[Hilo Oficial] Nintendo Switch - Versión para impresión +- 33bits (https://33bits.net/foro) +-- Foro: Temas de debate (https://33bits.net/foro/Foro-Temas-de-debate) +--- Foro: Videojuegos (https://33bits.net/foro/Foro-Videojuegos) +--- Tema: [Hilo Oficial] Nintendo Switch (/Tema-Hilo-Oficial-Nintendo-Switch) Páginas:
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RE: Nintendo Switch - Ibado - 08-06-2018 Ah guay... me lo apunto. RE: Nintendo Switch - zothenr - 08-06-2018 Podríamos tener versión Switch de Hitman 2, así se ve en el código de la web oficial del juego: Nintendo Switch - Sefer - 08-06-2018 (08-06-2018 11:08)[DNC] escribió:Pues es un poco rollo Ghost Trick. Suena bien, voy a tener que visitar el norte RE: Nintendo Switch - chente - 08-06-2018 (08-06-2018 11:08)[DNC] escribió:Pues es un poco rollo Ghost Trick. Es un juego que salió muy mal optimizado para Switch. Después de los parches no sé cómo quedó pero me suena que se veía muy borroso y rascaba. Dinos qué tal cuando lo pruebes. RE: Nintendo Switch - zothenr - 08-06-2018 RE: Nintendo Switch - zothenr - 08-06-2018 RE: Nintendo Switch - zothenr - 08-06-2018 La versión de UE4 para Switch no soportaría el juego online Just like other consoles, All-Star Fruit Racing is arriving on Switch this summer. But the Switch version will be missing a key feature from other platforms: online play. Developer 3DClouds took to Reddit and explained the situation in-depth. All-Star Fruit Racing is using Unreal Engine 4, which apparently doesn’t have any online-supported titles on Switch currently. If 3DClouds pursued online multiplayer for Nintendo’s console, the team would need to spend a lot of time and money to make it happen. Below is 3DClouds’ full explanation: “Hey guys, we have clarified the situation on Facebook and will do the same here: We apologize for our previous replies, they told only pieces of the story, let us explain fairly and thoroughly why we came to this decision: We launched our game on Early Access on Steam without multiplayer mode (the game is still in EA) because we are a small team, this is our first game developed, and we didn’t knew whether PC players would like to have this mode or not. Soon we found out that everyone was asking for it but we needed time to implement this mode which is not as “simple” to develop as all the other ones. We hired a qualified developer to make it and everyone got satisfied. Since the game was positive reviewed by players and press we decide to look for a publisher (PQube) in order to port it to the consoles. We wanted to bring the game to XOne and PS4 as is (including multiplayer because Unreal Engine 4 already give us tools to develop it for these platforms), but not on Switch because we thought we had no chances against Mario Kart (and surely it still will be so). What happened at Gamescom 2017 changed our plans because we let everyone play on Steam on local 4 players Split Screen and each and every person passing by asked us “It will be available for Switch?” and so we decided that could be a great idea to port the game also on Switch. Arrived at this point we needed to take a decision. There are no games supporting online on Switch that run on Unreal Engine 4 -please correct us if we are wrong- (Rocket League does but it uses the previous UE version, they have their own online architecture and a budget that we can only dream about) so what should we do: spend a lot of time and money trying to create the online mode from the scratch knowing that no one has done it before and knowing that we would need to ask continuous support to Epic (which is not guaranteed since we are not Bethesda, for instance) or release the game without the online section and do this investment only and only if we are sure that time and money spent were worth spending? We do deeply apologies again for having created this mess, it wasn’t in our intentions to treat Nintendo players as a “b-series” category, on the contrary we will still work on Switch on our next titles. Please share your opinions and, why not, please give us advice to develop the game for Switch in the best possible way.” Fuente RE: Nintendo Switch - [DNC] - 08-06-2018 (08-06-2018 14:24)chente escribió:Es un juego que salió muy mal optimizado para Switch. Después de los parches no sé cómo quedó pero me suena que se veía muy borroso y rascaba. Bueno, sigue teniendo ciertos problemas. Sí que es un poco borroso pero nada especialmente grave. Lo que pasa es que a veces saltan tiempos de carga y el juego en ese momento como que le cuesta recuperar el ritmo y viene rascada durante unos segundos. Luego vuelve a la normalidad. Siendo un juego pausado no me resulta personalmente grave, pero sí que podría estar mucho más pulido. El framerate normal, aunque sea jugable, sí que podría ser mejor para lo que muestra en pantalla (aunque desconozco que procesa de forma secundaria, porque en la casa todos los eventos son simultáneos estés donde estés, y a lo mejor oyes un disparo o un grito que se produce en otra parte). RE: Nintendo Switch - zothenr - 08-06-2018 RE: Nintendo Switch - Sir_Dekar - 08-06-2018 RE: Nintendo Switch - Ibado - 08-06-2018 (08-06-2018 19:30)Sir_Dekar escribió: Como mola... Ojalá siga manteniendo el estilo arcade de los clásicos. Como echo de menos los arcades de rally de los 90. RE: Nintendo Switch - Sir_Dekar - 08-06-2018 Un clon de Pokemon salvaje apareció !!! |