Final Fantasy XV info Famitsu: Tabata (Type-0) co-director, consideran el PC...
#13
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eso de andar rogando por juegos pseudo-AAA que en PC a la mayoria ni le importa ya me tiene un poco cansado, con Dark Souls era entendible, ya con esto del The Division, etc, como que ya está empezando a ser un poco molesto.. ya ni me molestaré en firmar petitions ni ninguna tonteria de esas por estos supuestos "AAA"
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Redheads über Lover
#14
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(19-06-2013 15:28)├£bermensch link escribió:eso de andar rogando por juegos pseudo-AAA que en PC a la mayoria ni le importa ya me tiene un poco cansado, con Dark Souls era entendible, ya con esto del The Division, etc, como que ya está empezando a ser un poco molesto.. ya ni me molestaré en firmar petitions ni ninguna tonteria de esas por estos supuestos "AAA"

Bueno tampoco eso eso, que la saga FF es importante. Podria significar el acercamiento de mas JRPGs al PC... cosa que ojala ocurra.
En el corazon llevo la miel, los platanos, y los muñecos de Lego que montan en serpientes.
#15
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(19-06-2013 16:01)Joanor link escribió:Bueno tampoco eso eso, que la saga FF es importante. Podria significar el acercamiento de mas JRPGs al PC... cosa que ojala ocurra.

Yo creo que nada que ver, XV en PC no acerca el jrpg al PC un pimiento, acerca juegos de acción, diría yo roto2
#16
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Rivera...

JRPG es "Japanese role-playing game"  roto2
#17
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(19-06-2013 16:04)mike link escribió:Rivera...

JRPG es "Japanese role-playing game"  roto2

Pues... por eso, ¿no? roto2
#18
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(19-06-2013 15:28)├£bermensch link escribió:eso de andar rogando por juegos pseudo-AAA que en PC a la mayoria ni le importa ya me tiene un poco cansado, con Dark Souls era entendible, ya con esto del The Division, etc, como que ya está empezando a ser un poco molesto.. ya ni me molestaré en firmar petitions ni ninguna tonteria de esas por estos supuestos "AAA"

¿Y qué más te da?
#19
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Que consideren tambien Kingdom Hearts III por favor, asi me voy al PC directamente xD
#20
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(19-06-2013 16:07)Bart_10 link escribió:¿Y qué más te da?

