23-08-2012 18:36
Cita:kotaku[/url]"]Tercera parte de la entrevista de Iwata con Kotaku, mini-resumen:
"We have reached an era where even a single-player game experience [can] have a social component that is very important," he said, skipping past any talk about Street Pass lights and going to the big picture. "And I think, again, that social component is mandatory."
"Of course the Internet does provide a lot of that interaction," he continued, "but it's not built for that purpose. For example, Facebook is something that connects you socially with a lot of different folks, but that doesn't guarantee that the people you are going to have interactions with via Facebook are interested in games. And what I'm saying is that I don't believe that the life experiences that you haveÔÇöand those might be with the people you are connected with on FacebookÔÇöare not equal to the gaming experiences you might have with a lot of different folks."
"I feel that we need to createÔÇöor presentÔÇöa gaming platform as the place to create that 'social graph' for folks who are in gaming circles, I guess. So that's kind of the reason for creating Miiverse."
When we looked at the timing of how we are going to be implementing it, [we said], 'Okay, when are the best points when people want to have social interactions and makes them want to reach out and say, "Me too," "I did that," "I feel the same way,"?' I think, on a very human level, that is what will give them a sense of satisfaction.
"If you look at gaming services, for example if you look at Xbox Live, one of the more traditionally or generally accepted features of the gaming service is the ability to play with folks at different locations at the same time," he said. "On the other hand, you're not always going to be available at the same time to play with each other. And of course we're going to have that service of head-to-head [multiplayer, when you are] on at the same time playing games against each other, but what we really want to do is create a place where folks who are playing by themselves will not feel like they are playing by themselves. They'll be able to share those experiences and have that empathy that we mentioned earlier."
- quiere que todos los juegos tengan un componente social
- Facebook está hecho para conectar a la gente, pero no garantiza que sean jugadores
- las experiencias en los juegos también son importantes
- la razón para Miiverse: sintieron la necesidad de crear una plataforma para los jugones
- habrá multijugador para enfrentamientos