahora cuando sigue sin tener un objetivo como tal.
#7
Cita
(02-09-2021 10:08)Revoc escribió:Cuanto más lo actualizan, más pereza me da. Lo compré de salida y si fué una mierdaca, ahora será la leche pero no me apetece nada meterme en un juego que parece tan complejo ahora cuando sigue sin tener un objetivo como tal.

Pero que hablas desgraciao xDDDDDDDD
Si te lo compraste, lo jugaste media tarde y lo tiraste a un rincón cuál trapo viejo HAHAHAHA

Yo sí le di mucha caña, a veces demasiada para lo que se llegaba a merecer.
Lo que sí es cierto es que cada vez que sacan una actualización da más pereza jugarlo. Yo te diría que es un juego que si realmente no te pica el gusanillo no lo vas a jugar.
#8
Cita
(07-09-2021 03:37)Rocore escribió:Pero que hablas desgraciao xDDDDDDDD
Si te lo compraste, lo jugaste media tarde y lo tiraste a un rincón cuál trapo viejo HAHAHAHA

Yo sí le di mucha caña, a veces demasiada para lo que se llegaba a merecer.
Lo que sí es cierto es que cada vez que sacan una actualización da más pereza jugarlo. Yo te diría que es un juego que si realmente no te pica el gusanillo no lo vas a jugar.

Mariquita le eché unas cuantas horas, según la play 25 horas, pero es que era lo mismito que el Minecraft.
Ves un planeta, entras recolectas materiales como un subnormal, crafteas lo que necesites y vuelta a empezar, nos vendieron la moto pero bien, una moto que ni arrancaba ni nah!

tontomany
(Ultima edición: 07-09-2021 22:43 por Revoc.)
#9
Cita
(07-09-2021 22:43)Revoc escribió:Mariquita le eché unas cuantas horas, según la play 25 horas, pero es que era lo mismito que el Minecraft.
Ves un planeta, entras recolectas materiales como un subnormal, crafteas lo que necesites y vuelta a empezar, nos vendieron la moto pero bien, una moto que ni arrancaba ni nah!

tontomany

Espera, pero si 25 horas no son nada, es lo que se pasa uno sentado en el WC durante 2 semanas aprox. no? hahaha
Estás comparando el No Manys a cagar? Muy fuerte lo tuyo, no me lo esperaba xD

verdeñoki
#10
Cita
Se aprende mucho leyendo en los foros Smile
[Imagen: 49599.png]
#11
Cita
Buscaos un hotel
[Imagen: firma.jpg]
Miembro de la iglesia Pachteriana. ¡ALABADO SEA EL PROFETA!
#12
Cita
(08-09-2021 11:31)goshe escribió:Buscaos un hotel

33Bits Hotel, por eso me lo traje aquí.


Salto de foro:


Usuarios navegando en este tema: 1 invitado(s)