Que se está volviendo una costumbre, y yo personalmente no la comparto, al final si sacan o no, siempre encuentran la excusa para andar quejándose
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Redheads über Lover
#21
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Famitsu this week has new details on Final Fantasy XV.
The details ranges from staff information to expanded character descriptions to random development tidbits from a lengthy interview with director Tetsuya Nomura.
Get all the details below.
Staff
  • Director and Character Designer: Tetsuya Nomura
  • Co-Director: Hajime Tabata
  • Total Visual Director: Takeshi Nozue
  • Composer: Yoko Shimomura
  • Producer: Shinji Hashimoto
Characters
  • Noctis Lucis Caelum (CV: Tatsuhisa Suzuki) ÔÇô The Crown Prince of the Lucis kingdom. Due to an accident during his childhood, he can see the ÔÇ£lightÔÇØ from the heavens which foreshadows a personÔÇÖs death. (Basically, he has eyes that let him foresee a personÔÇÖs death. That imminent death is symbolized by a ÔÇ£lightÔÇØÔÇöcue ÔÇ£eyes that can see the light of expiring soulsÔÇØ in the trailer.) Noctis dislikes the strict and rigid rules of the kingdom and acts as he pleases, thus causing trouble for his peers. He is a man of great confidence, but the most important thing about him is that he protects his friends.
  • Gladiolus Amicitia (CV: Kenta Miyake) ÔÇô The eldest child of the Amicitia house. HeÔÇÖs the ÔÇ£shieldÔÇØ of the royal family and is sworn to protect them for generations. He has a powerful physique and a ÔÇ£raptoresÔÇØ tattoo on his arm and breast. He raised Noct from his early childhood days and considers him his brother, almost surpassing the relationship of a family. He has a very good relationship with the royal family and is their sworn friend. He wears but a jacket over his bare chest and is a tough guy who shaves one side of his head.
  • Ignis Scientia (CV: Mamoru Miyano) ÔÇô A young man who and close friend of Noctis since early childhood. He us composed and serious, and received a special education for gifted children in order to work as a staff officer for Noctis. He acts as the understanding consultant for the clumsy Noctis, whom he follows, and wears glasses with swept back hair.
  • Prompto Argentum (CV: Tetsuya Kakihara) ÔÇô A woman-chasing mood maker who has been quite different from Noctis and friends since their childhood days. He was their bad companion. He minds his childhood friends and has a different social status. In that extent, it seems like he wants to be useful to his friends. He is a bit shorter than Noctis and wears a sleeveless shirt and has messy blond hair.
  • Cor Leonis (CV: Hiroki Touchi) ÔÇô A stubborn military man who has sworn his loyalty to the his country and NoctisÔÇÖ father, King Regis. He is the commanding officer of the elite imperial guards. Known as the ÔÇ£Immortal Shogun,ÔÇØ he is extremely powerful and one of the top three soldiers in the Lucis kingdom. He is strict with Noctis and his friends. He is sensitive to smoke and is a fellow practitioner of austerities in order to watch Noctis and the others attentively. (I assume it means he dislikes smoke but he bears with Noctis and the others, one of whom must be smoking, as he wants to watch over them.) He is a middle-aged, short-haired man with a grim face.
Interview
  • Square Enix suggested the change from Final Fantasy Versus XIII to Final Fantasy XV two years after the gameÔÇÖs announcement in 2006.
  • It was possible the game would still retain its original name, but the ultimate decision to change it to Final Fantasy XV was decided when Final Fantasy Agito XIII was renamed Final Fantasy Type-0.
  • Sometimes, the timing for such decisions is difficult, but it was publicized after all of the departments settled on it.
  • The decision to move to PlayStation 4 and Xbox One was made two years ago. At the time, it was still expected to be cross-generation (on PlayStation 3, as well).
  • Final Fantasy XVÔÇÿs re-announcement was planned for 2012, but it was postponed for various reasons. The life span of current generation consoles became a problem.
  • I did a lot of trial and error on current generation consoles, as I wanted to try various things and squeeze out too much from the hardware. That was the inception of switching completely to next-gen, which was suggested by the company.
  • There were a lot of things I wanted to do and present so they became my main concern. I wanted to make everything as seamless as possible, thus it was necessary to put all of the action into the [hardware's] memory. All of the character data is persistent. As the player fights a vast amount of diverse enemies on a huge map, it puts considerable load on the memory. Thus, I had to make the choice to switch to next-gen at all costs.
  • I wanted to make an action-based Final Fantasy game. I toyed with the idea of switching to a first-person point of view and making Noctis the only playable character, and even getting rid of the UI completely. But that would have eliminated any resemblance it had to a Final Fantasy game.
  • A Final Fantasy game has battles with numerical values (damage counters, as in Final Fantasy XIII and previous games, we assume). Damage is displayed in numerical values and the player has to manage HP and three playable characters whom he can switch between freely. There is plenty of co-operation and the player will be aware of the activity of characters outside the party. (It seems that all five characters fight and travel together, but the party is limited to three participants.)
  • Thanks to next-gen hardware, I could include destruction, warping to high altitudes, and map changing.
  • Final Fantasy XV development is being ported from DirectX 11-based hardware. ItÔÇÖs the reverse of our approach until now, where we target this generation of hardware.
  • ThereÔÇÖs no difference in media story between PlayStation 4 and Xbox One, as theyÔÇÖre both using Blu-ray. The final specs depend on how close the machines can match the ÔÇ£original Final Fantasy XVÔÇØ developed in DirectX 11. As we are using over-specification hardware to develop Final Fantasy XV, I canÔÇÖt say how much the final, optimized versions will differ yet.
  • Currently, we arenÔÇÖt considering a PC version, but it ultimately depends on demand. Right now, it would take a fairly expensive gaming rig to play the game at full specs but we will consider it if demand is high enough.
  • We are developing the game with Luminous Studio and team original sections, and are also using middleware. In the future, there are plans to integrate it into Luminous Studio.
  • Once the game engine was completed, both teams, Final Fantasy XV and the Luminous Engine teams, continued working on the engine while simultaneously developing the game.
  • Luminous Studio features a fully operation camera thatÔÇÖs being optimized [for Final Fantasy XV]. Sometimes, thereÔÇÖs stuff weÔÇÖre changing, too. It [the camera] is aimed at the people at Visual Works (Square EnixÔÇÖs talented CGI production studio).
  • There has been some changes in the staff. Hajime Tabata is the co-director and Takeshi Nozue is the Total Visual Director. Nozue is a member of Visual Works, but we are now developing games together. As he is overseeing the visual production, the difference between real-time scenes and pre-rendered (CGI) movies is almost negligible. ÔÇ£Look Development,ÔÇØ a technique developed and coined by Visual Works, is used in Final Fantasy XV. It is very similar to AgniÔÇÖs Philosophy in that it allows pre-rendered movies to be produced and dropped into Luminous Studio and played in real-time.
  • NoctisÔÇÖ level in the E3 2013 trailer is quite high, so he is able to use many weapons and warp freely. Players wonÔÇÖt be able to use all of those skills from the beginning of the game.
  • The starting point is the Kingdom Hearts seriesÔÇÖ simple and exhilarating action feeling. ItÔÇÖs not difficult. Most things can be performed intuitively. I am also considering each difficulty levelÔÇÖs specific operation procedures. Companions support the player with co-operative attacks and respond to situations with autonomous actions. The battles will be varied.
  • In Final Fantasy XV, it is possible to free-run towards monsters outside the map, as well as ride on monsters and aim at specific parts of their bodies.
  • There will be flashy situations and boss battles like the Leviathan battle [shown briefly in the trailer] in which it is causing a water tornado and the player is jumping between collapsing buildings.
  • The feeling of speed is importing during battle. The player can freely control the characterÔÇÖs movements, but spectators (people watching, not playing) might lose track of whatÔÇÖs going on.
  • IÔÇÖm having some trouble with the [game's] motion. ItÔÇÖs simple to make it realistic, but there are still issues occurring. IÔÇÖm constantly rebalancing the game so it looks realistic and plays well.
There are a few more bullets, but they appear to be from last weekÔÇÖs online interview, which is probably best to read in full through here.


