[Nintendo] El desarrollo de Xenoblade Chronicles 2 comenzó en el 2014
#1
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Xenoblade Chronicles 2 inició su desarrollo en 2014

El juego empezó su desarrollo en paralelo a Xenoblade Chronicles X


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La nueva entrega de Xenoblade Chronicles inició su desarrollo para Nintendo Switch en 2014


Recientemente hemos contado con nueva información de 'Xenoblade Chronicles 2' con motivo del E3, pudiendo incluir dentro de este compendio tanto un nuevo tráiler como gameplays del mismo. No obstante, ahora le toca el turno al desarrollo, del mismo, mas concretamente al inicio del mismo. Y es que Tetsuya Takahashi, de Monolith Soft ha dado varios detalles respecto al título, mencionando que esta nueva historia será diferente a las anteriores con el objetivo de que los jugadores la amen y miren con cariño dejando de lado las ciudades natales devastadas y los accidentes de naves espaciales. 
Un desarrollo en paralelo a otro título
Respecto a lo anterior, ha mencionado que esta nueva historia le vino a la mente a finales de 2014 y desarrollándose a inicios de 2015, por lo que viene a decir que el desarrollo comenzó cuando aún estaban con 'Xenoblade Chronicles X'. Asimismo, ha mencionado que con este título pretende contentar a los dos tipos de fans que adoran la saga: los que aman las historias y lo que hacen lo propio con la exploración. En este punto, menciona que 'Xenoblade Chronicles 2' es el título que cumplirá con estas expectativas. 
Nuevas sorpresas en el futuro hasta el lanzamiento
Por lo demás, el creativo ha mencionado que en el futuro se darán más detalles conforme se vaya acercando a la fecha. Respecto a esta, el Nintendo Spotlight volvió a confirmar que el juego llegaría a finales del presente año en exclusiva para Nintendo Switch

Fuente JuegosADN
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#2
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Osea,  3 años completos de desarrollo.  

Qué ganas de que salga.
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#3
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#4
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Sakaguchi opina sobre el trabajo de Takahashi.

Sakaguchi and Takahashi came to have a close working relationship. The young artist was instrumental in creating Final Fantasy 6's opening, when a line of bipedal tanks trudge through the snow en route to a remote village. Sakaguchi had intended for these so-called Magiteks to appear in the intro exactly as they did in the game, as rather squat, shuffling sprites. Takahashi had other plans, however, and drew the machines from behind, where you could see their height and mechanical heft. He made them walk into the screen using the Super Nintendo's Mode 7 effect. The scene, combined with Nobuo Uematsu's 'Omen' theme is one of the series' most memorable. The late Nintendo president Satoru Iwata once asked Sakaguchi whether Takahashi's work improved on the dirctor's vision. "Right," said Sakaguchi. "And it hurt a bit to admit it."

Fuente Eurogamer


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Y un comentario en GAF sobre la jugabilidad...


Cita:And if 2's battle system feels slower, it also seems more strategic and also pretty far from the 2 others in some ways.

- You can't attack while moving so it's almost like a tactical game, you chose to move OR to attack. It gives a way to not attack while the ennemy is sleeping for example, because with Carna/Sharla in Xenoblade 1, you couldn't. It also has an important effect on position and other stuff.

- Auto attacks now have a specific combo and each hit deals more damage. There's also now some kind of "just attack" like in Phantasy Star Online. You can trigger a bonus if you time your Arts after auto attacks. It appears on the screen as a blue circle.

- Time now charges the Blades. Arts charge through auto attack and each auto attack hit charges more than the previous one during a combo. Finally, Arts charge Blades special attacks. There's far more strategy to focus on during battle between that, switching Blades, watching the party gaauge, Blade special arts, and other characters.......

- We don't know how skills work, how Blades work (only that the treehouse guy "dropped" one after his first battle. But it feels too random/lucky to help understand how the whole thing could work. We may end up getting new Blades from random battles, from quests. Maybe would there be more rare ones, for example dropped from Unique enemies.
There were 21 spots for Blades on Rex's screen and 1/99 crystals before the treehouse guy used it to create the third Blade for Rex.
Blades might become the only equipment for character and we'll manage tons of them. They might be born with a random set of Arts... could go any way.

- Last but not least, "Rich" is really bad at playing Xenoblade as he was already bad with XenobladeX back then, it doesn't help at all.
He's also wrong on many things. For X he said only voices could heal and that's as wrong as it can be.
For Xenoblade 2 he was at least wrong once when he said the "Launch" effect needed break or topple before (can't remember), but I saw it being triggered while no effect were active right before.
(Ultima edición: 26-06-2017 05:57 por Sir_Dekar.)
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