[E3 2018] Anunciado Fire Emblem: Three Houses - Primavera 2019
#13
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(12-06-2018 19:30)Sefer escribió:Y los pokemons xD

No, Pokemon es indigno. El gameplay del treehouse ha sido sonrojante.
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#14
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(12-06-2018 19:41)Sir_Dekar escribió:Valkyria Chronicles 4, Disgaea 1 Complete, The Banner Saga 3, Shining Resonance Refrain, The World Ends With You, Tales of Vesperia.

A mí me faltará tiempo y dinero para comprar todo eso.

Todo eso lo puedo jugar en otra parte. No me he comprado una Switch para ellos.
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#15
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#16
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#17
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Qué gozada, pinta mucho menos weeaboo que los anteriores <3  A ver si a nivel de mecánicas pega un subidón similar...
#18
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Pues yo me siento aliviado de que (aparentemente) se dejen de matrimonios y cría de niños. Si sigue la estela de la saga de Tellius de GameCube / Wii, se nos espera algo grande.

Lástima de que aún falte tanto para que salga.

Un saludete
#19
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Le veo un aire nordico al juego. De hecho la primera música que ha sonado me recordó a la serie Vikings.
(Ultima edición: 13-06-2018 01:21 por Sir_Dekar.)
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#20
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SereneForest se luce con un completo análisis del trailer.

It’s been almost that long since I last dusted off my magnifying glass, so without further ado, here’s my analysis of the reveal trailer plus other promotional materials!
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First things first, over in Japan, the game is instead known as Fire Emblem Fūkasetsugetsu, which can be read as Fire Emblem Four Seasons, but it means a whole lot more than that.
The subtitle is poetic and evokes the wonders of the four seasons: the winds of Summer, flowers of Spring, snows of Winter and the moon of Autumn. It also has romantic allusions and can refer to a love affair.
Either way, it seems like the three houses–presumably noble houses or even individual nations–will be very important. Perhaps romance will also play a key role, similar to Genealogy of the Holy War?
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Speaking of nations, the very first thing we’re shown is the game’s world map. This map is reminiscent of previous Fire Emblem maps, but does not appear to be a world we’ve seen before.
The text on the map is English and various locations and landmarks are spelled out. That said, the font used is very typical fantasy and thus it’s not easy to identify all of the names.
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From what I can tell, the three main nations in the middle are Fergus (north), Adrastea (south) and Leicester (east). These nations have a flag that represents them. In the middle appears to be a mountain range called Garg Mac.
Other names I can make out include Brionac (west), Rusalka (far south), Aegir (above Rusalka) and Gloucester (by the bottom-left corner of Leicester). There’s also a mountain towards the far east called the Necklace of Fodra.
A big thanks to everyone who helped to decipher the location names on the forums!
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There are many more names, but I’ll skip over them for now since it’s unknown how important they’ll be or whether you’ll even visit them. But keep in mind these names: Hresvelgr (far south), Blaidad (far north) and Regan (north of Leicester).
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By the way, the Nintendo Topics site revealed a wider version of the map, where you can see the greyed out territories. These include Brigit to the south-west and Morpheus to the south-east. Likewise, it’s unclear if we’ll go there, but their presence makes the world seem larger.
We later learn that the world is called Fódlan and it’s controlled by the Church of Seiros. This information comes from an old fable and also from the trailer description on YouTube:
Cita:Long ago, the Divine Seiros received a revelation from the goddess. A gift to help guide the lost. Now the goddess watches over Fódlan from her kingdom above, as the mother of all life, the arbiter of every soul.
Just in case, if you noticed the “Necklace of Fodra”, “Fodra” is the name of the world in the Japanese version. “Fodra” can also been on the compass in the wider world map. Perhaps the “dra” is a reference to dragon?
Also, this isn’t the first time a continent has been slightly renamed. We had Ereb from Binding and Blazing Blade become Elibe and Magi Val from The Sacred Stones become Magvel. Presumably Fódlan is just easier to recognise for us folk.
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Back to the fable, the “Divine Seiros” appears to be the robed figure holding the sword in the tapestry. In the Japanese version, they call Seiros a holy (wo)man. Afterwards, Seiros or his/her followers presumably built the Church of Seiros.
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Meanwhile the goddess appears to be the woman near the top of the tapestry–and she may even be the dragon in the very centre. Most likely she’s a member of the dragonkin, who are often regarded as gods in the various Fire Emblem worlds.
If so, the “gift” could be the sword in Seiros’s hands–an equivalent to the Falchion, Yato or similar Regalia. Note how the blade has a serpent-like shape.
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While the fable is being told, a war is waging in the background. Standing calmly in the middle of all the fighting is a woman who evokes the imagery of a peaceful queen not unlike Emmeryn or Mikoto.
She is wearing the same kind of flower that the Gddess is wearing and her headpiece has dragon wings. Also, it’s hard to tell from the lighting, but she may have light green hair similar to Divine Dragons like Tiki, Mila and Duma.
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Before long, she is attacked by a powerful-looking figure coming from the air. At first glance, it looks like the rival general or maybe even the rival king.
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But if you slow down the action, you’ll see one of the queen’s soldiers deflect his attack and his face is just a generic warrior’s–the same from earlier on.
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Next we learn the game’s name, which I’ve already covered. Both the logo text and the background are very minimalist, suggesting a more serious, dramatic game.
Now for some gameplay! Thanks to the Nintendo Switch’s improved specs, the battle maps are more detailed than ever. Most important, the grid-based Fire Emblem gameplay we all know and love is back, blue and red squares and all.
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The player selects Edelgard, who’s a Level 3 unit with a Steel Axe. She has a movement range of 5, which is par for the course for an infantry unit, unless you’re playing Fire Emblem Heroes.
Interestingly, when Edelgard is selected, you can see red curved lines coming from the enemy units towards the units you control. These could be aggro lines, similar to those found in action games etc., which indicate who the enemies are likely to target next.
In previous games, it’s often a big question mark which of your units an enemy will move towards or attack, even if there are ways to predict their actions. Explicitly showing an enemy’s aggro should make it much easier to plan a strategy. Perhaps previous skills like Provoke and Shade will directly influence aggro?
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When Edelgard gets close enough to an enemy, a series of command tags are shown: Attack, Magic, Combat Arts, Formation, Equip, Items and Wait. Curiously, Attack and Magic are now separate commands. Perhaps Magic now encompasses offensive and healing magic? Could magic even operate similar to in Echoes, depleting HP?
Related to Echoes, Combat Arts make a return, although how they work here is anyone’s guess. “Formation” is a new option and seems to be related to a completely new gameplay mechanic that we’ll see very soon. The other options are self-explanatory.
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After choosing “Attack”, we see Edelgard can wield swords and axes. Assuming she’s an unpromoted unit, it’s rare to see a unit capable of wielding two types of weapons, let alone sword and axe–a combination usually seen with promoted Heroes, Paladins and Wyvern Lords.
Also, weapon durability is back after being absent in Fates and Echoes.
The Battle Data shows familiar stats: Attack, Hit rate, Critical rate, Attack Speed, Avoid and Range. End and Rsl are new though. Or are they? Actually, they are more obvious in the Japanese version. They are short for Endurance and Resilience, or defence versus physical and magic. Basically Def and Res.
To the left is some interesting info as well. Edelgard’s class is “Aristocrat”, which is new to the series. Well, actually, it was an unused class in Blazing Blade, belonging to the likes of Elbert. That’s your useless FE fact for the day! Also displayed next to her level is the Adrastea flag.
Forum user Mackc2 pointed out that Edelgard has an attack range of 1~2 when selected, but only an attack range of 1 when fighting with her weapons. None of her weapons seem like ranged weapons either. Perhaps the extended attack range comes from her magic or combat arts?
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Edelgard’s foe is Mercedes, a sword wielder. It’s not clear if Mercedes is a unique character. At the least, she’s probably not a recruitable character, because showing the player kill one off doesn’t look good, so maybe she’s a boss or some kind of captain.
Above Edelgard’s name, towards the left is an icon that looks like Vantage. So it seems Skills from Fates etc. will be back in. Curiously, weapon triangle icons aren’t displayed despite Edelgard wielding an axe versus a sword. Still, Mercedes has better Hit, but it could be the difference in weapon stats.
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The battle scenes look highly detailed and sport a somewhat cel-shaded look. More importantly, it’s not just Edelgard and Mercedes that appear in the battle, but their troops too!
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We see the troops feature in another battle scene between Dimitri and a Kingdom Soldier, then another with Claude. Dimitri has a huge Hit advantage wielding a lance versus a sword, so it’s possible the weapon triangle is still intact (or Dimitri is really OP). Meanwhile Claude has a bow.
Going forward, you may want to remember those three names: EdelgardDimitri and Claude.
Anyway, the game seems to have taken inspiration from its sister series, Advance Wars, in that each unit on the battle map represents a battalion of troops. So while it may be just Edelgard on the map, in reality, it’s Edelgard plus a number of her troops. This makes the battles more realistic and to-scale, considering they’re fighting in a war.
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Más info acá.