http://gematsu.com/2013/06/final-fantasy...t-detailed
#22
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Digo yo no tenemos un hilo oficial de FF XV para poner todas estas cpsitas y asi no tenerlas desperdigadas por el foro? XD yo estoy editando la pagina principal del hilo pero por block de notas y luego lo paso todo al hilo XD pero como cada vez hay mas info se esta haciendo interminable, ahora me pondre a traducir lo que ha puesto indi, algun traductor buenk en internet?

Un saludo
#23
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Tetsuya Nomura habla sobre varios aspectos de Final Fantasy XV

Tetsuya Nomura, director de Final Fantasy XV, ha revelado en la revista Famitsu nuevos aspectos de este título que se volvió a presentar en el pasado E3, ahora con este nuevo nombre.

Sistema de batalla

Por una parte, sabemos que el sistema de combate estará basado en el de Kingdom Hearts, y que está diseñado para ser intuitivo. Habrá batallas cooperativas, pero también en solitario. La velocidad tendrá mucha importancia, y comprende que al ver un combate puede ser difícil de comprender para el que lo ve, no así para el que lo juega.

Aparentemente, podría haber batallas evitables como en Final Fantasy XII y XIII, con los monstruos visiblemente presentes en el mapa, para aquellos que no quieran enfrentamientos obligatorios y aleatorios.

Las batallas vistas en la demo del E3 (que podéis ver más abajo) muestran a un Noctis de alto nivel, por lo que varias de esas habilidades no estarán disponibles desde el principio.

Tecnología y equipo

Sobre el motor gráfico, Nomura explica que es una mezcla del motor original y del Luminous Engine, el espectacular motor presentado por Square Enix para la nueva generación. Nomura comenta que hay planes de "integrarlo en el Luminous Studio", por lo que parece que habría posibilidades de verlo íntegramente realizado con esta nueva tecnología.

La versión de PC no se descarta, pero tampoco está planeada. Nomura comenta que si hubiese suficiente demanda ÔÇôalgo que considera poco probable en JapónÔÇô lo tendrían en cuenta.

Por último, revela que Hajime Tabata es el codirector del juego, Takeshi Nozue es el director artístico, Yoko Shimomura es el compositor y Shinji Hashimoto hace las veces de productor.

Fuente: Vandal
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#24
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(19-06-2013 15:20)Cyberio link escribió:Que lo saquen en PC, pero de ser una plataforma online que sea Steam y no la suya esa rara.

Gog.com  sisi



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