16-10-2013 19:56
1. Y lo más importante: Con Xbox One, Microsoft ofrece el servicio de servidores dedicados gratis a propios y extraños (incluidos indies).
2. Además de los servidores, todos los desarrolladores podrán disfrutar de la nube para procesamiento y para que los jugadores guarden sus partidas.
3. Vince Zampella, de Respawn ofrece su experiencia con la nube: "it felt huge because thereÔÇÖs [extra] AI [soldiers] in there that brings the world to life" [...] "ItÔÇÖs better to do it on the cloud," Zampella said. "ItÔÇÖs more secure. ItÔÇÖs a better experience. It also lets us focus on the experience weÔÇÖre giving to you, the rendering experience, all that power. The more we can offload the better, because then we can do more locally on your box." In other words, if they calculate the grunt AI remotely, the Xbox One can spend more processing on graphics.
Para resumir el tocho: "Si se puede calcular la IA remotamente, la consola podrá dedicarse a los gráficos.
Además:
The cloud servers, Zampalla said, are "dedicated servers so thereÔÇÖs no host advantage. The game spins up fast." No host system has to be bogged down with that grunt AI. "When thatÔÇÖs handled on the cloud, now itÔÇÖs the same experience, itÔÇÖs not lagging for you. If IÔÇÖm the host, and IÔÇÖm calculating AI on my box or if weÔÇÖre both calculating AI on our boxes and we have different things..." That wouldn't be good. The cloud helps. To Titanfall's busy multiplayer design, perhaps it's essential."
Al usar los servidores dedicados la experiencia va a ser igual para todos los jugadores, la consola que sirve de host no va tener que calcular ninguna IA y para un juego como Titanfall esto es determinante.
http://kotaku.com/xbox-ones-free-dedicat...1446495827
2. Además de los servidores, todos los desarrolladores podrán disfrutar de la nube para procesamiento y para que los jugadores guarden sus partidas.
3. Vince Zampella, de Respawn ofrece su experiencia con la nube: "it felt huge because thereÔÇÖs [extra] AI [soldiers] in there that brings the world to life" [...] "ItÔÇÖs better to do it on the cloud," Zampella said. "ItÔÇÖs more secure. ItÔÇÖs a better experience. It also lets us focus on the experience weÔÇÖre giving to you, the rendering experience, all that power. The more we can offload the better, because then we can do more locally on your box." In other words, if they calculate the grunt AI remotely, the Xbox One can spend more processing on graphics.
Para resumir el tocho: "Si se puede calcular la IA remotamente, la consola podrá dedicarse a los gráficos.
Además:
The cloud servers, Zampalla said, are "dedicated servers so thereÔÇÖs no host advantage. The game spins up fast." No host system has to be bogged down with that grunt AI. "When thatÔÇÖs handled on the cloud, now itÔÇÖs the same experience, itÔÇÖs not lagging for you. If IÔÇÖm the host, and IÔÇÖm calculating AI on my box or if weÔÇÖre both calculating AI on our boxes and we have different things..." That wouldn't be good. The cloud helps. To Titanfall's busy multiplayer design, perhaps it's essential."
Al usar los servidores dedicados la experiencia va a ser igual para todos los jugadores, la consola que sirve de host no va tener que calcular ninguna IA y para un juego como Titanfall esto es determinante.
http://kotaku.com/xbox-ones-free-dedicat...1446495827