https://serenesforest.net/2018/06/12/three-houses-e3-2018-trailer-analysis/#more-46162

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(Ultima edición: 13-06-2018 06:18 por Sir_Dekar.)
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#21
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Un resumen de otra persona en SereneForest.




Posted  11 hours ago  (edited)

I'm wondering if the "magic" action is really related to magic as we know it. Anyway, here's what I could gather:
- Fighting enemies with friendly portraits, 2 sides conflict?
- Bows have 1-2 range at least(Hilda can counter Byleth's close range attack)
- Squads
- Durability is back
- Roaming
- Barracks serve to train weapon skills?
- Weapon equipped appears on the minimap
- Enemy aggro is visible through links and portraits above enemy squads(can't find the portrait part anymore, might have been me getting confused)
- Terrain seems more complex maybe?
- New stats, End and Rsl
- Combat arts are back from Echoes(?)
Edelgard: Female footsie, can use axes and swords
Dimitri: Male footsie, can use lances
Claude: Male archer
Byleth: Male, can use swords, controllable during roaming(avatar?)
Female mage
Second male archer(visible shortly), priest?
ENEMY:
Mercedes: Female, can use swords, looks like a sister
Hilda: Female archer
Unnamed male 1, 2 and 3. Mage, priest(with bows?) and lance user?
4th unnamed character, uses swords, visible on the map(could be a generic)


After talking with my friends this is what we noticed.

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(Ultima edición: 13-06-2018 06:44 por Sir_Dekar.)
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#22
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#23
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#24
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Brutal !!!
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Salto de foro:


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