Iwata habla sobre el futuro de las portátiles
#1
Cita
Cita:kotaku[/url]"]"I think that if we are able to provide experiences on handheld devices that consumers cannot get on another device, then we will continue creating software and hardware going forward, and if it comes to a point when we're not able to do that, I think, yeah, you will see portable handheld gaming devices go the way of the Dodo, I guess."
...
"I think a lot of this discussion is based on the premise that the handheld gaming device market is shrinking or vanishing and I don't think that is true and I'd like to address that," he said. He turned to his MacBook Air as he began to cite some stats.
...
"As of last week, 3DS sales in Japan reached seven million, and that's the 77th week post-launch. If we look at DS and DS Lite which people were saying, ÔÇÿoh my gosh this thing is selling like hotcakes, it's crazy!' it reached the seven million mark at week 72. And for the Nintendo DS that was two Christmases. For the 3DS it's only been one Christmas. And we also had a large earthquake in Japan. And of course now there's a smartphone boom in Japan, we're right in the middle of it. [Note from Stephen: The Nintendo 3DS has sold 19 million units worldwide since launch, as of late June.]
...
"I don't think there's not a bright future for handheld devices but I understand that the competition, again with the rise of smart devices is different, and I do recognize that.
...
"I think within games you have two needs that people fill. One is the time-filler need. The other is that it's a very important time for me and I want to have a rich experience. Those are two separate needs, I think." His implication was that Nintendo handheld gaming satisfied the latter need in a way that smartphone gaming typically did not.
...
"The other thing is how much are consumers willing to pay to play. I think that consumers who are willing to pay money for a gaming experience are looking for something that is more rich and are willing to spend some of that valuable time on that experience. I believe that as environments change and as the world progresses we're going to have different ways in which people want to spend their time. That being said, I don't think we're going to see the desire to have, again, rich and deep sort of gaming experiences... we're not going to see that vanish. That's not going to go away."

Mini resumen:
- mientras puedan crear juegos y consolas que ofrezcan experiencias diferentes, seguirá habiendo portátiles
- no cree que el mercado de portátiles esté empequeñeciendo o desvaneciendo
- 3DS está vendiendo a mejor ritmo que DS a nivel mundial
- en japón va con cinco semanas de retraso pero la DS tuvo dos navidades
- cree que hay dos grupos de jugadores: los que usan los juegos para pasar el tiempo y los que quieren una rica experiencia
- también cree que hay consumidores dispuestos a pagar más dinero para que su experiencia de juego sea más rica y que eso no va a desaparecer

Más en el enlace.
#2
Cita
"hay consumidores dispuestos a pagar más dinero para que su experiencia de juego sea más rica"

Me temo que traducido significa "vamos a sacar dlcs a cascoporro". Que tengan cuidado que tengo la 3DS y como empiecen a tocarle los güitos igual WiiU no se viene a casa y me arrepiento de haber pillado 3DS como me ha pasado con PS360 ┬¼┬¼U
#3
Cita
El tema de los dlcs es dificil pararlo a estas alturas.

Yo me quedo con lo de los dos tipos de jugadores. Me parece que esto en wii lo tenían poco claro, a ver ahora con wii u.
[Imagen: TUgWv.png]
#4
Cita
(22-08-2012 10:33)JuanmaNPI link escribió:"hay consumidores dispuestos a pagar más dinero para que su experiencia de juego sea más rica"

Me temo que traducido significa "vamos a sacar dlcs a cascoporro". Que tengan cuidado que tengo la 3DS y como empiecen a tocarle los güitos igual WiiU no se viene a casa y me arrepiento de haber pillado 3DS como me ha pasado con PS360 ┬¼┬¼U
Se refiere a la diferencia de precios entre la AppStore y los juegos de Nintendo.


Salto de foro:


Usuarios navegando en este tema: 1 invitado(s)