[Ronda de análisis] Sekiro: Shadows Die Twice
IGN - 9.5/10
Sekiro evolves From Software’s formula into a stylish stealth-action adventure that, naturally, emphasizes precision and skill in its combat. It walks the line between deliberate and patient stealth and breakneck melee combat against threats both earthly and otherworldly. Its imaginative and flexible tools support a more focused experience that shaves down some of From Software’s overly cryptic sensibilities without losing its air of mystery. Sekiro is an amazing new twist on a familiar set of ideas that can stand on its own alongside its predecessors.

GameSpot - 9/10
Sekiro marries From Software's unique brand of gameplay with stealth action to deliver an experience that is as challenging as it is gratifying.

Game Informer - 9/10
Sekiro is one of the most difficult games I have ever played, but for those seeking adventure, exploration, and a truly realized ninja fantasy, the trek is worth the high demands.

Press-Start AU - 9/10
Sekiro is admittedly lacking the over-the-top spectacle of games like Devil May Cry and God of War but since it substitutes it with such a distinct charisma, it’s hard to be upset about it.

PlayStation Lifestyle - 9.5/10
Untethered from the expectations that come with a Dark Souls or Bloodborne game, FromSoftware was able to create a game that maintains the studio's unique identity while allowing them to explore interesting new mechanics and ways of telling the story. Sekiro is challenging, but fair—a game with the goal of allowing the player to grow, rather than the avatar. It blends mechanics and narrative in a way that is too rare in games today, allowing for a deep level of immersion that begs for just one more clash of blades no matter how difficult the encounters get. Seeing each one to its bloody finish is well worth the trials it takes to get there.

Polygon - Extremely Positive
Rarely do my insights or incremental improvements give me anything close to an easy win, but Sekiro isn’t difficult for difficult’s sake. It gives me hints, but no roadmap. It implies. It finds ways to reward me when I read between the lines. It hands me my ass when I try something a little too clever or panicked or cheap, but it gives me victories when I act with care and react with considered split-second decisions. This is the skill that Sekirochallenges me to accumulate, and it never lets me forget that. Even though it can take hours of controller-throwing frustration to defeat seemingly insurmountable odds, perseverance begets pleasure. I won that battle because it could be done. I solved the puzzle. I am a shinobi god.

COGConnected - 88/100
Overall, I can’t get enough of Sekiro despite being terrible at playing it. It’s a great evolution of the Soulsborne experience with impressive new traversal and combat mechanics in a beautiful world loaded with odd characters and challenging enemies. I’m excited to jump into my second playthrough to find any areas or bosses I missed initially, as well as continue to upgrade my Shinobi Tools and combat abilities.

Attack of the Fanboy - 4.5/5
Sekiro: Shadows Die Twice is a truly new expression of the design philosophy that FromSoftware has spent years refining. Shifting gears a bit in the setting, story, and gameplay, the spirit of Dark Souls is still clearly the driving factor here.

VG247 - Extremely Positive
Sekiro is a game a lot of people are going to bounce off. It’s one for the “git gud” crowd – for people who want a feeling of accomplishment, rather than the fake achievement you feel from finding some Level 20 Pants in most modern triple-A experiences. It’s FromSoftware at its most confident, at its most unapologetic. It’s Bloodborne but faster, with fewer crutches yet somehow more fair. It’s also one of the best games released so far in what’s already looking like a strong 2019.

PowerUp - 9.9/10
I feel bad for any other games releasing in 2019 because as far as I’m concerned, Sekiro Shadows Die Twice has game of the year all sewn up.
Hobby Consolas - 

Sekiro refina (y redefine) el gameplay tradicional de los "Soulsborne" con la implementación del sigilo, la verticalidad de sus niveles, un estilo de combate profundo y exigente y "suavizando" los elementos de RPG. Es una experiencia intensa como pocos... pero no apto para todo tipo de jugadores por su dificultad.

GameReactor - 9

En 2015, Miyazaki y su equipo intentaron alejarse de la fórmula Souls con Boodborne, pero no llegaron lo suficientemente lejos. Sekiro combina el implacable comportamiento de los cazadores asesinos de Bloodborse contra las bestias con las habilidades sobrehumanas de los legendarios samuráis, y la presencia y el poder de estos guerreros hacen que Sekiro sea único a pesar de estar dentro de los confines de los trabajos anteriores de FromSoftware. Las intensas batallas se ven rodeadas por la historia y el entorno feudal, combinando todo con mucho encanto. A pesar de todos los cambios atrevidos e impactantes, el distintivo estilo del estudio está presente y Sekiro: Shadows Die Twice se erige como otra aventura desafiante y gratificante.
(21-03-2019 14:40)zothenr escribió:PowerUp - 9.9/10

I feel bad for any other games releasing in 2019 because as far as I’m concerned, Sekiro Shadows Die Twice has game of the year all sewn up.

Es como si lo hubiera escrito yo sisi

Habemus GOTY Pipi
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Las tuberias de las venas como pollas.
Final Fantasy XIII mola, y quien diga lo contrario es un haterbate

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Ponen que el juego tiene pinta de bueno. ¿Es necesario jugarlo o ya con leer las notas lo damos por jugado?
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Podéis probar antes la "demo" que surca ya por los mares

Enviado desde mi Mi A1 mediante Tapatalk
Todo el mundo habla maravillas, y dice que es el juego más exigente y complicado de todos los que ha hecho FS.

Ponen por la snubes el diseño del mundo interconectado, la jugabilidad, la historia, el desarrollo...

Dice un texto que los más veteranos en Dark Souls serán humillados. De hecho, hay algunos que han puesto la dificultad como punto negativo.

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Yo lo pillaba ya pero me acaban de regalar Uncharted Collection y ayer compre Nioh GOTY. Quizá para final de año.
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Espero que haya un modo fácil donde no haya enemigos ni bosses.
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(21-03-2019 18:41)Jagang escribió:Espero que haya un modo fácil donde no haya enemigos ni bosses.

Te has confundido de foro, esto es 33bits, no Resetmierda.
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Y otro donde puedas volar. Yo quiero volar.
El mio ya esta de camino y me acaba de llegar el SMS de correos express que mañana me lo entregan.

Le tengo muchas ganas. A ver si no me atasco demasiado, que en los Souls solia tirar de invocar en los enemigos que se me resistían xD

Salto de foro:

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