33bits
[Hilo Oficial] Outcast: Second Contact - Versión para impresión

+- 33bits (https://33bits.net/foro)
+-- Foro: Temas de debate (https://33bits.net/foro/Foro-Temas-de-debate)
+--- Foro: Videojuegos (https://33bits.net/foro/Foro-Videojuegos)
+--- Tema: [Hilo Oficial] Outcast: Second Contact (/Tema-Hilo-Oficial-Outcast-Second-Contact)

Páginas: 1 2 3 4 5


RE: Outcast: Second Contact - Tas - 15-11-2017

(15-11-2017 18:43)Sefer escribió:Para donde vas a escribir?

Si tengo ganas de hacer algo con el juego, que no lo se aun, lo hare en Akihabara Blues.


Outcast: Second Contact - Sefer - 15-11-2017

(15-11-2017 20:34)Tas escribió:Si tengo ganas de hacer algo con el juego, que no lo se aun, lo hare en Akihabara Blues.

Ah, ya pensaba yo que sería en el otro sitio.


RE: Outcast: Second Contact - Tas - 15-11-2017

(15-11-2017 20:38)Sefer escribió:Ah, ya pensaba yo que sería en el otro sitio.

roto2


RE: Outcast: Second Contact - Janito - 15-11-2017

(15-11-2017 20:38)Sefer escribió:Ah, ya pensaba yo que sería en el otro sitio.

Cuidado con decir el nombre no vaya a ser que se aparezca voldemort o algo roto2:


Outcast: Second Contact - Sefer - 15-11-2017

(15-11-2017 21:13)Janito escribió:Cuidado con decir el nombre no vaya a ser que se aparezca voldemort o algo roto2:

Tu también te has ido a Makinavaja Blues?


RE: Outcast: Second Contact - Janito - 15-11-2017

(15-11-2017 21:22)Sefer escribió:Tu también te has ido a Makinavaja Blues?

No, yo estoy en la que no debe ser nombrada y MeriStation.


RE: Outcast: Second Contact - Makstery - 15-11-2017

¿Estas en todasgamers?


RE: Outcast: Second Contact - Rivera - 15-11-2017

ToTasGamers.


Outcast: Second Contact - Sefer - 15-11-2017

(15-11-2017 21:31)Janito escribió:No, yo estoy en la que no debe ser nombrada y MeriStation.

La que no debe ser nombrada es HB, a GTM ya la he nombrado en el hilo del Mario roto2cafe


RE: Outcast: Second Contact - daimaoh - 16-11-2017

Análisis del juego por parte de 3DJuegos

http://www.3djuegos.com/juegos/analisis/25683/0/outcast-second-contact/

Cita:7/10
+Volver al planeta Adelpha es una experiencia fantástica
+La exploración y la libertad de acción
+Gráficamente es un título atractivo, aunque no espectacular
-El sistema de combate se siente anticuado
-Algunos errores y un sistema de control algo ortopédico




Parece ir en la dirección en la que apuntabais varios compañeros que ya lo habeis probado.


RE: Outcast: Second Contact - daimaoh - 25-11-2017

Parche para la versión de PC:


Cita:
  • Controls have been enhanced and inertia of movement lowered.
  • Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".
  • The responsiveness of jumps has been improved.
  • Slight adjustments to jumping behaviour when in air.
  • The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.
  • The contents of ammo boxes have been rebalanced.
  • A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.
  • Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.
  • A display issue that caused Naarn to not properly display in some instances has been fixed.
  • Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)
  • Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.
  • A target frame rate option has been added.
  • Ultra-widescreen support (21:9) has been implemented.
  • Implemented automatic surround sound support, in cases where adequate hardware is detected.
  • Audio options with separate volume controls have been added to the options menu.
  • The audio mixing has been rebalanced.
  • Snowfall animation at high frame rates has been improved.
  • CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.
  • Multiple crash fixes, in particular when using Daokas, have been implemented.



Y parche para la versión de consolas:

Cita:Critical Fixes :
  • Fixed a memory corruption causing a random crash after killing a group of Spiders.
  • Fixed a rare crash when a NPC is eating food.
  • Fixed potential crash that could occur when attempting to deliver a dead TwonHa to Zolass.
  • Fixed potential crash in Mountain when NPC drops rocks on Mill.
  • Fixed potential crashes which were occurring when changing worlds.
  • Fixed an issue that caused some characters to get stuck in bodies of water.
Gameplay Fixes :
  • Fixed an issue which caused Naarn to not spawn.
  • Fixed an issue that occured when purchasing the Magwa in Shamazaar.
  • Fixed several cinematic playback issues.
Features/Improvements :
  • Improved Cutter’s control responsiveness and reduced lag.
  • implemented support of 7.1 audio settings.
  • Added the ability to balance the volume of the Music, Sfx, Ambients and Voices.
  • Adjust the audio settings of some voices.
  • Adjust the amount of ammo.


Disponible para descargar desde YA, exceptuando el parche versión Xbox One que llegará la semana que viene.


Outcast: Second Contact - xecollons - 25-11-2017

Qué tal el juego en sí? No como remake, sino como juego para los que no lo jugamos en su día.

Enviado desde mi MI 5s mediante Tapatalk